Node Wrangler: Add support for texturecan texture imports #104445
@ -153,10 +153,13 @@ def match_files_to_socket_names(files, sockets):
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for sname in sockets:
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for sname in sockets:
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for name, tag_list in names_to_tag_lists.items():
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for name, tag_list in names_to_tag_lists.items():
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if sname[0] == "Normal" and "dx" in tag_list:
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if sname[0] == "Normal":
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# Blender wants GL normals, not DX (DirectX) ones:
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# Blender wants GL normals, not DX (DirectX) ones:
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# https://www.reddit.com/r/blender/comments/rbuaua/texture_contains_normaldx_and_normalgl_files/
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# https://www.reddit.com/r/blender/comments/rbuaua/texture_contains_normaldx_and_normalgl_files/
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continue
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if 'dx' in tag_list:
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continue
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if 'directx' in tag_list:
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continue
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matches = set(sname[1]).intersection(set(tag_list))
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matches = set(sname[1]).intersection(set(tag_list))
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if matches:
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if matches:
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@ -225,6 +225,34 @@ class TestPutFileNamesInSockets(unittest.TestCase):
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},
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},
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)
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)
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def test_texturecan(self):
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"""Texture from: https://www.texturecan.com/details/67/"""
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files = [
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MockFile("metal_0010_ao_1k.jpg"),
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MockFile("metal_0010_color_1k.jpg"),
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MockFile("metal_0010_height_1k.png"),
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MockFile("metal_0010_metallic_1k.jpg"),
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MockFile("metal_0010_normal_directx_1k.png"),
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MockFile("metal_0010_normal_opengl_1k.png"),
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MockFile("metal_0010_roughness_1k.jpg"),
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]
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sockets = sockets_fixture()
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match_files_to_socket_names(files, sockets)
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assert_sockets(
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self,
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sockets,
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{
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"Ambient Occlusion": "metal_0010_ao_1k.jpg",
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"Base Color": "metal_0010_color_1k.jpg",
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"Displacement": "metal_0010_height_1k.png",
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"Metallic": "metal_0010_metallic_1k.jpg",
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"Normal": "metal_0010_normal_opengl_1k.png",
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"Roughness": "metal_0010_roughness_1k.jpg",
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},
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)
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if __name__ == "__main__":
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if __name__ == "__main__":
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unittest.main(verbosity=2)
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unittest.main(verbosity=2)
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