Fbx Import Error in Blender 3.1.2 #97673
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Reference: blender/blender-addons#97673
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System Information
Operating system: Win11
Graphics card: GeForce 3600
Blender Version
Broken: 3.1.2, 2.93.7
Worked: 2.8
Short description of error
Import Fbx with animaton gives an error
newton_export_mixamo.fbx
Exact steps for others to reproduce the error
Skeleton hierarchy inside the fbx has a FbxSkeleton::EType::eRoot object type for the root bone and hips bone
And it looks like when the type of the bone is not catched up in the importer, then a None key in the armature_setup dictionary is kept
A quick fix to the issue are modifying these lines
import_fbx.py line 2303
replaced with
Added subscriber: @Neill3d
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can you upload sample .blend file so we can reproduce?
sure, here is a sample fbx file that gives an error on import - https://drive.google.com/file/d/19L10cQz-QuO_4mUMkJ_Jal6j8_UDkNWW/view?usp=sharing
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @mont29
OK.... think this is a manifestation of the need for a serious refresh of how we handle armatures in our importer... Was checking FBX official API doc, they now give a bit more info about how an skeletton is supposed to be built in FBX, we need to update our code for that...
This goes beyond the mere bugfix level though, so will change to TODO.