Horse Rig ear.L Incorrect parent #89990

Closed
opened 2021-07-20 14:30:56 +02:00 by Adrian Smith · 4 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: blender/blender@1b8d33b18c
Worked: Unknown, just found in 2.93.1, first time using the horse rig.

Addon Information
Name: Rigify (0, 6, 3)
Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov

Short description of error
I found that when I created the Horse rig, ran rigify to see the results and get used to using the generated rig. When I rotate the ear.L control the nose and eyes rotated along with it. ear.R doesn't rotate the nose and eyes.

Exact steps for others to reproduce the error

  1. Add Armature -> Animals -> Horse
  2. Generate a rig
  3. Go into pose mode and rotate the ear.L control in the generated rig
  4. Notice that the eye and nose controls rotate along with it.
  5. The eye and nose controls should be parented to the head similar to the ear.L and ear.R controls.
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89 **Blender Version** Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `blender/blender@1b8d33b18c` Worked: Unknown, just found in 2.93.1, first time using the horse rig. **Addon Information** Name: Rigify (0, 6, 3) Author: Nathan Vegdahl, Lucio Rossi, Ivan Cappiello, Alexander Gavrilov **Short description of error** I found that when I created the Horse rig, ran rigify to see the results and get used to using the generated rig. When I rotate the ear.L control the nose and eyes rotated along with it. ear.R doesn't rotate the nose and eyes. **Exact steps for others to reproduce the error** 1. Add Armature -> Animals -> Horse 2. Generate a rig 3. Go into pose mode and rotate the ear.L control in the generated rig 4. Notice that the eye and nose controls rotate along with it. 5. The eye and nose controls should be parented to the head similar to the ear.L and ear.R controls.
Author

Added subscriber: @Phred42

Added subscriber: @Phred42
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Can confirm but the reported problem is duplicate of #89044 (Horse Meta-Rig ear bone is incorrectly parented (again))

Thanks for the report. Will mark this as duplicate

Can confirm but the reported problem is duplicate of #89044 (Horse Meta-Rig ear bone is incorrectly parented (again)) Thanks for the report. Will mark this as duplicate
Member

Closed as duplicate of #89044

Closed as duplicate of #89044
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Reference: blender/blender-addons#89990
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