Invalid armature (bone roll flipped?) when importing FBX 7.5 from mixamo.com #87181
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Reference: blender/blender-addons#87181
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System Information
Operating system: win10
Graphics card: gtx2070
Blender Version
Broken: 2.80 and 2.92.0 (02948a2cab44)
Worked: unknown
Short description of error
Imported armature from fbx downloaded on mixamo.org has some bone with wrong roll. Same rig imported as Collada (.dae) works well.
Flipping the roll fixes the associated animations.
Exact steps for others to reproduce the error
You can confirm the issue by downloading an animation from mixamo.org, like "Walking", the one for female model (red), only called "Walking" and nothing else ( https://www.mixamo.com/#/?page=1&query=walking+female&type=Motion%2CMotionPack )
This might be related to #53620 but that issue doesn't mention roll explicitly. Though I confirmed via the ASCII version that LeftLeg and other bones have some non-identity PreRotation.
I don't include a .blend file because the error is likely during the import so there's little value seeing the wrong result without a way to repro (which is given via the above steps).
Added subscriber: @djee
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
You should probably try with the import options to get correct results. I would try:
Just a poke regarding my inquiry above, otherwise, we will have to archive this for now.
Did you try to repro yourself with the detailed steps?
I don't have a Mixamo account currently, so can't test this myself. Did what I mentioned above work?
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.