Node Wrangler: apply autopep8 formatting #104444

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Wannes Malfait wants to merge 1 commits from wannes.malfait/blender-addons:nw_apply_formatter into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
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@ -192,11 +192,13 @@ draw_color_sets = {
viewer_socket_name = "tmp_viewer" viewer_socket_name = "tmp_viewer"
def get_nodes_from_category(category_name, context): def get_nodes_from_category(category_name, context):
for category in node_categories_iter(context): for category in node_categories_iter(context):
if category.name == category_name: if category.name == category_name:
return sorted(category.items(context), key=lambda node: node.label) return sorted(category.items(context), key=lambda node: node.label)
def get_first_enabled_output(node): def get_first_enabled_output(node):
for output in node.outputs: for output in node.outputs:
if output.enabled: if output.enabled:
@ -204,9 +206,11 @@ def get_first_enabled_output(node):
else: else:
return node.outputs[0] return node.outputs[0]
def is_visible_socket(socket): def is_visible_socket(socket):
return not socket.hide and socket.enabled and socket.type != 'CUSTOM' return not socket.hide and socket.enabled and socket.type != 'CUSTOM'
def nice_hotkey_name(punc): def nice_hotkey_name(punc):
# convert the ugly string name into the actual character # convert the ugly string name into the actual character
nice_name = { nice_name = {
@ -329,12 +333,14 @@ def autolink(node1, node2, links):
print("Could not make a link from " + node1.name + " to " + node2.name) print("Could not make a link from " + node1.name + " to " + node2.name)
return link_made return link_made
def abs_node_location(node): def abs_node_location(node):
abs_location = node.location abs_location = node.location
if node.parent is None: if node.parent is None:
return abs_location return abs_location
return abs_location + abs_node_location(node.parent) return abs_location + abs_node_location(node.parent)
def node_at_pos(nodes, context, event): def node_at_pos(nodes, context, event):
nodes_under_mouse = [] nodes_under_mouse = []
target_node = None target_node = None
@ -395,6 +401,7 @@ def store_mouse_cursor(context, event):
else: else:
space.cursor_location = tree.view_center space.cursor_location = tree.view_center
def draw_line(x1, y1, x2, y2, size, colour=(1.0, 1.0, 1.0, 0.7)): def draw_line(x1, y1, x2, y2, size, colour=(1.0, 1.0, 1.0, 0.7)):
shader = gpu.shader.from_builtin('POLYLINE_SMOOTH_COLOR') shader = gpu.shader.from_builtin('POLYLINE_SMOOTH_COLOR')
shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:]) shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:])
@ -552,6 +559,7 @@ def draw_rounded_node_border(node, radius=8, colour=(1.0, 1.0, 1.0, 0.7)):
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
batch.draw(shader) batch.draw(shader)
def draw_callback_nodeoutline(self, context, mode): def draw_callback_nodeoutline(self, context, mode):
if self.mouse_path: if self.mouse_path:
gpu.state.blend_set('ALPHA') gpu.state.blend_set('ALPHA')
@ -602,6 +610,7 @@ def draw_callback_nodeoutline(self, context, mode):
gpu.state.blend_set('NONE') gpu.state.blend_set('NONE')
def get_active_tree(context): def get_active_tree(context):
tree = context.space_data.node_tree tree = context.space_data.node_tree
path = [] path = []
@ -616,14 +625,17 @@ def get_active_tree(context):
path.append(tree) path.append(tree)
return tree, path return tree, path
def get_nodes_links(context): def get_nodes_links(context):
tree, path = get_active_tree(context) tree, path = get_active_tree(context)
return tree.nodes, tree.links return tree.nodes, tree.links
def is_viewer_socket(socket): def is_viewer_socket(socket):
# checks if a internal socket is a valid viewer socket # checks if a internal socket is a valid viewer socket
return socket.name == viewer_socket_name and socket.NWViewerSocket return socket.name == viewer_socket_name and socket.NWViewerSocket
def get_internal_socket(socket): def get_internal_socket(socket):
# get the internal socket from a socket inside or outside the group # get the internal socket from a socket inside or outside the group
node = socket.node node = socket.node
@ -648,6 +660,7 @@ def get_internal_socket(socket):
break break
return iterator[i] return iterator[i]
def is_viewer_link(link, output_node): def is_viewer_link(link, output_node):
if link.to_node == output_node and link.to_socket == output_node.inputs[0]: if link.to_node == output_node and link.to_socket == output_node.inputs[0]:
return True return True
@ -657,11 +670,13 @@ def is_viewer_link(link, output_node):
return True return True
return False return False
def get_group_output_node(tree): def get_group_output_node(tree):
for node in tree.nodes: for node in tree.nodes:
if node.type == 'GROUP_OUTPUT' and node.is_active_output == True: if node.type == 'GROUP_OUTPUT' and node.is_active_output:
return node return node
def get_output_location(tree): def get_output_location(tree):
