FBX export fails when batch mode is set to 'Scene' and mesh objects contain modifiers. #85151
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Reference: blender/blender-addons#85151
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89
Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash:
blender/blender@5be9ef4177
Short description of error
There is a bug in the FBX exporter that prevents the 'Scene' Batch Mode from exporting scenes containing mesh objects with modifiers.
If a Blender file contains multiple scenes, and those scenes contain mesh objects with modifiers, and the user has not viewed those scenes yet (because the file was recently opened, for example), the export process will fail, and returns an error.
You can avoid this bug by loading each individual scene in the 3D Viewport before exporting, disabling Apply Modifiers in the export settings, or manually removing/applying all modifiers in the Blender file. However, none of these solutions are ideal.
I have experienced this bug on multiple computers using multiple versions of Blender since 2.80.
Exact steps for others to reproduce the error
Bug_SceneBatchExport.blend
I have attached a Blender file called Bug_SceneBatchExport.blend. It contains three scenes (Cube, Monkey, Sphere). Each scene contains one mesh object with a modifier.
The export should fail, and you will get the following error message in the python console:
If the batch export was successful it should create three FBX files, one for each scene. Each FBX should contain the contents of its corresponding scene, including mesh objects with applied modifiers.
That is all. Thank you for your hard work.
Added subscriber: @CollinearVertex
Changed status from 'Needs Triage' to: 'Confirmed'