FBX Export Issue: Animated rigs not properly exported if they have a parent #93457
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Reference: blender/blender-addons#93457
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System Information
Operating system: Windows 10 Professionnel 21H1 19043.1348 Feature Experience Pack 120.2212.3920.0
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
Blender Version
Blender 2.93.7 - Release Candidate
November 28, 02:25:35 - 63aa10802b32 x64
Short description of error
If you have more than one armature in your scene file, and that more than one is being parented (to an empty for example) the exported FBX will only keep animated mesh data for the first armature, all others will have the armature animated, but mesh stuck in T-Pose
Exact steps for others to reproduce the error
Open the attached blend file. 20211128140300727940.zip
You will see two animated character (from mixamo) both linked to an empty object
Open the scripting panel, change the export path and execute the script
The script will simply export an FBX file using bpy.ops.export_scene.fbx
test.fbx
Once exported, import the fbx back in Blender:
The second character is in T-Pose while it's armature has the animation data. In the outliner, you can see that the mesh objects of morgan body are not parented to morgan (unlike for the first character)
Now, close and reopen the project,
Remove the two empties
Redo the Fbx export
Reimport the newly exported fbx.
Both character are animated properly.
The issue is only if they are parented, and the first armature of the outliner will always be exported properly.
Added subscriber: @Yenaphe
Added subscriber: @PratikPB2123
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I had a problem running the script:
But after commenting out the problematic line, I can confirm that the parenting on the second rig is lost.