# get right-most location # get right-most location
sorted_by_xloc = (sorted(tree.nodes, key=lambda x: x.location.x)) sorted_by_xloc = (sorted(tree.nodes, key=lambda x: x.location.x))
@ -677,6 +692,8 @@ def get_output_location(tree):
return loc_x, loc_y return loc_x, loc_y
# Principled prefs # Principled prefs
class NWPrincipledPreferences(bpy.types.PropertyGroup): class NWPrincipledPreferences(bpy.types.PropertyGroup):
base_color: StringProperty( base_color: StringProperty(
name='Base Color', name='Base Color',
@ -732,6 +749,8 @@ class NWPrincipledPreferences(bpy.types.PropertyGroup):
description='Naming Components for AO maps') description='Naming Components for AO maps')
# Addon prefs # Addon prefs
class NWNodeWrangler(bpy.types.AddonPreferences): class NWNodeWrangler(bpy.types.AddonPreferences):
bl_idname = __name__ bl_idname = __name__
@ -779,7 +798,11 @@ class NWNodeWrangler(bpy.types.AddonPreferences):
box = layout.box() box = layout.box()
col = box.column(align=True) col = box.column(align=True)
col.prop(self, "show_principled_lists", text='Edit tags for auto texture detection in Principled BSDF setup', toggle=True) col.prop(
self,
"show_principled_lists",
text='Edit tags for auto texture detection in Principled BSDF setup',
toggle=True)
if self.show_principled_lists: if self.show_principled_lists:
tags = self.principled_tags tags = self.principled_tags
@ -823,7 +846,6 @@ class NWNodeWrangler(bpy.types.AddonPreferences):
row.label(text=keystr) row.label(text=keystr)
def nw_check(context): def nw_check(context):
space = context.space_data space = context.space_data
valid_trees = ["ShaderNodeTree", "CompositorNodeTree", "TextureNodeTree", "GeometryNodeTree"] valid_trees = ["ShaderNodeTree", "CompositorNodeTree", "TextureNodeTree", "GeometryNodeTree"]
@ -836,6 +858,7 @@ def nw_check(context):
return False return False
class NWBase: class NWBase:
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
@ -908,7 +931,8 @@ class NWLazyMix(Operator, NWBase):
args = (self, context, 'MIX') args = (self, context, 'MIX')
# Add the region OpenGL drawing callback # Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW' # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback_nodeoutline, args, 'WINDOW', 'POST_PIXEL') self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(
draw_callback_nodeoutline, args, 'WINDOW', 'POST_PIXEL')
self.mouse_path = [] self.mouse_path = []
@ -966,7 +990,7 @@ class NWLazyConnect(Operator, NWBase):
original_sel = [] original_sel = []
original_unsel = [] original_unsel = []
for node in nodes: for node in nodes:
if node.select == True: if node.select:
node.select = False node.select = False
original_sel.append(node) original_sel.append(node)
else: else:
@ -1013,7 +1037,8 @@ class NWLazyConnect(Operator, NWBase):
args = (self, context, mode) args = (self, context, mode)
# Add the region OpenGL drawing callback # Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW' # draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(draw_callback_nodeoutline, args, 'WINDOW', 'POST_PIXEL') self._handle = bpy.types.SpaceNodeEditor.draw_handler_add(
draw_callback_nodeoutline, args, 'WINDOW', 'POST_PIXEL')
self.mouse_path = [] self.mouse_path = []
@ -1030,12 +1055,18 @@ class NWDeleteUnused(Operator, NWBase):
bl_label = 'Delete Unused Nodes' bl_label = 'Delete Unused Nodes'
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
delete_muted: BoolProperty(name="Delete Muted", description="Delete (but reconnect, like Ctrl-X) all muted nodes", default=True) delete_muted: BoolProperty(
delete_frames: BoolProperty(name="Delete Empty Frames", description="Delete all frames that have no nodes inside them", default=True) name="Delete Muted",
description="Delete (but reconnect, like Ctrl-X) all muted nodes",
default=True)
delete_frames: BoolProperty(
name="Delete Empty Frames",
description="Delete all frames that have no nodes inside them",
default=True)
def is_unused_node(self, node): def is_unused_node(self, node):
end_types = ['OUTPUT_MATERIAL', 'OUTPUT', 'VIEWER', 'COMPOSITE', \ end_types = ['OUTPUT_MATERIAL', 'OUTPUT', 'VIEWER', 'COMPOSITE',
'SPLITVIEWER', 'OUTPUT_FILE', 'LEVELS', 'OUTPUT_LIGHT', \ 'SPLITVIEWER', 'OUTPUT_FILE', 'LEVELS', 'OUTPUT_LIGHT',
'OUTPUT_WORLD', 'GROUP_INPUT', 'GROUP_OUTPUT', 'FRAME'] 'OUTPUT_WORLD', 'GROUP_INPUT', 'GROUP_OUTPUT', 'FRAME']
if node.type in end_types: if node.type in end_types:
return False return False
@ -1059,7 +1090,7 @@ class NWDeleteUnused(Operator, NWBase):
# Store selection # Store selection
selection = [] selection = []
for node in nodes: for node in nodes:
if node.select == True: if node.select:
selection.append(node.name) selection.append(node.name)
for node in nodes: for node in nodes:
@ -1176,12 +1207,14 @@ class NWSwapLinks(Operator, NWBase):
try: try:
links.new(n2.outputs[connection[0]], connection[1]) links.new(n2.outputs[connection[0]], connection[1])
except: except:
self.report({'WARNING'}, "Some connections have been lost due to differing numbers of output sockets") self.report({'WARNING'},
"Some connections have been lost due to differing numbers of output sockets")
