Addon pie menus: Origin to bottom operator applies Scale and rotation #96011
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Reference: blender/blender-addons#96011
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-18 21:28, hash:
blender/blender@93cc892470
Short description of error
As title say. It shouldn`t apply scale, same way as origin to selection.
Just stretch default cube to Z and try to apply origin to bottom.
2022-02-24_14-14-44.mp4
Added subscriber: @Vyach
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Confirmed'
I can replicate that. The operator does explicitly apply the scale when looking at the source. But it doesn't really make sense, so I would consider this as confirmed.
Also applies the rotation: #104951
Addon: 3D viewport pie menues. Origin to bottom operator also applies Scaleto Addon pie menus: Origin to bottom operator applies Scale rotationAddon pie menus: Origin to bottom operator applies Scale rotationto Addon pie menus: Origin to bottom operator applies Scale and rotationPoke!
Version 4.0.0,
878f71061b8e
, 2023-11-13 17:26Bug still present
I tried to remove str 60. It solves applying issue, BUT now object jumps
So, after fix, here are two options:
Keep visual place: object stays at exact same place visually, but it`s location changed, rotation and scale are untouched (default option, i suppose)
Keep location untouched: object jumps, keeps all original transforms. Good to place objects on the table.
In both ways origin will jump to visual bottom, as it did before.
Also, there are two ways exist: set origin at local bottom or at global/visual bottom
Edit: It seems I've downloaded the wrong or outdated version of Pie menus because today I've downloaded 3d Viewport pie menus which has an updated UI and (at a glance) new features (relating to origin manipulation). Most importantly, rotation and scale are no longer applied.
Hi, has this been fixed because it seems to still be applying both Rotation and Scale when using 'Origin to bottom' on object.
I've asked on reddit here about the issue: Resolved *
*https://www.reddit.com/r/blenderhelp/comments/1f3ccxv/comment/lkd99d7/?context=3
" Object Bounding Box rotates when applying rotation or using Origin to Bottom function via Pie menus - Is this intended behavior? "