Bool Tool: Removing brush doesn't revert its render visibility status #98823

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opened 2022-06-12 18:31:39 +02:00 by Andrew · 5 comments

System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39

Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: blender/blender@e05e1e3691
Worked: -

Addon Information
Name: Bool Tool (0, 4, 1)
Author: Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto, Simon Appelt

When you use "Bool tool", the object starts to be displayed in the viewport as "Display As [Bounds]" and "Renders" will be disabled in "Show in".
I can't tell if it's a bug or not, but if you click "Remove Brush", then "Display As" will return to "Textures" mode, but "Show in" does not turn on automatically. It could be useful somewhere, but for many years I have not seen a way to use it, usually this leads to the fact that you do not see some objects on the render, and only then you remember that you did not check the "Renders" box.
I really hope that this will be fixed, since it is very often necessary to use the (Brush)object after the boolean, for other purposes implying rendering

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**System Information** Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.39 **Blender Version** Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: `blender/blender@e05e1e3691` Worked: - **Addon Information** Name: Bool Tool (0, 4, 1) Author: Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto, Simon Appelt When you use "Bool tool", the object starts to be displayed in the viewport as "Display As [Bounds]" and "Renders" will be disabled in "Show in". I can't tell if it's a bug or not, but if you click "Remove Brush", then "Display As" will return to "Textures" mode, but "Show in" does not turn on automatically. It could be useful somewhere, but for many years I have not seen a way to use it, usually this leads to the fact that you do not see some objects on the render, and only then you remember that you did not check the "Renders" box. I really hope that this will be fixed, since it is very often necessary to use the (Brush)object after the boolean, for other purposes implying rendering ![Screenshot_1.png](https://archive.blender.org/developer/F13151437/Screenshot_1.png) ![Screenshot_2.png](https://archive.blender.org/developer/F13151439/Screenshot_2.png) ![Screenshot_3.png](https://archive.blender.org/developer/F13151441/Screenshot_3.png) ![Screenshot_4.png](https://archive.blender.org/developer/F13151443/Screenshot_4.png)
Author

Added subscriber: @MoseenkowAndrew

Added subscriber: @MoseenkowAndrew
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

I guess the add-on doesn't do that in case the object was already not visible in render, so it would need to track its original state before making it into a brush. But this is not strictly a bug, so I will wait to see what the developer thinks.

I guess the add-on doesn't do that in case the object was already not visible in render, so it would need to track its original state before making it into a brush. But this is not strictly a bug, so I will wait to see what the developer thinks.
Omar Emara changed title from Bool tool to Bool Tool: Removing brush doesn't revert its render visibility status 2022-06-23 11:32:25 +02:00
Author

In #98823#1378938, @OmarEmaraDev wrote:
I guess the add-on doesn't do that in case the object was already not visible in render, so it would need to track its original state before making it into a brush. But this is not strictly a bug, so I will wait to see what the developer thinks.

I don't think it's a mistake either, I just think it's illogical, since when using "Remove Brush" the "Display As" mode changes to "Textured".
Thus, without checking the "Visibility" tab, I have no way to understand whether the object will be displayed on the render.
And if I changed my mind about using this object as a brush, what's the point of leaving it "hidden on the render"?
I think that if I decide to remove the brush, it is quite logical that I need this object for other purposes, which means I need to see it on the render.
It seems to me that the way it works now can only confuse, but at the same time not give any benefit.

> In #98823#1378938, @OmarEmaraDev wrote: > I guess the add-on doesn't do that in case the object was already not visible in render, so it would need to track its original state before making it into a brush. But this is not strictly a bug, so I will wait to see what the developer thinks. I don't think it's a mistake either, I just think it's illogical, since when using "Remove Brush" the "Display As" mode changes to "Textured". Thus, without checking the "Visibility" tab, I have no way to understand whether the object will be displayed on the render. And if I changed my mind about using this object as a brush, what's the point of leaving it "hidden on the render"? I think that if I decide to remove the brush, it is quite logical that I need this object for other purposes, which means I need to see it on the render. It seems to me that the way it works now can only confuse, but at the same time not give any benefit.
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Reference: blender/blender-addons#98823
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