for connection in n2_outputs: for connection in n2_outputs:
try: try:
links.new(n1.outputs[connection[0]], connection[1]) links.new(n1.outputs[connection[0]], connection[1])
except: except:
self.report({'WARNING'}, "Some connections have been lost due to differing numbers of output sockets") self.report({'WARNING'},
"Some connections have been lost due to differing numbers of output sockets")
else: else:
if n1.outputs or n2.outputs: if n1.outputs or n2.outputs:
self.report({'WARNING'}, "One of the nodes has no outputs!") self.report({'WARNING'}, "One of the nodes has no outputs!")
@ -1281,6 +1314,7 @@ class NWAddAttrNode(Operator, NWBase):
nodes.active.attribute_name = self.attr_name nodes.active.attribute_name = self.attr_name
return {'FINISHED'} return {'FINISHED'}
class NWPreviewNode(Operator, NWBase): class NWPreviewNode(Operator, NWBase):
bl_idname = "node.nw_preview_node" bl_idname = "node.nw_preview_node"
bl_label = "Preview Node" bl_label = "Preview Node"
@ -1318,7 +1352,7 @@ class NWPreviewNode(Operator, NWBase):
# if viewer output is already used but leads to the same socket we can still use it # if viewer output is already used but leads to the same socket we can still use it
is_used = self.is_socket_used_other_mats(socket) is_used = self.is_socket_used_other_mats(socket)
if is_used: if is_used:
if connect_socket == None: if connect_socket is None:
continue continue
groupout = get_group_output_node(node.node_tree) groupout = get_group_output_node(node.node_tree)
groupout_input = groupout.inputs[i] groupout_input = groupout.inputs[i]
@ -1354,7 +1388,7 @@ class NWPreviewNode(Operator, NWBase):
def get_shader_output_node(self, tree): def get_shader_output_node(self, tree):
for node in tree.nodes: for node in tree.nodes:
if node.type == self.shader_output_type and node.is_active_output == True: if node.type == self.shader_output_type and node.is_active_output:
return node return node
@classmethod @classmethod
@ -1510,7 +1544,8 @@ class NWPreviewNode(Operator, NWBase):
link_end = output_socket link_end = output_socket
while tree.nodes.active != active: while tree.nodes.active != active:
node = tree.nodes.active node = tree.nodes.active
index = self.ensure_viewer_socket(node,'NodeSocketGeometry', connect_socket=active.outputs[out_i] if node.node_tree.nodes.active == active else None) index = self.ensure_viewer_socket(
node, 'NodeSocketGeometry', connect_socket=active.outputs[out_i] if node.node_tree.nodes.active == active else None)
link_start = node.outputs[index] link_start = node.outputs[index]
node_socket = node.node_tree.outputs[index] node_socket = node.node_tree.outputs[index]
if node_socket in delete_sockets: if node_socket in delete_sockets:
@ -1531,7 +1566,6 @@ class NWPreviewNode(Operator, NWBase):
force_update(context) force_update(context)
return {'FINISHED'} return {'FINISHED'}
# What follows is code for the shader editor # What follows is code for the shader editor
output_types = [x.nodetype for x in output_types = [x.nodetype for x in
get_nodes_from_category('Output', context)] get_nodes_from_category('Output', context)]
@ -1586,7 +1620,8 @@ class NWPreviewNode(Operator, NWBase):
link_end = output_socket link_end = output_socket
while tree.nodes.active != active: while tree.nodes.active != active:
node = tree.nodes.active node = tree.nodes.active
index = self.ensure_viewer_socket(node, socket_type, connect_socket=active.outputs[out_i] if node.node_tree.nodes.active == active else None) index = self.ensure_viewer_socket(
node, socket_type, connect_socket=active.outputs[out_i] if node.node_tree.nodes.active == active else None)
link_start = node.outputs[index] link_start = node.outputs[index]
node_socket = node.node_tree.outputs[index] node_socket = node.node_tree.outputs[index]
if node_socket in delete_sockets: if node_socket in delete_sockets:
@ -1649,7 +1684,7 @@ class NWFrameSelected(Operator, NWBase):
nodes, links = get_nodes_links(context) nodes, links = get_nodes_links(context)
selected = [] selected = []
for node in nodes: for node in nodes:
if node.select == True: if node.select:
selected.append(node) selected.append(node)
bpy.ops.node.add_node(type='NodeFrame') bpy.ops.node.add_node(type='NodeFrame')
@ -1783,8 +1818,10 @@ class NWSwitchNodeType(Operator, NWBase):
for the_type in types_order_one: for the_type in types_order_one:
if socket.type == the_type: if socket.type == the_type:
# create values for sockets['INPUTS'][the_type] and sockets['OUTPUTS'][the_type] # create values for sockets['INPUTS'][the_type] and sockets['OUTPUTS'][the_type]
# entry structure: (index_in_type, socket_index, socket_name, socket_default_value, socket_links) # entry structure: (index_in_type, socket_index, socket_name,
sockets[in_out_name][the_type].append((len(sockets[in_out_name][the_type]), i, the_name, dval, socket_links)) # socket_default_value, socket_links)
sockets[in_out_name][the_type].append(
(len(sockets[in_out_name][the_type]), i, the_name, dval, socket_links))
# Check which of the types in inputs/outputs is considered to be "main". # Check which of the types in inputs/outputs is considered to be "main".
