I think My Reverb G2 is not working yet #92579

Closed
opened 2021-10-28 20:43:26 +02:00 by JUNOJACK · 14 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14761 Core Profile Context 21.10.2 30.0.13025.5005

Blender Version
Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash: blender/blender@a791bdabd0
Worked: (newest version of Blender that worked as expected)

Addon Information
Name: VR Scene Inspection (0, 9, 0)
Author: Julian Eisel (Severin), Sebastian Koenig

Short description of error
Hello developers! first i wanna say to thank you so much :)

My Hp Reverb G2 is not working in Blender VR

It just all pink color (in hmd and preview windows) but I can see my room area guid lines but displayed nothing in Blender ojects.
and I can move my camera in vewport in belnder but not working position tracking elso.
(absolutely my HMD is good working in another vr apps and games now)

TinyTake29-10-2021-03-41-10.png

I hope it will something help us

Exact steps for others to reproduce the error

  • Try using the addon with an Hp Reverb G2

Good day :) Thx again :)

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14761 Core Profile Context 21.10.2 30.0.13025.5005 **Blender Version** Broken: version: 2.93.5, branch: master, commit date: 2021-10-05 12:04, hash: `blender/blender@a791bdabd0` Worked: (newest version of Blender that worked as expected) **Addon Information** Name: VR Scene Inspection (0, 9, 0) Author: Julian Eisel (Severin), Sebastian Koenig **Short description of error** Hello developers! first i wanna say to thank you so much :) My Hp Reverb G2 is not working in Blender VR It just all pink color (in hmd and preview windows) but I can see my room area guid lines but displayed nothing in Blender ojects. and I can move my camera in vewport in belnder but not working position tracking elso. (absolutely my HMD is good working in another vr apps and games now) ![TinyTake29-10-2021-03-41-10.png](https://archive.blender.org/developer/F11577741/TinyTake29-10-2021-03-41-10.png) I hope it will something help us **Exact steps for others to reproduce the error** - Try using the addon with an `Hp Reverb G2` Good day :) Thx again :)
Author

Added subscriber: @JUNOJACK

Added subscriber: @JUNOJACK

Added subscribers: @JulianEisel, @sebastian_k, @mano-wii

Added subscribers: @JulianEisel, @sebastian_k, @mano-wii

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

@JulianEisel, @sebastian_k, mind checking this?

@JulianEisel, @sebastian_k, mind checking this?

Added subscriber: @SimeonConzendorf

Added subscriber: @SimeonConzendorf

hey @JUNOJACK

I own a hp reverb g2 omnicept which is very similar. I tested 2.93.5 and the current blender 3.0 beta and both versions work fine.

I would recommend you, to also test the 3.0 beta from builder.blender.org - because it uses a newer addon.

Another important info would be, which openXR runtime is active on you system. Does SteamVR start, if you start the VR Session? On Windows you always can also use the windows open XR Runtime. I experienced, that for some problems switching the runtime helped. And sometimes there was no active runtime at all, which would make it impossible.

Also the oldest trick helped me a lot, when VR runs into problems: updating the driver from the graphic card.

hey @JUNOJACK I own a hp reverb g2 omnicept which is very similar. I tested 2.93.5 and the current blender 3.0 beta and both versions work fine. I would recommend you, to also test the 3.0 beta from builder.blender.org - because it uses a newer addon. Another important info would be, which openXR runtime is active on you system. Does SteamVR start, if you start the VR Session? On Windows you always can also use the windows open XR Runtime. I experienced, that for some problems switching the runtime helped. And sometimes there was no active runtime at all, which would make it impossible. Also the oldest trick helped me a lot, when VR runs into problems: updating the driver from the graphic card.

And maybe another info would be interesting: Can you check in the toolbar under viewport feedback the "show vr camera". After starting the session, is there a moving blue outlined camera in the viewport which also rotated, when you rotate the headset?

And maybe another info would be interesting: Can you check in the toolbar under viewport feedback the "show vr camera". After starting the session, is there a moving blue outlined camera in the viewport which also rotated, when you rotate the headset?
Member

Added subscriber: @muxed-reality

Added subscriber: @muxed-reality
Member

Hi @JUNOJACK,
The pink screen is a known issue with AMD graphics cards on Windows (see blender/blender#76082).
However, there is a fix (D12409) for this in 3.0 that will be included in the upcoming release.

