Speed up FBX export of polygon indices and edges with numpy #104451
@ -11,7 +11,7 @@
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bl_info = {
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"name": "Extra Objects",
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"author": "Multiple Authors",
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"version": (0, 3, 8),
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"version": (0, 3, 9),
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"blender": (2, 80, 0),
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"location": "View3D > Add > Mesh",
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"description": "Add extra mesh object types",
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|
@ -64,9 +64,7 @@ def Add_Symmetrical_Empty():
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sempty.name = "SymmEmpty"
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# check if we have a mirror modifier, otherwise add
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if (sempty.modifiers and sempty.modifiers['Mirror']):
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pass
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else:
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if not any(mod.type == 'MIRROR' for mod in sempty.modifiers):
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bpy.ops.object.modifier_add(type='MIRROR')
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# Delete all!
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@ -83,9 +81,7 @@ def Add_Symmetrical_Vert():
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sempty.name = "SymmVert"
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# check if we have a mirror modifier, otherwise add
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if (sempty.modifiers and sempty.modifiers['Mirror']):
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pass
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else:
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if not any(mod.type == 'MIRROR' for mod in sempty.modifiers):
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bpy.ops.object.modifier_add(type='MIRROR')
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# Delete all!
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@ -102,7 +98,8 @@ class AddSymmetricalEmpty(Operator):
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def draw(self, context):
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layout = self.layout
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mirror = bpy.context.object.modifiers['Mirror']
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mirror = next(mod for mod in bpy.context.object.modifiers
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if mod.type == 'MIRROR')
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layout.prop(mirror, "use_clip", text="Use Clipping")
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@ -126,7 +123,8 @@ class AddSymmetricalVert(Operator):
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def draw(self, context):
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layout = self.layout
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mirror = bpy.context.object.modifiers['Mirror']
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mirror = next(mod for mod in bpy.context.object.modifiers
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if mod.type == 'MIRROR')
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layout.prop(mirror, "use_clip", text="Use Clipping")
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@ -11,7 +11,7 @@ bl_info = {
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"name": "Archimesh",
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"author": "Antonio Vazquez (antonioya)",
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"location": "View3D > Add Mesh / Sidebar > Create Tab",
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"version": (1, 2, 4),
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"version": (1, 2, 5),
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"blender": (3, 0, 0),
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"description": "Generate rooms, doors, windows, and other architecture objects",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/add_mesh/archimesh.html",
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@ -108,20 +108,16 @@ class ARCHIMESH_OT_Hole(Operator):
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# ---------------------------------------
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for child in obj.parent.children:
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# noinspection PyBroadException
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try:
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if child["archimesh.ctrl_hole"]:
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# apply scale
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t = parentobj.RoomGenerator[0].wall_width
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if t > 0:
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child.scale.y = (t + 0.45) / (child.dimensions.y / child.scale.y) # Add some gap
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else:
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child.scale.y = 1
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# add boolean modifier
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if isboolean(myroom, child) is False:
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set_modifier_boolean(myroom, child)
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except:
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# print("Unexpected error:" + str(sys.exc_info()))
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pass
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if "archimesh.ctrl_hole" in child and child["archimesh.ctrl_hole"]:
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# apply scale
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t = parentobj.RoomGenerator[0].wall_width
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if t > 0:
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child.scale.y = (t + 0.45) / (child.dimensions.y / child.scale.y) # Add some gap
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else:
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child.scale.y = 1
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# add boolean modifier
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if not isboolean(myroom, child):
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set_modifier_boolean(myroom, child)
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# ---------------------------------------
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# Now add the modifiers to baseboard
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@ -172,11 +172,9 @@ def set_modifier_solidify(myobject, width):
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# Add modifier (boolean)
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# --------------------------------------------------------------------
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def set_modifier_boolean(myobject, bolobject):
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bpy.context.view_layer.objects.active = myobject
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if bpy.context.view_layer.objects.active.name == myobject.name:
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boolean_modifier = context.object.modifiers.new("", 'BOOLEAN')
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boolean_modifier.operation = 'DIFFERENCE'
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boolean_modifier.object = bolobject
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boolean_modifier = myobject.modifiers.new("", 'BOOLEAN')
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boolean_modifier.operation = 'DIFFERENCE'
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boolean_modifier.object = bolobject
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# --------------------------------------------------------------------
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@ -49,7 +49,7 @@ from .fbx_utils import (
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units_blender_to_fbx_factor, units_convertor, units_convertor_iter,
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matrix4_to_array, similar_values, similar_values_iter, astype_view_signedness, fast_first_axis_unique,
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# Mesh transform helpers.
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vcos_transformed_gen, nors_transformed_gen, vcos_transformed, nors_transformed,
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vcos_transformed_gen, vcos_transformed, nors_transformed,
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# UUID from key.
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get_fbx_uuid_from_key,
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# Key generators.
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@ -1140,28 +1140,35 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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# but this does not seem well supported by apps currently...
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me.calc_normals_split()
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t_ln = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(me.loops) * 3
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ln_bl_dtype = np.single
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ln_fbx_dtype = np.float64
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t_ln = np.empty(len(me.loops) * 3, dtype=ln_bl_dtype)
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me.loops.foreach_get("normal", t_ln)
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t_ln = nors_transformed_gen(t_ln, geom_mat_no)
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t_ln = nors_transformed(t_ln, geom_mat_no, ln_fbx_dtype)
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if 0:
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t_ln = tuple(t_ln) # No choice... :/
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lnidx_fbx_dtype = np.int32
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lay_nor = elem_data_single_int32(geom, b"LayerElementNormal", 0)
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elem_data_single_int32(lay_nor, b"Version", FBX_GEOMETRY_NORMAL_VERSION)
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elem_data_single_string(lay_nor, b"Name", b"")
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"IndexToDirect")
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ln2idx = tuple(set(t_ln))
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elem_data_single_float64_array(lay_nor, b"Normals", chain(*ln2idx))
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# Tuple of unique sorted normals and then the index in the unique sorted normals of each normal in t_ln.
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# Since we don't care about how the normals are sorted, only that they're unique, we can use the fast unique
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# helper function.
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t_ln, t_lnidx = fast_first_axis_unique(t_ln.reshape(-1, 3), return_inverse=True)
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# Convert to the type for fbx
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t_lnidx = astype_view_signedness(t_lnidx, lnidx_fbx_dtype)
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elem_data_single_float64_array(lay_nor, b"Normals", t_ln)
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# Normal weights, no idea what it is.