# Set values of sockets['INPUTS']['MAIN'] and sockets['OUTPUTS']['MAIN'] # Set values of sockets['INPUTS']['MAIN'] and sockets['OUTPUTS']['MAIN']
for type_check in types_order_one: for type_check in types_order_one:
@ -1969,7 +2006,9 @@ class NWMergeNodes(Operator, NWBase):
# Search for the first node which had output links that do not create # Search for the first node which had output links that do not create
# a cycle, which we can then reconnect afterwards. # a cycle, which we can then reconnect afterwards.
if prev_links == [] and node.outputs[0].is_linked: if prev_links == [] and node.outputs[0].is_linked:
prev_links = [link for link in node.outputs[0].links if not NWMergeNodes.link_creates_cycle(link, selected_nodes)] prev_links = [
link for link in node.outputs[0].links if not NWMergeNodes.link_creates_cycle(
link, selected_nodes)]
# Get the index of the socket, the last one is a multi input, and is thus used repeatedly # Get the index of the socket, the last one is a multi input, and is thus used repeatedly
# To get the placement to look right we need to reverse the order in which we connect the # To get the placement to look right we need to reverse the order in which we connect the
# outputs to the multi input socket. # outputs to the multi input socket.
@ -2081,7 +2120,14 @@ class NWMergeNodes(Operator, NWBase):
if selected_mix and selected_math and merge_type == 'AUTO': if selected_mix and selected_math and merge_type == 'AUTO':
selected_mix += selected_math selected_mix += selected_math
selected_math = [] selected_math = []
for nodes_list in [selected_mix, selected_shader, selected_geometry, selected_math, selected_vector, selected_z, selected_alphaover]: for nodes_list in [
selected_mix,
selected_shader,
selected_geometry,
selected_math,
selected_vector,
selected_z,
selected_alphaover]:
if not nodes_list: if not nodes_list:
continue continue
count_before = len(nodes) count_before = len(nodes)
@ -2100,8 +2146,9 @@ class NWMergeNodes(Operator, NWBase):
else: else:
node_type = 'GeometryNode' node_type = 'GeometryNode'
if merge_position == 'CENTER': if merge_position == 'CENTER':
loc_y = ((nodes_list[len(nodes_list) - 1][2]) + (nodes_list[len(nodes_list) - 2][2])) / 2 # average yloc of last two nodes (lowest two) # average yloc of last two nodes (lowest two)
if nodes_list[len(nodes_list) - 1][-1] == True: # if last node is hidden, mix should be shifted up a bit loc_y = ((nodes_list[len(nodes_list) - 1][2]) + (nodes_list[len(nodes_list) - 2][2])) / 2
if nodes_list[len(nodes_list) - 1][-1]: # if last node is hidden, mix should be shifted up a bit
if do_hide: if do_hide:
loc_y += 40 loc_y += 40
else: else:
@ -2171,11 +2218,13 @@ class NWMergeNodes(Operator, NWBase):
elif nodes_list == selected_geometry: elif nodes_list == selected_geometry:
if mode in ('JOIN', 'MIX'): if mode in ('JOIN', 'MIX'):
add_type = node_type + 'JoinGeometry' add_type = node_type + 'JoinGeometry'
add = self.merge_with_multi_input(nodes_list, merge_position, do_hide, loc_x, links, nodes, add_type,[0]) add = self.merge_with_multi_input(
nodes_list, merge_position, do_hide, loc_x, links, nodes, add_type, [0])
else: else:
add_type = node_type + 'MeshBoolean' add_type = node_type + 'MeshBoolean'
indices = [0, 1] if mode == 'DIFFERENCE' else [1] indices = [0, 1] if mode == 'DIFFERENCE' else [1]
add = self.merge_with_multi_input(nodes_list, merge_position, do_hide, loc_x, links, nodes, add_type,indices) add = self.merge_with_multi_input(
nodes_list, merge_position, do_hide, loc_x, links, nodes, add_type, indices)
add.operation = mode add.operation = mode
was_multi = True was_multi = True
break break
@ -2221,7 +2270,8 @@ class NWMergeNodes(Operator, NWBase):
# "last" node has been added as first, so its index is count_before. # "last" node has been added as first, so its index is count_before.
