FBX Import: Texture Mapping incorrectly imported when same texture is used multiple times #96987

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opened 2022-04-02 19:29:04 +02:00 by Felix Herbst · 4 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65

Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: blender/blender@cc66d1020c
Worked: (newest version of Blender that worked as expected)

Short description of error
Texture Mapping is incorrectly imported when the same texture name is used multiple times.

Exact steps for others to reproduce the error
Import the attached FBX: FBXTextureWrapModes.fbx
Note it looks like this:
image.png

Expected (how it looks in Unity/3ds max):
image.png
or
image.png

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65 **Blender Version** Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: `blender/blender@cc66d1020c` Worked: (newest version of Blender that worked as expected) **Short description of error** Texture Mapping is incorrectly imported when the same texture name is used multiple times. **Exact steps for others to reproduce the error** Import the attached FBX: [FBXTextureWrapModes.fbx](https://archive.blender.org/developer/F12964787/FBXTextureWrapModes.fbx) Note it looks like this: ![image.png](https://archive.blender.org/developer/F12964788/image.png) Expected (how it looks in Unity/3ds max): ![image.png](https://archive.blender.org/developer/F12964790/image.png) or ![image.png](https://archive.blender.org/developer/F12964793/image.png)
Author

Added subscriber: @herbst

Added subscriber: @herbst
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

It seems the main issue here is that all objects use one of the materials, the repeat2x one, even though all other materials are actually added.

It seems the main issue here is that all objects use one of the materials, the repeat2x one, even though all other materials are actually added.
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Reference: blender/blender-addons#96987
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