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# t_lnw = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(ln2idx)
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# t_lnw = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(t_ln)
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# elem_data_single_float64_array(lay_nor, b"NormalsW", t_lnw)
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ln2idx = {nor: idx for idx, nor in enumerate(ln2idx)}
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elem_data_single_int32_array(lay_nor, b"NormalsIndex", (ln2idx[n] for n in t_ln))
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elem_data_single_int32_array(lay_nor, b"NormalsIndex", t_lnidx)
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del ln2idx
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del t_lnidx
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# del t_lnw
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else:
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lay_nor = elem_data_single_int32(geom, b"LayerElementNormal", 0)
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@ -1169,7 +1176,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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elem_data_single_string(lay_nor, b"Name", b"")
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_float64_array(lay_nor, b"Normals", chain(*t_ln))
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elem_data_single_float64_array(lay_nor, b"Normals", t_ln)
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# Normal weights, no idea what it is.
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# t_ln = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(me.loops)
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# elem_data_single_float64_array(lay_nor, b"NormalsW", t_ln)
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@ -1180,9 +1187,10 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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tspacenumber = len(me.uv_layers)
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if tspacenumber:
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# We can only compute tspace on tessellated meshes, need to check that here...
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t_lt = [None] * len(me.polygons)
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lt_bl_dtype = np.uintc
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t_lt = np.empty(len(me.polygons), dtype=lt_bl_dtype)
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me.polygons.foreach_get("loop_total", t_lt)
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if any((lt > 4 for lt in t_lt)):
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if (t_lt > 4).any():
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del t_lt
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scene_data.settings.report(
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{'WARNING'},
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@ -1191,7 +1199,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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else:
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del t_lt
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num_loops = len(me.loops)
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t_ln = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * num_loops * 3
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t_ln = np.empty(num_loops * 3, dtype=ln_bl_dtype)
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# t_lnw = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(me.loops)
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uv_names = [uvlayer.name for uvlayer in me.uv_layers]
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# Annoying, `me.calc_tangent` errors in case there is no geometry...
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@ -1209,7 +1217,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_float64_array(lay_nor, b"Binormals",
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chain(*nors_transformed_gen(t_ln, geom_mat_no)))
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nors_transformed(t_ln, geom_mat_no, ln_fbx_dtype))
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# Binormal weights, no idea what it is.
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# elem_data_single_float64_array(lay_nor, b"BinormalsW", t_lnw)
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@ -1222,7 +1230,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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elem_data_single_string(lay_nor, b"MappingInformationType", b"ByPolygonVertex")
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elem_data_single_string(lay_nor, b"ReferenceInformationType", b"Direct")
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elem_data_single_float64_array(lay_nor, b"Tangents",
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chain(*nors_transformed_gen(t_ln, geom_mat_no)))
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nors_transformed(t_ln, geom_mat_no, ln_fbx_dtype))
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# Tangent weights, no idea what it is.
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# elem_data_single_float64_array(lay_nor, b"TangentsW", t_lnw)
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@ -1312,16 +1320,27 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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elem_data_single_string(lay_ma, b"Name", b"")
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nbr_mats = len(me_fbxmaterials_idx)
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if nbr_mats > 1:
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t_pm = array.array(data_types.ARRAY_INT32, (0,)) * len(me.polygons)
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bl_pm_dtype = np.uintc
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fbx_pm_dtype = np.int32
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t_pm = np.empty(len(me.polygons), dtype=bl_pm_dtype)
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me.polygons.foreach_get("material_index", t_pm)
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# We have to validate mat indices, and map them to FBX indices.
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# Note a mat might not be in me_fbxmats_idx (e.g. node mats are ignored).
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def_ma = next(me_fbxmaterials_idx[m] for m in me_blmaterials if m in me_fbxmaterials_idx)
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blmaterials_to_fbxmaterials_idxs = [me_fbxmaterials_idx.get(m, def_ma) for m in me_blmaterials]
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ma_idx_limit = len(blmaterials_to_fbxmaterials_idxs)
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_gen = (blmaterials_to_fbxmaterials_idxs[m] if m < ma_idx_limit else def_ma for m in t_pm)
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t_pm = array.array(data_types.ARRAY_INT32, _gen)
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# Note a mat might not be in me_fbxmaterials_idx (e.g. node mats are ignored).
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# The first valid material will be used for materials out of bounds of me_blmaterials or materials not
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# in me_fbxmaterials_idx.
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def_me_blmaterial_idx, def_ma = next(
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(i, me_fbxmaterials_idx[m]) for i, m in enumerate(me_blmaterials) if m in me_fbxmaterials_idx)
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# Set material indices that are out of bounds to the default material index
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mat_idx_limit = len(me_blmaterials)
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t_pm[t_pm >= mat_idx_limit] = def_me_blmaterial_idx
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# Map to FBX indices. Materials not in me_fbxmaterials_idx will be set to the default material index.
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blmat_fbx_idx = np.fromiter((me_fbxmaterials_idx.get(m, def_ma) for m in me_blmaterials),
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dtype=fbx_pm_dtype)
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t_pm = blmat_fbx_idx[t_pm]
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elem_data_single_string(lay_ma, b"MappingInformationType", b"ByPolygon")
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# XXX Logically, should be "Direct" reference type, since we do not have any index array, and have one
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|
@ -265,13 +265,6 @@ def vcos_transformed_gen(raw_cos, m=None):
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gen = zip(*(iter(raw_cos),) * 3)
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return gen if m is None else (m @ Vector(v) for v in gen)
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def nors_transformed_gen(raw_nors, m=None):
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# Great, now normals are also expected 4D!
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# XXX Back to 3D normals for now!
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# gen = zip(*(iter(raw_nors),) * 3 + (_infinite_gen(1.0),))
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gen = zip(*(iter(raw_nors),) * 3)
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return gen if m is None else (m @ Vector(v) for v in gen)
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def _mat4_vec3_array_multiply(mat4, vec3_array, dtype=None, return_4d=False):
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"""Multiply a 4d matrix by each 3d vector in an array and return as an array of either 3d or 4d vectors.