last_add = nodes[count_before] last_add = nodes[count_before]
# Create list of invalid indexes. # Create list of invalid indexes.
invalid_nodes = [nodes[n[0]] for n in (selected_mix + selected_math + selected_shader + selected_z + selected_geometry)] invalid_nodes = [nodes[n[0]]
for n in (selected_mix + selected_math + selected_shader + selected_z + selected_geometry)]
# Special case: # Special case:
# Two nodes were selected and first selected has no output links, second selected has output links. # Two nodes were selected and first selected has no output links, second selected has output links.
@ -2299,7 +2349,7 @@ class NWBatchChangeNodes(Operator, NWBase):
operation = self.operation operation = self.operation
for node in context.selected_nodes: for node in context.selected_nodes:
if node.type == 'MIX_RGB' or (node.bl_idname == 'ShaderNodeMix' and node.data_type == 'RGBA'): if node.type == 'MIX_RGB' or (node.bl_idname == 'ShaderNodeMix' and node.data_type == 'RGBA'):
if not blend_type in [nav[0] for nav in navs]: if blend_type not in [nav[0] for nav in navs]:
node.blend_type = blend_type node.blend_type = blend_type
else: else:
if blend_type == 'NEXT': if blend_type == 'NEXT':
@ -2318,7 +2368,7 @@ class NWBatchChangeNodes(Operator, NWBase):
node.blend_type = blend_types[index - 1][0] node.blend_type = blend_types[index - 1][0]
if node.type == 'MATH' or node.bl_idname == 'ShaderNodeMath': if node.type == 'MATH' or node.bl_idname == 'ShaderNodeMath':
if not operation in [nav[0] for nav in navs]: if operation not in [nav[0] for nav in navs]:
node.operation = operation node.operation = operation
else: else:
if operation == 'NEXT': if operation == 'NEXT':
@ -2414,7 +2464,11 @@ class NWCopySettings(Operator, NWBase):
# Report nodes that are not valid # Report nodes that are not valid
valid_node_names = [n.name for n in valid_nodes] valid_node_names = [n.name for n in valid_nodes]
not_valid_names = list(set(selected_node_names) - set(valid_node_names)) not_valid_names = list(set(selected_node_names) - set(valid_node_names))
self.report({'INFO'}, "Ignored {} (not of the same type as {})".format(", ".join(not_valid_names), node_active.name)) self.report(
{'INFO'},
"Ignored {} (not of the same type as {})".format(
", ".join(not_valid_names),
node_active.name))
# Reference original # Reference original
orig = node_active orig = node_active
@ -2479,7 +2533,11 @@ class NWCopySettings(Operator, NWBase):
orig.select = True orig.select = True
node_tree.nodes.active = orig node_tree.nodes.active = orig
self.report({'INFO'}, "Successfully copied attributes from {} to: {}".format(orig.name, ", ".join(success_names))) self.report(
{'INFO'},
"Successfully copied attributes from {} to: {}".format(
orig.name,
", ".join(success_names)))
return {'FINISHED'} return {'FINISHED'}
@ -2587,7 +2645,10 @@ class NWAddTextureSetup(Operator, NWBase):
bl_description = "Add Texture Node Setup to Selected Shaders" bl_description = "Add Texture Node Setup to Selected Shaders"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
add_mapping: BoolProperty(name="Add Mapping Nodes", description="Create coordinate and mapping nodes for the texture (ignored for selected texture nodes)", default=True) add_mapping: BoolProperty(
name="Add Mapping Nodes",
description="Create coordinate and mapping nodes for the texture (ignored for selected texture nodes)",
default=True)
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
@ -2891,7 +2952,8 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper):
# If more than one texture add reroute node in between # If more than one texture add reroute node in between
reroute = nodes.new(type='NodeReroute') reroute = nodes.new(type='NodeReroute')
texture_nodes.append(reroute) texture_nodes.append(reroute)
tex_coords = Vector((texture_nodes[0].location.x, sum(n.location.y for n in texture_nodes)/len(texture_nodes))) tex_coords = Vector((texture_nodes[0].location.x,
sum(n.location.y for n in texture_nodes) / len(texture_nodes)))
reroute.location = tex_coords + Vector((-50, -120)) reroute.location = tex_coords + Vector((-50, -120))
for texture_node in texture_nodes: for texture_node in texture_nodes:
link = links.new(texture_node.inputs[0], reroute.outputs[0]) link = links.new(texture_node.inputs[0], reroute.outputs[0])
