Fbx import assertion error(unknown location -1) #90627
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Reference: blender/blender-addons#90627
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System Information
Operating system: Win10 pro
Graphics card: Nvidia M1200
Blender Version
Broken: 2.80-2.92
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)
Short description of error
.....
Fbx import assertion error(unknown location -1)
Attached test sample 001.fbx
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @tiancaipipi110
Added subscriber: @PratikPB2123
Guess the reported issue is duplicate of #81657 (FBX Import error (enum with -1 value -- e.g. as done by the babylonjs exporter from 3dsmax))
Are you exporting it from 3ds max?
Yes, exported from 3ds max, I can import it back to 3ds max. It happens to many of them, not sure what's the cause.
Added subscriber: @lichtwerk
Problem is a prop called
diaphragmBlades
.It is marked as an enum with these possible values: [
Circular
,Polygonal
].But the value is 5.
Changed status from 'Needs Triage' to: 'Needs User Info'
Is this the babylonjs exporter? Or the regular max fbx exporter?
Regular max fbx exporter.
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Archived'
Tbh, I dont think we can do anything here.
I can only assume that number of blades and blades shape is somehow mixed up in their exporter.
I think this needs to be reported to the 3DSMax bugtracker instead.
(feel free to reference this report here).
So thx reporting, but will close.
Sorry, but how is this a 3dsmax bug if 3ds max imports it fine?
What is
diaphragmBlades
set to when importing that FBX in max?From the property definition, there only seem to be two choices, but the value is 5?
Max possibly is more forgiving with these properties, but to me this really looks like wrong usage of a property export, no?
Added subscriber: @EAW
FYI: Autodesk FBX Converter 2013.3 won't open the file, it says that it is corrupt.
I'm not sure what this property does, but Meshlab and Win10's 3D Viewer are both able to import this .fbx, so maybe it's not a very important property and could be skipped?
FYI: I've asked in https://blender.chat/channel/data-assets-io-module if we should (maybe) handle borked properties more gracefully, will keep you posted with answers.
(still dont think this is a bug on our side... why not also report this to Autodesk?)
Thank you. I think it'll get a better chance resolved here.