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|
@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 6, 4),
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"version": (3, 6, 5),
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'blender': (3, 5, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -590,7 +590,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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name='Shape Key Animations',
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description='Export shape keys animations (morph targets)',
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default=True
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)
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)
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|
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export_lights: BoolProperty(
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name='Punctual Lights',
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|
@ -137,5 +137,5 @@ def __convert_keyframes(obj_uuid: str, channel: str, keyframes, action_name: str
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return input, output
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def __gather_interpolation(export_settings):
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# TODO: check if the bone was animated with CONSTANT
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# TODO: check if the object was animated with CONSTANT
|
||||
return 'LINEAR'
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||||
|
@ -103,5 +103,5 @@ def __convert_keyframes(obj_uuid, keyframes, action_name: str, export_settings):
|
||||
return input, output
|
||||
|
||||
def __gather_interpolation(export_settings):
|
||||
# TODO: check if the bone was animated with CONSTANT
|
||||
# TODO: check if the SK was animated with CONSTANT
|
||||
return 'LINEAR'
|
||||
|
@ -5,6 +5,7 @@ import numpy as np
|
||||
|
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from ...io.com import gltf2_io, gltf2_io_constants, gltf2_io_debug
|
||||
from ...io.exp import gltf2_io_binary_data
|
||||
from ...io.exp.gltf2_io_user_extensions import export_user_extensions
|
||||
|
||||
|
||||
def gather_primitive_attributes(blender_primitive, export_settings):
|
||||
@ -151,6 +152,8 @@ def __gather_attribute(blender_primitive, attribute, export_settings):
|
||||
data['data'] += 0.5 # bias for rounding
|
||||
data['data'] = data['data'].astype(np.uint16)
|
||||
|
||||
export_user_extensions('gather_attribute_change', export_settings, attribute, data, True)
|
||||
|
||||
return { attribute : gltf2_io.Accessor(
|
||||
buffer_view=gltf2_io_binary_data.BinaryData(data['data'].tobytes(), gltf2_io_constants.BufferViewTarget.ARRAY_BUFFER),
|
||||
byte_offset=None,
|
||||
@ -171,6 +174,9 @@ def __gather_attribute(blender_primitive, attribute, export_settings):
|
||||
return __gather_skins(blender_primitive, export_settings)
|
||||
|
||||
else:
|
||||
|
||||
export_user_extensions('gather_attribute_change', export_settings, attribute, data, False)
|
||||
|
||||
return {
|
||||
attribute: array_to_accessor(
|
||||
data['data'],
|
||||
|
@ -1,5 +1,5 @@
|
||||
# Running Tests
|
||||
|
||||
```
|
||||
./util_test.py
|
||||
./utils/paths_test.py
|
||||
```
|
||||
|
File diff suppressed because it is too large
Load Diff
520
node_wrangler/interface.py
Normal file
520
node_wrangler/interface.py
Normal file
@ -0,0 +1,520 @@
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy.types import Panel, Menu
|
||||
from bpy.props import StringProperty
|
||||
from nodeitems_utils import node_categories_iter, NodeItemCustom
|
||||
|
||||
from . import operators
|
||||
|
||||
from .utils.constants import blend_types, geo_combine_operations, operations
|
||||
from .utils.nodes import get_nodes_links, nw_check, NWBase
|
||||
|
||||
|
||||
def drawlayout(context, layout, mode='non-panel'):
|
||||
tree_type = context.space_data.tree_type
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.menu(NWMergeNodesMenu.bl_idname)
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.menu(NWSwitchNodeTypeMenu.bl_idname, text="Switch Node Type")
|
||||
col.separator()
|
||||
|
||||
if tree_type == 'ShaderNodeTree':
|
||||
col = layout.column(align=True)
|
||||
col.operator(operators.NWAddTextureSetup.bl_idname, text="Add Texture Setup", icon='NODE_SEL')
|
||||
col.operator(operators.NWAddPrincipledSetup.bl_idname, text="Add Principled Setup", icon='NODE_SEL')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.operator(operators.NWDetachOutputs.bl_idname, icon='UNLINKED')
|
||||
col.operator(operators.NWSwapLinks.bl_idname)
|
||||
col.menu(NWAddReroutesMenu.bl_idname, text="Add Reroutes", icon='LAYER_USED')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.menu(NWLinkActiveToSelectedMenu.bl_idname, text="Link Active To Selected", icon='LINKED')
|
||||
if tree_type != 'GeometryNodeTree':
|
||||
col.operator(operators.NWLinkToOutputNode.bl_idname, icon='DRIVER')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
if mode == 'panel':
|
||||
row = col.row(align=True)
|
||||
row.operator(operators.NWClearLabel.bl_idname).option = True
|
||||
row.operator(operators.NWModifyLabels.bl_idname)
|
||||
else:
|
||||
col.operator(operators.NWClearLabel.bl_idname).option = True
|
||||
col.operator(operators.NWModifyLabels.bl_idname)
|
||||
col.menu(NWBatchChangeNodesMenu.bl_idname, text="Batch Change")
|
||||
col.separator()
|
||||
col.menu(NWCopyToSelectedMenu.bl_idname, text="Copy to Selected")
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
if tree_type == 'CompositorNodeTree':
|
||||
col.operator(operators.NWResetBG.bl_idname, icon='ZOOM_PREVIOUS')
|
||||
if tree_type != 'GeometryNodeTree':
|
||||
col.operator(operators.NWReloadImages.bl_idname, icon='FILE_REFRESH')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.operator(operators.NWFrameSelected.bl_idname, icon='STICKY_UVS_LOC')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.operator(operators.NWAlignNodes.bl_idname, icon='CENTER_ONLY')
|
||||
col.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.operator(operators.NWDeleteUnused.bl_idname, icon='CANCEL')
|
||||
col.separator()
|
||||
|
||||
|
||||
class NodeWranglerPanel(Panel, NWBase):
|
||||
bl_idname = "NODE_PT_nw_node_wrangler"
|
||||
bl_space_type = 'NODE_EDITOR'
|
||||
bl_label = "Node Wrangler"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Node Wrangler"
|
||||
|
||||
prepend: StringProperty(
|
||||
name='prepend',
|
||||
)
|
||||
append: StringProperty()
