Rigged mesh heavily distorted when exported to FBX #88629
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Reference: blender/blender-addons#88629
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.47
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-26 18:32, hash:
blender/blender@2c607ec2f6
Worked: (newest version of Blender that worked as expected)
Short description of error
This fbx was exported around Sunday/Monday this week and has no such issues :
Export_Working.fbx
I don't have a separate backup of the blend file of that time but instead kept working on the original and now it has issues when exporting :
Exact steps for others to reproduce the error
Original Blendfile :
Original_File.blend
Export the contents of the above file as FBX or just import this file in blender :
Export_Not_Working.fbx
Added subscriber: @Pasang
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
When
use_mesh_modifiers
is true and a material slot is linked with the object (And henceis_ob_material
is true anduse_org_data
is false), the armature modifier will be applied on the mesh but will be retained on the object. So the mesh will no longer be in its rest position and the armature modifier will perform an extra deformation causing the distortion.