blender export fax lost some piece of the model #97416
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Reference: blender/blender-addons#97416
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System Information
Operating system:Mac os
Graphics card:M1 Max
Blender Version
Broken: (3.1.0 , c77597cd0e15, master, 2022-03-08)
Worked: (newest version of Blender that worked as expected)
Short description of error
When I export a model to fbx,it is incomplete when I import it to unity.scene(11).blend
scene.fbx
Added subscriber: @teddy171
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. I don't see any difference after re-importing the model in Blender.
Haven't checked in unity yet. Can you upload screenshot to show how exactly model appear in Unity?
Hi, thanks for the screenshot. Looks like backfaces are not visible in Unity after import.
Do you know how to disable back-face culling in Unity?
Hi, thanks for your answer. But I don't know how to disable back-face culling in Unity though I search for it in stack overflow and google. Can you tell me how to do it?Many thanks.
Hi, neither I know about this. But you can fix this before exporting the FBX file by flipping normals of inverted faces
Open your scene in blender. In viewport overlays panel, enable face orientation.
enter in edit mode and change to face selection mode
select red colored faces and apply Flip normals to them- {nav Mesh > normals > Flip}
Let me know if that works for you. I'm not sure if this can be done in more clever way.
This comment was removed by @teddy171
Thank you very much. I have solved the problem by your advice.🙏
Changed status from 'Needs User Info' to: 'Resolved'
Hi, good to hear that. Will close this ticket.
Thanks again for the report.
This comment was removed by @teddy171