|
||||
remove: StringProperty()
|
||||
|
||||
def draw(self, context):
|
||||
self.layout.label(text="(Quick access: Shift+W)")
|
||||
drawlayout(context, self.layout, mode='panel')
|
||||
|
||||
|
||||
#
|
||||
# M E N U S
|
||||
#
|
||||
class NodeWranglerMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_node_wrangler_menu"
|
||||
bl_label = "Node Wrangler"
|
||||
|
||||
def draw(self, context):
|
||||
self.layout.operator_context = 'INVOKE_DEFAULT'
|
||||
drawlayout(context, self.layout)
|
||||
|
||||
|
||||
class NWMergeNodesMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_merge_nodes_menu"
|
||||
bl_label = "Merge Selected Nodes"
|
||||
|
||||
def draw(self, context):
|
||||
type = context.space_data.tree_type
|
||||
layout = self.layout
|
||||
if type == 'ShaderNodeTree':
|
||||
layout.menu(NWMergeShadersMenu.bl_idname, text="Use Shaders")
|
||||
if type == 'GeometryNodeTree':
|
||||
layout.menu(NWMergeGeometryMenu.bl_idname, text="Use Geometry Nodes")
|
||||
layout.menu(NWMergeMathMenu.bl_idname, text="Use Math Nodes")
|
||||
else:
|
||||
layout.menu(NWMergeMixMenu.bl_idname, text="Use Mix Nodes")
|
||||
layout.menu(NWMergeMathMenu.bl_idname, text="Use Math Nodes")
|
||||
props = layout.operator(operators.NWMergeNodes.bl_idname, text="Use Z-Combine Nodes")
|
||||
props.mode = 'MIX'
|
||||
props.merge_type = 'ZCOMBINE'
|
||||
props = layout.operator(operators.NWMergeNodes.bl_idname, text="Use Alpha Over Nodes")
|
||||
props.mode = 'MIX'
|
||||
props.merge_type = 'ALPHAOVER'
|
||||
|
||||
|
||||
class NWMergeGeometryMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_merge_geometry_menu"
|
||||
bl_label = "Merge Selected Nodes using Geometry Nodes"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
# The boolean node + Join Geometry node
|
||||
for type, name, description in geo_combine_operations:
|
||||
props = layout.operator(operators.NWMergeNodes.bl_idname, text=name)
|
||||
props.mode = type
|
||||
props.merge_type = 'GEOMETRY'
|
||||
|
||||
|
||||
class NWMergeShadersMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_merge_shaders_menu"
|
||||
bl_label = "Merge Selected Nodes using Shaders"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for type in ('MIX', 'ADD'):
|
||||
props = layout.operator(operators.NWMergeNodes.bl_idname, text=type)
|
||||
props.mode = type
|
||||
props.merge_type = 'SHADER'
|
||||
|
||||
|
||||
class NWMergeMixMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_merge_mix_menu"
|
||||
bl_label = "Merge Selected Nodes using Mix"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for type, name, description in blend_types:
|
||||
props = layout.operator(operators.NWMergeNodes.bl_idname, text=name)
|
||||
props.mode = type
|
||||
props.merge_type = 'MIX'
|
||||
|
||||
|
||||
class NWConnectionListOutputs(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_connection_list_out"
|
||||
bl_label = "From:"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
nodes, links = get_nodes_links(context)
|
||||
|
||||
n1 = nodes[context.scene.NWLazySource]
|
||||
for index, output in enumerate(n1.outputs):
|
||||
# Only show sockets that are exposed.
|
||||
if output.enabled:
|
||||
layout.operator(
|
||||
operators.NWCallInputsMenu.bl_idname,
|
||||
text=output.name,
|
||||
icon="RADIOBUT_OFF").from_socket = index
|
||||
|
||||
|
||||
class NWConnectionListInputs(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_connection_list_in"
|
||||
bl_label = "To:"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
nodes, links = get_nodes_links(context)
|
||||
|
||||
n2 = nodes[context.scene.NWLazyTarget]
|
||||
|
||||
for index, input in enumerate(n2.inputs):
|
||||
# Only show sockets that are exposed.
|
||||
# This prevents, for example, the scale value socket
|
||||
# of the vector math node being added to the list when
|
||||
# the mode is not 'SCALE'.
|
||||
if input.enabled:
|
||||
op = layout.operator(operators.NWMakeLink.bl_idname, text=input.name, icon="FORWARD")
|
||||
op.from_socket = context.scene.NWSourceSocket
|
||||
op.to_socket = index
|
||||
|
||||
|
||||
class NWMergeMathMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_merge_math_menu"
|
||||
bl_label = "Merge Selected Nodes using Math"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for type, name, description in operations:
|
||||
props = layout.operator(operators.NWMergeNodes.bl_idname, text=name)
|
||||
props.mode = type
|
||||
props.merge_type = 'MATH'
|
||||
|
||||
|
||||
class NWBatchChangeNodesMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_batch_change_nodes_menu"
|
||||
bl_label = "Batch Change Selected Nodes"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.menu(NWBatchChangeBlendTypeMenu.bl_idname)
|
||||
layout.menu(NWBatchChangeOperationMenu.bl_idname)
|
||||
|
||||
|
||||
class NWBatchChangeBlendTypeMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_batch_change_blend_type_menu"
|
||||
bl_label = "Batch Change Blend Type"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for type, name, description in blend_types:
|
||||
props = layout.operator(operators.NWBatchChangeNodes.bl_idname, text=name)
|
||||
props.blend_type = type
|
||||
props.operation = 'CURRENT'
|
||||
|
||||
|
||||
class NWBatchChangeOperationMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_batch_change_operation_menu"
|
||||
bl_label = "Batch Change Math Operation"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
for type, name, description in operations:
|
||||
props = layout.operator(operators.NWBatchChangeNodes.bl_idname, text=name)
|
||||
props.blend_type = 'CURRENT'
|
||||
props.operation = type
|
||||
|
||||
|
||||
class NWCopyToSelectedMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_copy_node_properties_menu"
|
||||
bl_label = "Copy to Selected"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator(operators.NWCopySettings.bl_idname, text="Settings from Active")
|
||||
layout.menu(NWCopyLabelMenu.bl_idname)
|
||||
|
||||
|
||||
class NWCopyLabelMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_copy_label_menu"
|
||||
bl_label = "Copy Label"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator(operators.NWCopyLabel.bl_idname, text="from Active Node's Label").option = 'FROM_ACTIVE'
|
||||
layout.operator(operators.NWCopyLabel.bl_idname, text="from Linked Node's Label").option = 'FROM_NODE'
|
||||
layout.operator(operators.NWCopyLabel.bl_idname, text="from Linked Output's Name").option = 'FROM_SOCKET'
|
||||
|
||||
|
||||
class NWAddReroutesMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_add_reroutes_menu"
