FBX Import with instances that have separate materials results in all instances having the same material #91288
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Reference: blender/blender-addons#91288
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
Blender Version
Broken: version: 2.93.4, branch: master, commit date: 2021-08-31 09:23, hash:
blender/blender@b7205031ce
Broken: fresh build from master commit bf47fb40fd6f0ee9386e9936cf213a1049c55b61 from 2021-09-09
Worked: none
Short description of error
FBX Import with instances that have separate materials results in all instances having the same material.
Expected would be that multiple instances can have separate materials as specified in the FBX file.
Actual:
Expected:
Exact steps for others to reproduce the error
Added subscriber: @herbst
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm.
This could be possible in blender as well (using materials linked to objects rather than mesh), it is just not implemented.
So this is a bit in the greyzone between request for improved behavior and bug, but since this is somewhat breaking the result in relation to what is specified in the fbx file, will confirm.