Texture Atlas addon is removed :( #87017

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opened 2021-03-29 16:13:30 +02:00 by So3Datel · 4 comments

Texture Atlas addon was removed from the build. But this functionality is not fully recreated in the blender.
This addon not only allowed you to edit the UVs of several objects at the same time.
He allowed:

  • create a new uv-channel for several objects (and give a name)
  • switch between uv-channels for several objects (select the desired uv-channel)
    Yes, this addon could not:
  • remove uv channels
  • rename
  • move in places, set the order of uv-channels
  • make channels active for rendering
    but at least

Now, in order to switch the uv-channel for several objects, I need to select each object manually, and switch its uv-channel individually, it looks like this

https://youtu.be/430igPCPS2w

When I create an interior or environment for games, it is a real hard when I need to create new UV-channels for 20-30 objects, or switch between channels for 20-30 objects.
This is not only tedious, but also incredibly dangerous, because you can make a mistake and not switch to another channel for some object, and spoil the uv, then you need to switch the channel for all objects again, correct, and again switch the channel to the desired one.

Texture Atlas addon was removed from the build. But this functionality is not fully recreated in the blender. This addon not only allowed you to edit the UVs of several objects at the same time. He allowed: - create a new uv-channel for several objects (and give a name) - switch between uv-channels for several objects (select the desired uv-channel) Yes, this addon could not: - remove uv channels - rename - move in places, set the order of uv-channels - make channels active for rendering but at least Now, in order to switch the uv-channel for several objects, I need to select each object manually, and switch its uv-channel individually, it looks like this https://youtu.be/430igPCPS2w When I create an interior or environment for games, it is a real hard when I need to create new UV-channels for 20-30 objects, or switch between channels for 20-30 objects. This is not only tedious, but also incredibly dangerous, because you can make a mistake and not switch to another channel for some object, and spoil the uv, then you need to switch the channel for all objects again, correct, and again switch the channel to the desired one.
Author

Added subscriber: @AxelMening-4

Added subscriber: @AxelMening-4

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

Thank you for your report. Unfortunately, feedback and feature requests are off-topic on the bug tracker. Please use one of the websites listed here for this purpose. The add-on has first been moved to the Blender Add-ons Contrib repository because it was broken and unmaintained. Since it remained unmaintained and wouldn't have worked in current Blender versions, it was subsequently removed. See #63750, blender/blender-addons-contrib@b4f4f8b62f and blender/blender-addons-contrib@e99bfab960.

Thank you for your report. Unfortunately, feedback and feature requests are off-topic on the bug tracker. Please use one of the websites listed [here ](https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests) for this purpose. The add-on has first been moved to the Blender Add-ons Contrib repository because it was broken and unmaintained. Since it remained unmaintained and wouldn't have worked in current Blender versions, it was subsequently removed. See #63750, blender/blender-addons-contrib@b4f4f8b62f and blender/blender-addons-contrib@e99bfab960.
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Reference: blender/blender-addons#87017
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