|
||||
bl_label = "Add Reroutes"
|
||||
bl_description = "Add Reroute Nodes to Selected Nodes' Outputs"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.operator(operators.NWAddReroutes.bl_idname, text="to All Outputs").option = 'ALL'
|
||||
layout.operator(operators.NWAddReroutes.bl_idname, text="to Loose Outputs").option = 'LOOSE'
|
||||
layout.operator(operators.NWAddReroutes.bl_idname, text="to Linked Outputs").option = 'LINKED'
|
||||
|
||||
|
||||
class NWLinkActiveToSelectedMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_link_active_to_selected_menu"
|
||||
bl_label = "Link Active to Selected"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.menu(NWLinkStandardMenu.bl_idname)
|
||||
layout.menu(NWLinkUseNodeNameMenu.bl_idname)
|
||||
layout.menu(NWLinkUseOutputsNamesMenu.bl_idname)
|
||||
|
||||
|
||||
class NWLinkStandardMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_link_standard_menu"
|
||||
bl_label = "To All Selected"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Don't Replace Links")
|
||||
props.replace = False
|
||||
props.use_node_name = False
|
||||
props.use_outputs_names = False
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Replace Links")
|
||||
props.replace = True
|
||||
props.use_node_name = False
|
||||
props.use_outputs_names = False
|
||||
|
||||
|
||||
class NWLinkUseNodeNameMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_link_use_node_name_menu"
|
||||
bl_label = "Use Node Name/Label"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Don't Replace Links")
|
||||
props.replace = False
|
||||
props.use_node_name = True
|
||||
props.use_outputs_names = False
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Replace Links")
|
||||
props.replace = True
|
||||
props.use_node_name = True
|
||||
props.use_outputs_names = False
|
||||
|
||||
|
||||
class NWLinkUseOutputsNamesMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_link_use_outputs_names_menu"
|
||||
bl_label = "Use Outputs Names"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Don't Replace Links")
|
||||
props.replace = False
|
||||
props.use_node_name = False
|
||||
props.use_outputs_names = True
|
||||
props = layout.operator(operators.NWLinkActiveToSelected.bl_idname, text="Replace Links")
|
||||
props.replace = True
|
||||
props.use_node_name = False
|
||||
props.use_outputs_names = True
|
||||
|
||||
|
||||
class NWAttributeMenu(bpy.types.Menu):
|
||||
bl_idname = "NODE_MT_nw_node_attribute_menu"
|
||||
bl_label = "Attributes"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
valid = False
|
||||
if nw_check(context):
|
||||
snode = context.space_data
|
||||
valid = snode.tree_type == 'ShaderNodeTree'
|
||||
return valid
|
||||
|
||||
def draw(self, context):
|
||||
l = self.layout
|
||||
nodes, links = get_nodes_links(context)
|
||||
mat = context.object.active_material
|
||||
|
||||
objs = []
|
||||
for obj in bpy.data.objects:
|
||||
for slot in obj.material_slots:
|
||||
if slot.material == mat:
|
||||
objs.append(obj)
|
||||
attrs = []
|
||||
for obj in objs:
|
||||
if obj.data.attributes:
|
||||
for attr in obj.data.attributes:
|
||||
attrs.append(attr.name)
|
||||
attrs = list(set(attrs)) # get a unique list
|
||||
|
||||
if attrs:
|
||||
for attr in attrs:
|
||||
l.operator(operators.NWAddAttrNode.bl_idname, text=attr).attr_name = attr
|
||||
else:
|
||||
l.label(text="No attributes on objects with this material")
|
||||
|
||||
|
||||
class NWSwitchNodeTypeMenu(Menu, NWBase):
|
||||
bl_idname = "NODE_MT_nw_switch_node_type_menu"
|
||||
bl_label = "Switch Type to..."
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
categories = [c for c in node_categories_iter(context)
|
||||
if c.name not in ['Group', 'Script']]
|
||||
for cat in categories:
|
||||
idname = f"NODE_MT_nw_switch_{cat.identifier}_submenu"
|
||||
if hasattr(bpy.types, idname):
|
||||
layout.menu(idname)
|
||||
else:
|
||||
layout.label(text="Unable to load altered node lists.")
|
||||
layout.label(text="Please re-enable Node Wrangler.")
|
||||
break
|
||||
|
||||
|
||||
def draw_switch_category_submenu(self, context):
|
||||
layout = self.layout
|
||||
if self.category.name == 'Layout':
|
||||
for node in self.category.items(context):
|
||||
if node.nodetype != 'NodeFrame':
|
||||
props = layout.operator(operators.NWSwitchNodeType.bl_idname, text=node.label)
|
||||
props.to_type = node.nodetype
|
||||
else:
|
||||
for node in self.category.items(context):
|
||||
if isinstance(node, NodeItemCustom):
|
||||
node.draw(self, layout, context)
|
||||
continue
|
||||
props = layout.operator(operators.NWSwitchNodeType.bl_idname, text=node.label)
|
||||
props.to_type = node.nodetype
|
||||
|
||||
#
|
||||
# APPENDAGES TO EXISTING UI
|
||||
#
|
||||
|
||||
|
||||
def select_parent_children_buttons(self, context):
|
||||
layout = self.layout
|
||||
layout.operator(operators.NWSelectParentChildren.bl_idname,
|
||||
text="Select frame's members (children)").option = 'CHILD'
|
||||
layout.operator(operators.NWSelectParentChildren.bl_idname, text="Select parent frame").option = 'PARENT'
|
||||
|
||||
|
||||
def attr_nodes_menu_func(self, context):
|
||||
col = self.layout.column(align=True)
|
||||
col.menu("NODE_MT_nw_node_attribute_menu")
|
||||
col.separator()
|
||||
|
||||
|
||||
def multipleimages_menu_func(self, context):
|
||||
col = self.layout.column(align=True)
|
||||
col.operator(operators.NWAddMultipleImages.bl_idname, text="Multiple Images")
|
||||
col.operator(operators.NWAddSequence.bl_idname, text="Image Sequence")
|
||||
col.separator()
|
||||
|
||||
|
||||
def bgreset_menu_func(self, context):
|
||||
self.layout.operator(operators.NWResetBG.bl_idname)
|
||||
|
||||
|
||||
def save_viewer_menu_func(self, context):
|
||||
if nw_check(context):
|
||||
if context.space_data.tree_type == 'CompositorNodeTree':
|
||||
if context.scene.node_tree.nodes.active:
|
||||
if context.scene.node_tree.nodes.active.type == "VIEWER":
|
||||
self.layout.operator(operators.NWSaveViewer.bl_idname, icon='FILE_IMAGE')
|
||||
|
||||
|
||||
def reset_nodes_button(self, context):
|
||||
node_active = context.active_node
|
||||
node_selected = context.selected_nodes
|
||||
node_ignore = ["FRAME", "REROUTE", "GROUP"]
|
||||
|
||||
# Check if active node is in the selection and respective type
|
||||
if (len(node_selected) == 1) and node_active and node_active.select and node_active.type not in node_ignore:
|
||||
row = self.layout.row()
|
||||
row.operator(operators.NWResetNodes.bl_idname, text="Reset Node", icon="FILE_REFRESH")
|
||||