@ -3131,7 +3193,8 @@ class NWAlignNodes(Operator, NWBase):
active_loc = copy(nodes.active.location) # make a copy, not a reference active_loc = copy(nodes.active.location) # make a copy, not a reference
# Check if nodes should be laid out horizontally or vertically # Check if nodes should be laid out horizontally or vertically
x_locs = [n.location.x + (n.dimensions.x / 2) for n in selection] # use dimension to get center of node, not corner # use dimension to get center of node, not corner
x_locs = [n.location.x + (n.dimensions.x / 2) for n in selection]
y_locs = [n.location.y - (n.dimensions.y / 2) for n in selection] y_locs = [n.location.y - (n.dimensions.y / 2) for n in selection]
x_range = max(x_locs) - min(x_locs) x_range = max(x_locs) - min(x_locs)
y_range = max(y_locs) - min(y_locs) y_range = max(y_locs) - min(y_locs)
@ -3166,7 +3229,8 @@ class NWAlignNodes(Operator, NWBase):
for node in selection: for node in selection:
node.location += active_loc_diff node.location += active_loc_diff
else: # Position nodes centered around where they used to be else: # Position nodes centered around where they used to be
locs = ([n.location.x + (n.dimensions.x / 2) for n in selection]) if horizontal else ([n.location.y - (n.dimensions.y / 2) for n in selection]) locs = ([n.location.x + (n.dimensions.x / 2) for n in selection]
) if horizontal else ([n.location.y - (n.dimensions.y / 2) for n in selection])
new_mid = (max(locs) + min(locs)) / 2 new_mid = (max(locs) + min(locs)) / 2
for node in selection: for node in selection:
if horizontal: if horizontal:
@ -3409,7 +3473,6 @@ class NWAddSequence(Operator, NWBase, ImportHelper):
self.report({'ERROR'}, filename + " does not seem to be part of a sequence") self.report({'ERROR'}, filename + " does not seem to be part of a sequence")
return {'CANCELLED'} return {'CANCELLED'}
extension = filename.split('.')[-1] extension = filename.split('.')[-1]
reverse = without_ext[::-1] # reverse string reverse = without_ext[::-1] # reverse string
@ -3458,7 +3521,8 @@ class NWAddSequence(Operator, NWBase, ImportHelper):
img.name = name_with_hashes img.name = name_with_hashes
node.image = img node.image = img
image_user = node.image_user if tree.type == 'SHADER' else node image_user = node.image_user if tree.type == 'SHADER' else node
image_user.frame_offset = int(files[0][len(without_num)+len(directory):-1*(len(extension)+1)]) - 1 # separate the number from the file name of the first file # separate the number from the file name of the first file
image_user.frame_offset = int(files[0][len(without_num) + len(directory):-1 * (len(extension) + 1)]) - 1
image_user.frame_duration = num_frames image_user.frame_duration = num_frames
return {'FINISHED'} return {'FINISHED'}
@ -3545,7 +3609,7 @@ class NWViewerFocus(bpy.types.Operator):
mlocy = event.mouse_region_y mlocy = event.mouse_region_y
select_node = bpy.ops.node.select(location=(mlocx, mlocy), extend=False) select_node = bpy.ops.node.select(location=(mlocx, mlocy), extend=False)
if not 'FINISHED' in select_node: # only run if we're not clicking on a node if 'FINISHED' not in select_node: # only run if we're not clicking on a node
region_x = context.region.width region_x = context.region.width
region_y = context.region.height region_y = context.region.height
@ -3859,9 +3923,11 @@ class NWMergeNodesMenu(Menu, NWBase):
props.mode = 'MIX' props.mode = 'MIX'
props.merge_type = 'ALPHAOVER' props.merge_type = 'ALPHAOVER'
class NWMergeGeometryMenu(Menu, NWBase): class NWMergeGeometryMenu(Menu, NWBase):
bl_idname = "NODE_MT_nw_merge_geometry_menu" bl_idname = "NODE_MT_nw_merge_geometry_menu"
bl_label = "Merge Selected Nodes using Geometry Nodes" bl_label = "Merge Selected Nodes using Geometry Nodes"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
# The boolean node + Join Geometry node # The boolean node + Join Geometry node
@ -3870,6 +3936,7 @@ class NWMergeGeometryMenu(Menu, NWBase):
props.mode = type props.mode = type
props.merge_type = 'GEOMETRY' props.merge_type = 'GEOMETRY'
class NWMergeShadersMenu(Menu, NWBase): class NWMergeShadersMenu(Menu, NWBase):
bl_idname = "NODE_MT_nw_merge_shaders_menu" bl_idname = "NODE_MT_nw_merge_shaders_menu"
