3D Panel Pose Library filter doesn't appear to be working correctly. #91461
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Reference: blender/blender-addons#91461
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System Information
Operating system: macOS-11.5.2-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.6.20
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-09-13 12:13, hash:
blender/blender@4b06420e65
Worked: (newest version of Blender that worked as expected)
Short description of error
I'm using the new pose library in the 3D viewport, and when I try and filter the list of poses, the poses all disappear.
Exact steps for others to reproduce the error
Load the attached file (poseLib.blend)
In the 3d viewport, choose the Animation tab
there are two poses saved in the file - Bend and Neutral
In the filter field, type Bend to search for the Bend pose.
The list of poses clears out - and bend doesn't show up.
It should just filter the list.
poseLib.blend
Added subscriber: @JasonSchleifer
blender/blender#91231 was marked as duplicate of this issue
Added subscriber: @FOUNTMEDIA
Changed status from 'Needs Triage' to: 'Needs User Info'
This comment was removed by @FOUNTMEDIA
Added subscriber: @ThomasDinges
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, checking...
This issue was referenced by blender/blender@a229a9dd64
Added subscribers: @JulianEisel, @dr.sybren
Well, since
AssetHandle
does not have aname_property
(RNA_def_struct_name_property
), and the UIList is just using the defaultuilist_filter_items_default
it simply cannot filter on names (RNA_struct_name_get_alloc
wont succeed).Not sure what the plans are, there are comments about this design using
FileSelectEntry
(and getting names viaED_asset_handle_get_name
) pretty much being a moving target atm.Super quicky bandaid (but pretty sure there are other plans here):
P2401: T91461_snippet
CC @dr.sybren
CC @JulianEisel
Quoting @JulianEisel from chat:
Problem here is that
AssetHandle
inherits fromPropertyGroup
which already sets the name property :/Why cant
RNA_def_struct_name_property
just overwrite this? (commented out the check there and it seems to work :))So this isnt working:
P2402: T91461_snippet2
gives (for above reasons):
There are some other ways we could solve this, but they are more of a hassle than worth it. Esp. considering that the whole
AssetHandle
design is meant to be temporary anyway. So I'm fine with theif (RNA_struct_is_a(itemptr.type, &RNA_AssetHandle))
hack for now. Just please add aXXX
comment to note that this is not meant as a permanent solution.Changed status from 'Confirmed' to: 'Resolved'