self.layout.separator()
|
||||
|
||||
elif (len(node_selected) == 1) and node_active and node_active.select and node_active.type == "FRAME":
|
||||
row = self.layout.row()
|
||||
row.operator(operators.NWResetNodes.bl_idname, text="Reset Nodes in Frame", icon="FILE_REFRESH")
|
||||
self.layout.separator()
|
||||
|
||||
|
||||
classes = (
|
||||
NodeWranglerPanel,
|
||||
NodeWranglerMenu,
|
||||
NWMergeNodesMenu,
|
||||
NWMergeGeometryMenu,
|
||||
NWMergeShadersMenu,
|
||||
NWMergeMixMenu,
|
||||
NWConnectionListOutputs,
|
||||
NWConnectionListInputs,
|
||||
NWMergeMathMenu,
|
||||
NWBatchChangeNodesMenu,
|
||||
NWBatchChangeBlendTypeMenu,
|
||||
NWBatchChangeOperationMenu,
|
||||
NWCopyToSelectedMenu,
|
||||
NWCopyLabelMenu,
|
||||
NWAddReroutesMenu,
|
||||
NWLinkActiveToSelectedMenu,
|
||||
NWLinkStandardMenu,
|
||||
NWLinkUseNodeNameMenu,
|
||||
NWLinkUseOutputsNamesMenu,
|
||||
NWAttributeMenu,
|
||||
NWSwitchNodeTypeMenu,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
# menu items
|
||||
bpy.types.NODE_MT_select.append(select_parent_children_buttons)
|
||||
bpy.types.NODE_MT_category_SH_NEW_INPUT.prepend(attr_nodes_menu_func)
|
||||
bpy.types.NODE_PT_backdrop.append(bgreset_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.append(save_viewer_menu_func)
|
||||
bpy.types.NODE_MT_category_SH_NEW_TEXTURE.prepend(multipleimages_menu_func)
|
||||
bpy.types.NODE_MT_category_CMP_INPUT.prepend(multipleimages_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.prepend(reset_nodes_button)
|
||||
bpy.types.NODE_MT_node.prepend(reset_nodes_button)
|
||||
|
||||
|
||||
def unregister():
|
||||
# menu items
|
||||
bpy.types.NODE_MT_select.remove(select_parent_children_buttons)
|
||||
bpy.types.NODE_MT_category_SH_NEW_INPUT.remove(attr_nodes_menu_func)
|
||||
bpy.types.NODE_PT_backdrop.remove(bgreset_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.remove(save_viewer_menu_func)
|
||||
bpy.types.NODE_MT_category_SH_NEW_TEXTURE.remove(multipleimages_menu_func)
|
||||
bpy.types.NODE_MT_category_CMP_INPUT.remove(multipleimages_menu_func)
|
||||
bpy.types.NODE_PT_active_node_generic.remove(reset_nodes_button)
|
||||
bpy.types.NODE_MT_node.remove(reset_nodes_button)
|
||||
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
3015
node_wrangler/operators.py
Normal file
3015
node_wrangler/operators.py
Normal file
File diff suppressed because it is too large
Load Diff
428
node_wrangler/preferences.py
Normal file
428
node_wrangler/preferences.py
Normal file
@ -0,0 +1,428 @@
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
from bpy.props import EnumProperty, BoolProperty, StringProperty
|
||||
from nodeitems_utils import node_categories_iter
|
||||
|
||||
from . import operators
|
||||
from . import interface
|
||||
|
||||
from .utils.constants import nice_hotkey_name
|
||||
|
||||
|
||||
# Principled prefs
|
||||
class NWPrincipledPreferences(bpy.types.PropertyGroup):
|
||||
base_color: StringProperty(
|
||||
name='Base Color',
|
||||
default='diffuse diff albedo base col color basecolor',
|
||||
description='Naming Components for Base Color maps')
|
||||
sss_color: StringProperty(
|
||||
name='Subsurface Color',
|
||||
default='sss subsurface',
|
||||
description='Naming Components for Subsurface Color maps')
|
||||
metallic: StringProperty(
|
||||
name='Metallic',
|
||||
default='metallic metalness metal mtl',
|
||||
description='Naming Components for metallness maps')
|
||||
specular: StringProperty(
|
||||
name='Specular',
|
||||
default='specularity specular spec spc',
|
||||
description='Naming Components for Specular maps')
|
||||
normal: StringProperty(
|
||||
name='Normal',
|
||||
default='normal nor nrm nrml norm',
|
||||
description='Naming Components for Normal maps')
|
||||
bump: StringProperty(
|
||||
name='Bump',
|
||||
default='bump bmp',
|
||||
description='Naming Components for bump maps')
|
||||
rough: StringProperty(
|
||||
name='Roughness',
|
||||
default='roughness rough rgh',
|
||||
description='Naming Components for roughness maps')
|
||||
gloss: StringProperty(
|
||||
name='Gloss',
|
||||
default='gloss glossy glossiness',
|
||||
description='Naming Components for glossy maps')
|
||||
displacement: StringProperty(
|
||||
name='Displacement',
|
||||
default='displacement displace disp dsp height heightmap',
|
||||
description='Naming Components for displacement maps')
|
||||
transmission: StringProperty(
|
||||
name='Transmission',
|
||||
default='transmission transparency',
|
||||
description='Naming Components for transmission maps')
|
||||
emission: StringProperty(
|
||||
name='Emission',
|
||||
default='emission emissive emit',
|
||||
description='Naming Components for emission maps')
|
||||
alpha: StringProperty(
|
||||
name='Alpha',
|
||||
default='alpha opacity',
|
||||
description='Naming Components for alpha maps')
|
||||
ambient_occlusion: StringProperty(
|
||||
name='Ambient Occlusion',
|
||||
default='ao ambient occlusion',
|
||||
description='Naming Components for AO maps')
|
||||
|
||||
|
||||
# Addon prefs
|
||||
class NWNodeWrangler(bpy.types.AddonPreferences):
|
||||
bl_idname = __package__
|
||||
|
||||
merge_hide: EnumProperty(
|
||||
name="Hide Mix nodes",
|
||||
items=(
|
||||
("ALWAYS", "Always", "Always collapse the new merge nodes"),
|
||||
("NON_SHADER", "Non-Shader", "Collapse in all cases except for shaders"),
|
||||
("NEVER", "Never", "Never collapse the new merge nodes")
|
||||
),
|
||||
default='NON_SHADER',
|
||||
description="When merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify whether to collapse them or show the full node with options expanded")
|
||||
merge_position: EnumProperty(
|
||||
name="Mix Node Position",
|
||||
items=(
|
||||
("CENTER", "Center", "Place the Mix node between the two nodes"),
|
||||
("BOTTOM", "Bottom", "Place the Mix node at the same height as the lowest node")
|
||||
),
|
||||
default='CENTER',
|
||||
description="When merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify the position of the new nodes")
|
||||
|
||||
show_hotkey_list: BoolProperty(
|
||||
name="Show Hotkey List",
|
||||
default=False,
|
||||
description="Expand this box into a list of all the hotkeys for functions in this addon"
|
||||
)
|
||||
hotkey_list_filter: StringProperty(
|
||||
name=" Filter by Name",
|
||||
default="",
|
||||
description="Show only hotkeys that have this text in their name",
|
||||
options={'TEXTEDIT_UPDATE'}
|
||||
)
|
||||
show_principled_lists: BoolProperty(
|
||||
name="Show Principled naming tags",
|
||||
default=False,
|
||||