bl_label = "Merge Selected Nodes using Shaders" bl_label = "Merge Selected Nodes using Shaders"
@ -4318,10 +4385,14 @@ kmi_defs = (
(NWLinkActiveToSelected.bl_idname, 'SEMI_COLON', 'PRESS', False, True, False, (NWLinkActiveToSelected.bl_idname, 'SEMI_COLON', 'PRESS', False, True, False,
(('replace', True), ('use_node_name', False), ('use_outputs_names', True),), "Link active to selected (Replace links, output names)"), (('replace', True), ('use_node_name', False), ('use_outputs_names', True),), "Link active to selected (Replace links, output names)"),
# CHANGE MIX FACTOR # CHANGE MIX FACTOR
(NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False, False, True, (('option', -0.1),), "Reduce Mix Factor by 0.1"), (NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False,
(NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False, False, True, (('option', 0.1),), "Increase Mix Factor by 0.1"), False, True, (('option', -0.1),), "Reduce Mix Factor by 0.1"),
(NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False, True, True, (('option', -0.01),), "Reduce Mix Factor by 0.01"), (NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False,
(NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False, True, True, (('option', 0.01),), "Increase Mix Factor by 0.01"), False, True, (('option', 0.1),), "Increase Mix Factor by 0.1"),
(NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False,
True, True, (('option', -0.01),), "Reduce Mix Factor by 0.01"),
(NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False,
True, True, (('option', 0.01),), "Increase Mix Factor by 0.01"),
(NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"), (NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
(NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', True, True, True, (('option', 1.0),), "Set Mix Factor to 1.0"), (NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', True, True, True, (('option', 1.0),), "Set Mix Factor to 1.0"),
(NWChangeMixFactor.bl_idname, 'NUMPAD_0', 'PRESS', True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"), (NWChangeMixFactor.bl_idname, 'NUMPAD_0', 'PRESS', True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
@ -4333,16 +4404,19 @@ kmi_defs = (
# MODIFY LABEL (Alt Shift L) # MODIFY LABEL (Alt Shift L)
(NWModifyLabels.bl_idname, 'L', 'PRESS', False, True, True, None, "Modify node labels"), (NWModifyLabels.bl_idname, 'L', 'PRESS', False, True, True, None, "Modify node labels"),
# Copy Label from active to selected # Copy Label from active to selected
(NWCopyLabel.bl_idname, 'V', 'PRESS', False, True, False, (('option', 'FROM_ACTIVE'),), "Copy label from active to selected"), (NWCopyLabel.bl_idname, 'V', 'PRESS', False, True, False,
(('option', 'FROM_ACTIVE'),), "Copy label from active to selected"),
# DETACH OUTPUTS (Alt Shift D) # DETACH OUTPUTS (Alt Shift D)
(NWDetachOutputs.bl_idname, 'D', 'PRESS', False, True, True, None, "Detach outputs"), (NWDetachOutputs.bl_idname, 'D', 'PRESS', False, True, True, None, "Detach outputs"),
# LINK TO OUTPUT NODE (O) # LINK TO OUTPUT NODE (O)
(NWLinkToOutputNode.bl_idname, 'O', 'PRESS', False, False, False, None, "Link to output node"), (NWLinkToOutputNode.bl_idname, 'O', 'PRESS', False, False, False, None, "Link to output node"),
# SELECT PARENT/CHILDREN # SELECT PARENT/CHILDREN
# Select Children # Select Children
(NWSelectParentChildren.bl_idname, 'RIGHT_BRACKET', 'PRESS', False, False, False, (('option', 'CHILD'),), "Select children"), (NWSelectParentChildren.bl_idname, 'RIGHT_BRACKET', 'PRESS',
False, False, False, (('option', 'CHILD'),), "Select children"),
# Select Parent # Select Parent
(NWSelectParentChildren.bl_idname, 'LEFT_BRACKET', 'PRESS', False, False, False, (('option', 'PARENT'),), "Select Parent"), (NWSelectParentChildren.bl_idname, 'LEFT_BRACKET', 'PRESS',
False, False, False, (('option', 'PARENT'),), "Select Parent"),
# Add Texture Setup # Add Texture Setup
(NWAddTextureSetup.bl_idname, 'T', 'PRESS', True, False, False, None, "Add texture setup"), (NWAddTextureSetup.bl_idname, 'T', 'PRESS', True, False, False, None, "Add texture setup"),
# Add Principled BSDF Texture Setup # Add Principled BSDF Texture Setup
@ -4356,8 +4430,10 @@ kmi_defs = (
