Speed up FBX export of vertex cos with numpy #104448
@ -885,9 +885,11 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
|
|||||||
elem_data_single_int32(geom, b"GeometryVersion", FBX_GEOMETRY_VERSION)
|
elem_data_single_int32(geom, b"GeometryVersion", FBX_GEOMETRY_VERSION)
|
||||||
|
|
||||||
# Vertex cos.
|
# Vertex cos.
|
||||||
t_co = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(me.vertices) * 3
|
co_bl_dtype = np.single
|
||||||
|
co_fbx_dtype = np.float64
|
||||||
|
t_co = np.empty(len(me.vertices) * 3, dtype=co_bl_dtype)
|
||||||
me.vertices.foreach_get("co", t_co)
|
me.vertices.foreach_get("co", t_co)
|
||||||
elem_data_single_float64_array(geom, b"Vertices", chain(*vcos_transformed_gen(t_co, geom_mat_co)))
|
elem_data_single_float64_array(geom, b"Vertices", vcos_transformed(t_co, geom_mat_co, co_fbx_dtype))
|
||||||
del t_co
|
del t_co
|
||||||
|
|
||||||
# Polygon indices.
|
# Polygon indices.
|
||||||
|
Loading…
Reference in New Issue
Block a user