description="Expand this box into a list of all naming tags for principled texture setup"
|
||||
)
|
||||
principled_tags: bpy.props.PointerProperty(type=NWPrincipledPreferences)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
col = layout.column()
|
||||
col.prop(self, "merge_position")
|
||||
col.prop(self, "merge_hide")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
col.prop(
|
||||
self,
|
||||
"show_principled_lists",
|
||||
text='Edit tags for auto texture detection in Principled BSDF setup',
|
||||
toggle=True)
|
||||
if self.show_principled_lists:
|
||||
tags = self.principled_tags
|
||||
|
||||
col.prop(tags, "base_color")
|
||||
col.prop(tags, "sss_color")
|
||||
col.prop(tags, "metallic")
|
||||
col.prop(tags, "specular")
|
||||
col.prop(tags, "rough")
|
||||
col.prop(tags, "gloss")
|
||||
col.prop(tags, "normal")
|
||||
col.prop(tags, "bump")
|
||||
col.prop(tags, "displacement")
|
||||
col.prop(tags, "transmission")
|
||||
col.prop(tags, "emission")
|
||||
col.prop(tags, "alpha")
|
||||
col.prop(tags, "ambient_occlusion")
|
||||
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
hotkey_button_name = "Show Hotkey List"
|
||||
if self.show_hotkey_list:
|
||||
hotkey_button_name = "Hide Hotkey List"
|
||||
col.prop(self, "show_hotkey_list", text=hotkey_button_name, toggle=True)
|
||||
if self.show_hotkey_list:
|
||||
col.prop(self, "hotkey_list_filter", icon="VIEWZOOM")
|
||||
col.separator()
|
||||
for hotkey in kmi_defs:
|
||||
if hotkey[7]:
|
||||
hotkey_name = hotkey[7]
|
||||
|
||||
if self.hotkey_list_filter.lower() in hotkey_name.lower():
|
||||
row = col.row(align=True)
|
||||
row.label(text=hotkey_name)
|
||||
keystr = nice_hotkey_name(hotkey[1])
|
||||
if hotkey[4]:
|
||||
keystr = "Shift " + keystr
|
||||
if hotkey[5]:
|
||||
keystr = "Alt " + keystr
|
||||
if hotkey[3]:
|
||||
keystr = "Ctrl " + keystr
|
||||
row.label(text=keystr)
|
||||
|
||||
|
||||
#
|
||||
# REGISTER/UNREGISTER CLASSES AND KEYMAP ITEMS
|
||||
#
|
||||
switch_category_menus = []
|
||||
addon_keymaps = []
|
||||
# kmi_defs entry: (identifier, key, action, CTRL, SHIFT, ALT, props, nice name)
|
||||
# props entry: (property name, property value)
|
||||
kmi_defs = (
|
||||
# MERGE NODES
|
||||
# NWMergeNodes with Ctrl (AUTO).
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_0', 'PRESS', True, False, False,
|
||||
(('mode', 'MIX'), ('merge_type', 'AUTO'),), "Merge Nodes (Automatic)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'ZERO', 'PRESS', True, False, False,
|
||||
(('mode', 'MIX'), ('merge_type', 'AUTO'),), "Merge Nodes (Automatic)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', True, False, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'AUTO'),), "Merge Nodes (Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EQUAL', 'PRESS', True, False, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'AUTO'),), "Merge Nodes (Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', True, False, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'AUTO'),), "Merge Nodes (Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EIGHT', 'PRESS', True, False, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'AUTO'),), "Merge Nodes (Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', True, False, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'AUTO'),), "Merge Nodes (Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'MINUS', 'PRESS', True, False, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'AUTO'),), "Merge Nodes (Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', True, False, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'AUTO'),), "Merge Nodes (Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'SLASH', 'PRESS', True, False, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'AUTO'),), "Merge Nodes (Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'COMMA', 'PRESS', True, False, False,
|
||||
(('mode', 'LESS_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Less than)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'PERIOD', 'PRESS', True, False, False,
|
||||
(('mode', 'GREATER_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Greater than)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PERIOD', 'PRESS', True, False, False,
|
||||
(('mode', 'MIX'), ('merge_type', 'ZCOMBINE'),), "Merge Nodes (Z-Combine)"),
|
||||
# NWMergeNodes with Ctrl Alt (MIX or ALPHAOVER)
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_0', 'PRESS', True, False, True,
|
||||
(('mode', 'MIX'), ('merge_type', 'ALPHAOVER'),), "Merge Nodes (Alpha Over)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'ZERO', 'PRESS', True, False, True,
|
||||
(('mode', 'MIX'), ('merge_type', 'ALPHAOVER'),), "Merge Nodes (Alpha Over)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', True, False, True,
|
||||
(('mode', 'ADD'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EQUAL', 'PRESS', True, False, True,
|
||||
(('mode', 'ADD'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', True, False, True,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EIGHT', 'PRESS', True, False, True,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', True, False, True,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'MINUS', 'PRESS', True, False, True,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', True, False, True,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'SLASH', 'PRESS', True, False, True,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MIX'),), "Merge Nodes (Color, Divide)"),
|
||||
# NWMergeNodes with Ctrl Shift (MATH)
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', True, True, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EQUAL', 'PRESS', True, True, False,
|
||||
(('mode', 'ADD'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Add)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', True, True, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'EIGHT', 'PRESS', True, True, False,
|
||||
(('mode', 'MULTIPLY'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Multiply)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', True, True, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'MINUS', 'PRESS', True, True, False,
|
||||
(('mode', 'SUBTRACT'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Subtract)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', True, True, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'SLASH', 'PRESS', True, True, False,
|
||||
(('mode', 'DIVIDE'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Divide)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'COMMA', 'PRESS', True, True, False,