# Swap Links # Swap Links
(NWSwapLinks.bl_idname, 'S', 'PRESS', False, False, True, None, "Swap Links"), (NWSwapLinks.bl_idname, 'S', 'PRESS', False, False, True, None, "Swap Links"),
# Preview Node # Preview Node
(NWPreviewNode.bl_idname, 'LEFTMOUSE', 'PRESS', True, True, False, (('run_in_geometry_nodes', False),), "Preview node output"), (NWPreviewNode.bl_idname, 'LEFTMOUSE', 'PRESS', True, True, False,
(NWPreviewNode.bl_idname, 'LEFTMOUSE', 'PRESS', False, True, True, (('run_in_geometry_nodes', True),), "Preview node output"), (('run_in_geometry_nodes', False),), "Preview node output"),
(NWPreviewNode.bl_idname, 'LEFTMOUSE', 'PRESS', False, True,
True, (('run_in_geometry_nodes', True),), "Preview node output"),
# Reload Images # Reload Images
(NWReloadImages.bl_idname, 'R', 'PRESS', False, False, True, None, "Reload images"), (NWReloadImages.bl_idname, 'R', 'PRESS', False, False, True, None, "Reload images"),
# Lazy Mix # Lazy Mix
@ -4365,18 +4441,22 @@ kmi_defs = (
# Lazy Connect # Lazy Connect
(NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False, False, True, (('with_menu', False),), "Lazy Connect"), (NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False, False, True, (('with_menu', False),), "Lazy Connect"),
# Lazy Connect with Menu # Lazy Connect with Menu
(NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False, True, True, (('with_menu', True),), "Lazy Connect with Socket Menu"), (NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False, True,
True, (('with_menu', True),), "Lazy Connect with Socket Menu"),
# Viewer Tile Center # Viewer Tile Center
(NWViewerFocus.bl_idname, 'LEFTMOUSE', 'DOUBLE_CLICK', False, False, False, None, "Set Viewers Tile Center"), (NWViewerFocus.bl_idname, 'LEFTMOUSE', 'DOUBLE_CLICK', False, False, False, None, "Set Viewers Tile Center"),
# Align Nodes # Align Nodes
(NWAlignNodes.bl_idname, 'EQUAL', 'PRESS', False, True, False, None, "Align selected nodes neatly in a row/column"), (NWAlignNodes.bl_idname, 'EQUAL', 'PRESS', False, True, False, None, "Align selected nodes neatly in a row/column"),
# Reset Nodes (Back Space) # Reset Nodes (Back Space)
(NWResetNodes.bl_idname, 'BACK_SPACE', 'PRESS', False, False, False, None, "Revert node back to default state, but keep connections"), (NWResetNodes.bl_idname, 'BACK_SPACE', 'PRESS', False, False, False,
None, "Revert node back to default state, but keep connections"),
# MENUS # MENUS
('wm.call_menu', 'W', 'PRESS', False, True, False, (('name', NodeWranglerMenu.bl_idname),), "Node Wrangler menu"), ('wm.call_menu', 'W', 'PRESS', False, True, False, (('name', NodeWranglerMenu.bl_idname),), "Node Wrangler menu"),
('wm.call_menu', 'SLASH', 'PRESS', False, False, False, (('name', NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"), ('wm.call_menu', 'SLASH', 'PRESS', False, False, False, (('name', NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
('wm.call_menu', 'NUMPAD_SLASH', 'PRESS', False, False, False, (('name', NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"), ('wm.call_menu', 'NUMPAD_SLASH', 'PRESS', False, False, False,
('wm.call_menu', 'BACK_SLASH', 'PRESS', False, False, False, (('name', NWLinkActiveToSelectedMenu.bl_idname),), "Link active to selected (menu)"), (('name', NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
('wm.call_menu', 'BACK_SLASH', 'PRESS', False, False, False,
(('name', NWLinkActiveToSelectedMenu.bl_idname),), "Link active to selected (menu)"),
('wm.call_menu', 'C', 'PRESS', False, True, False, (('name', NWCopyToSelectedMenu.bl_idname),), "Copy to selected (menu)"), ('wm.call_menu', 'C', 'PRESS', False, True, False, (('name', NWCopyToSelectedMenu.bl_idname),), "Copy to selected (menu)"),
('wm.call_menu', 'S', 'PRESS', False, True, False, (('name', NWSwitchNodeTypeMenu.bl_idname),), "Switch node type menu"), ('wm.call_menu', 'S', 'PRESS', False, True, False, (('name', NWSwitchNodeTypeMenu.bl_idname),), "Switch node type menu"),
) )
@ -4440,6 +4520,7 @@ classes = (
NWSwitchNodeTypeMenu, NWSwitchNodeTypeMenu,
) )
def register(): def register():
from bpy.utils import register_class from bpy.utils import register_class
@ -4541,5 +4622,6 @@ def unregister():
for cls in classes: for cls in classes:
unregister_class(cls) unregister_class(cls)
if __name__ == "__main__": if __name__ == "__main__":
register() register()