Materials assigned to instances (geometry nodes) do not show up in FBX export (Unity) #95102

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opened 2022-01-21 07:38:33 +01:00 by Nate · 4 comments

System Information
Operating system: MacOS
Graphics card: AMD Radeon R9 M370X 2 GB

Blender Version
Broken: 3.0, 3.1
Worked: n/a

Short description of error
Materials assigned to instances using geometry nodes do not show up in .blend or FBX export (when imported in to Unity (latest)). Works as expected when exporting as OBJ.

Exact steps for others to reproduce the error
Assign material to instances using geometry nodes. (See attached file.) Import in to Unity.

instances-no-material.blend

**System Information** Operating system: MacOS Graphics card: AMD Radeon R9 M370X 2 GB **Blender Version** Broken: 3.0, 3.1 Worked: n/a **Short description of error** Materials assigned to instances using geometry nodes do not show up in .blend or FBX export (when imported in to Unity (latest)). Works as expected when exporting as OBJ. **Exact steps for others to reproduce the error** Assign material to instances using geometry nodes. (See attached file.) Import in to Unity. [instances-no-material.blend](https://archive.blender.org/developer/F12814015/instances-no-material.blend)
Author

Added subscriber: @nlate

Added subscriber: @nlate

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
Member

I didn't test with unity, but I re-imported into Blender and the boxes were white, so I don't doubt there's a bug. However, it's not an issue with geometry nodes but with the FBX exporter. It will be up to whoever is maintaining that to fix this then.

I didn't test with unity, but I re-imported into Blender and the boxes were white, so I don't doubt there's a bug. However, it's not an issue with geometry nodes but with the FBX exporter. It will be up to whoever is maintaining that to fix this then.
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Reference: blender/blender-addons#95102
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