Basically, using Blender 3.0, you need to use the SteamVR runtime: https://docs.blender.org/manual/en/3.0/getting_started/configuration/hardware.html#steamvr

As for the position tracking, it appears in the screenshot that the Positional Tracking option underneath Start/Stop VR Session has been turned off. Turning it on should solve the problem.

Also great advice from @SimeonConzendorf :)

Hi @JUNOJACK, The pink screen is a known issue with AMD graphics cards on Windows (see blender/blender#76082). However, there is a fix ([D12409](https://archive.blender.org/developer/D12409)) for this in 3.0 that will be included in the upcoming release. Basically, using Blender 3.0, you need to use the SteamVR runtime: https://docs.blender.org/manual/en/3.0/getting_started/configuration/hardware.html#steamvr As for the position tracking, it appears in the screenshot that the `Positional Tracking` option underneath `Start/Stop VR Session` has been turned off. Turning it on should solve the problem. Also great advice from @SimeonConzendorf :)
Author

In #92579#1243876, @SimeonConzendorf wrote:
And maybe another info would be interesting: Can you check in the toolbar under viewport feedback the "show vr camera". After starting the session, is there a moving blue outlined camera in the viewport which also rotated, when you rotate the headset?

Super Thank you @SimeonConzendorf for your great advice. It was healing for me :)
first. i will try again according to your words.

Infect. I was trying in Blender 3.0 (beta) and checked all drivers and runtime for VR working. but probably I have mistake something I think :)

I will all trying again in step by step follow you.
Really Thank you so much again! i will back soon :)

> In #92579#1243876, @SimeonConzendorf wrote: > And maybe another info would be interesting: Can you check in the toolbar under viewport feedback the "show vr camera". After starting the session, is there a moving blue outlined camera in the viewport which also rotated, when you rotate the headset? Super Thank you @SimeonConzendorf for your great advice. It was healing for me :) first. i will try again according to your words. Infect. I was trying in Blender 3.0 (beta) and checked all drivers and runtime for VR working. but probably I have mistake something I think :) I will all trying again in step by step follow you. Really Thank you so much again! i will back soon :)
Author

Added subscriber: @simeon-4

Added subscriber: @simeon-4
Author

In #92579#1244668, @muxed-reality wrote:
Hi @JUNOJACK,
The pink screen is a known issue with AMD graphics cards on Windows (see blender/blender#76082).
However, there is a fix (D12409) for this in 3.0 that will be included in the upcoming release.

Basically, using Blender 3.0, you need to use the SteamVR runtime: https://docs.blender.org/manual/en/3.0/getting_started/configuration/hardware.html#steamvr

As for the position tracking, it appears in the screenshot that the Positional Tracking option underneath Start/Stop VR Session has been turned off. Turning it on should solve the problem.

Wow. Thank you so much for your tips @muxed-reality :)

It is really good news for me. i really happy waitting blender 3.0 and new Fix
you give me hope :)

(and position tracking was good after i posted here. but pink is still :))

I will check again and i will back soon :) Thnak you again :)
*(maybe i need to sell my AMD VGA for this hahahah :)

> In #92579#1244668, @muxed-reality wrote: > Hi @JUNOJACK, > The pink screen is a known issue with AMD graphics cards on Windows (see blender/blender#76082). > However, there is a fix ([D12409](https://archive.blender.org/developer/D12409)) for this in 3.0 that will be included in the upcoming release. > > Basically, using Blender 3.0, you need to use the SteamVR runtime: https://docs.blender.org/manual/en/3.0/getting_started/configuration/hardware.html#steamvr > > As for the position tracking, it appears in the screenshot that the `Positional Tracking` option underneath `Start/Stop VR Session` has been turned off. Turning it on should solve the problem. Wow. Thank you so much for your tips @muxed-reality :) It is really good news for me. i really happy waitting blender 3.0 and new Fix you give me hope :) (and position tracking was good after i posted here. but pink is still :)) I will check again and i will back soon :) Thnak you again :) *(maybe i need to sell my AMD VGA for this hahahah :)
Author

In #92579#1243431, @mano-wii wrote:
@JulianEisel, @sebastian_k, mind checking this?

thank you for your update and edit for answer :)
Thank you so much @mano-wii :)

really I felt sweet from this forum thanks so much :)

> In #92579#1243431, @mano-wii wrote: > @JulianEisel, @sebastian_k, mind checking this? thank you for your update and edit for answer :) Thank you so much @mano-wii :) really I felt sweet from this forum thanks so much :)

Closed as duplicate of blender/blender#76082

Closed as duplicate of blender/blender#76082
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Reference: blender/blender-addons#92579
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