|
||||
(('mode', 'LESS_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Less than)"),
|
||||
(operators.NWMergeNodes.bl_idname, 'PERIOD', 'PRESS', True, True, False,
|
||||
(('mode', 'GREATER_THAN'), ('merge_type', 'MATH'),), "Merge Nodes (Math, Greater than)"),
|
||||
# BATCH CHANGE NODES
|
||||
# NWBatchChangeNodes with Alt
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_0', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MIX'), ('operation', 'CURRENT'),), "Batch change blend type (Mix)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'ZERO', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MIX'), ('operation', 'CURRENT'),), "Batch change blend type (Mix)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_PLUS', 'PRESS', False, False, True,
|
||||
(('blend_type', 'ADD'), ('operation', 'ADD'),), "Batch change blend type (Add)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'EQUAL', 'PRESS', False, False, True,
|
||||
(('blend_type', 'ADD'), ('operation', 'ADD'),), "Batch change blend type (Add)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MULTIPLY'), ('operation', 'MULTIPLY'),), "Batch change blend type (Multiply)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'EIGHT', 'PRESS', False, False, True,
|
||||
(('blend_type', 'MULTIPLY'), ('operation', 'MULTIPLY'),), "Batch change blend type (Multiply)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_MINUS', 'PRESS', False, False, True,
|
||||
(('blend_type', 'SUBTRACT'), ('operation', 'SUBTRACT'),), "Batch change blend type (Subtract)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'MINUS', 'PRESS', False, False, True,
|
||||
(('blend_type', 'SUBTRACT'), ('operation', 'SUBTRACT'),), "Batch change blend type (Subtract)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'NUMPAD_SLASH', 'PRESS', False, False, True,
|
||||
(('blend_type', 'DIVIDE'), ('operation', 'DIVIDE'),), "Batch change blend type (Divide)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'SLASH', 'PRESS', False, False, True,
|
||||
(('blend_type', 'DIVIDE'), ('operation', 'DIVIDE'),), "Batch change blend type (Divide)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'COMMA', 'PRESS', False, False, True,
|
||||
(('blend_type', 'CURRENT'), ('operation', 'LESS_THAN'),), "Batch change blend type (Current)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'PERIOD', 'PRESS', False, False, True,
|
||||
(('blend_type', 'CURRENT'), ('operation', 'GREATER_THAN'),), "Batch change blend type (Current)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'DOWN_ARROW', 'PRESS', False, False, True,
|
||||
(('blend_type', 'NEXT'), ('operation', 'NEXT'),), "Batch change blend type (Next)"),
|
||||
(operators.NWBatchChangeNodes.bl_idname, 'UP_ARROW', 'PRESS', False, False, True,
|
||||
(('blend_type', 'PREV'), ('operation', 'PREV'),), "Batch change blend type (Previous)"),
|
||||
# LINK ACTIVE TO SELECTED
|
||||
# Don't use names, don't replace links (K)
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'K', 'PRESS', False, False, False,
|
||||
(('replace', False), ('use_node_name', False), ('use_outputs_names', False),), "Link active to selected (Don't replace links)"),
|
||||
# Don't use names, replace links (Shift K)
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'K', 'PRESS', False, True, False,
|
||||
(('replace', True), ('use_node_name', False), ('use_outputs_names', False),), "Link active to selected (Replace links)"),
|
||||
# Use node name, don't replace links (')
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'QUOTE', 'PRESS', False, False, False,
|
||||
(('replace', False), ('use_node_name', True), ('use_outputs_names', False),), "Link active to selected (Don't replace links, node names)"),
|
||||
# Use node name, replace links (Shift ')
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'QUOTE', 'PRESS', False, True, False,
|
||||
(('replace', True), ('use_node_name', True), ('use_outputs_names', False),), "Link active to selected (Replace links, node names)"),
|
||||
# Don't use names, don't replace links (;)
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'SEMI_COLON', 'PRESS', False, False, False,
|
||||
(('replace', False), ('use_node_name', False), ('use_outputs_names', True),), "Link active to selected (Don't replace links, output names)"),
|
||||
# Don't use names, replace links (')
|
||||
(operators.NWLinkActiveToSelected.bl_idname, 'SEMI_COLON', 'PRESS', False, True, False,
|
||||
(('replace', True), ('use_node_name', False), ('use_outputs_names', True),), "Link active to selected (Replace links, output names)"),
|
||||
# CHANGE MIX FACTOR
|
||||
(operators.NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False,
|
||||
False, True, (('option', -0.1),), "Reduce Mix Factor by 0.1"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False,
|
||||
False, True, (('option', 0.1),), "Increase Mix Factor by 0.1"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS', False,
|
||||
True, True, (('option', -0.01),), "Reduce Mix Factor by 0.01"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS', False,
|
||||
True, True, (('option', 0.01),), "Increase Mix Factor by 0.01"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'LEFT_ARROW', 'PRESS',
|
||||
True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'RIGHT_ARROW', 'PRESS',
|
||||
True, True, True, (('option', 1.0),), "Set Mix Factor to 1.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'NUMPAD_0', 'PRESS',
|
||||
True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'ZERO', 'PRESS', True, True, True, (('option', 0.0),), "Set Mix Factor to 0.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'NUMPAD_1', 'PRESS', True, True, True, (('option', 1.0),), "Mix Factor to 1.0"),
|
||||
(operators.NWChangeMixFactor.bl_idname, 'ONE', 'PRESS', True, True, True, (('option', 1.0),), "Set Mix Factor to 1.0"),
|
||||
# CLEAR LABEL (Alt L)
|
||||
(operators.NWClearLabel.bl_idname, 'L', 'PRESS', False, False, True, (('option', False),), "Clear node labels"),
|
||||
# MODIFY LABEL (Alt Shift L)
|
||||
(operators.NWModifyLabels.bl_idname, 'L', 'PRESS', False, True, True, None, "Modify node labels"),
|
||||
# Copy Label from active to selected
|
||||
(operators.NWCopyLabel.bl_idname, 'V', 'PRESS', False, True, False,
|
||||
(('option', 'FROM_ACTIVE'),), "Copy label from active to selected"),
|
||||
# DETACH OUTPUTS (Alt Shift D)
|
||||
(operators.NWDetachOutputs.bl_idname, 'D', 'PRESS', False, True, True, None, "Detach outputs"),
|
||||
# LINK TO OUTPUT NODE (O)
|
||||
(operators.NWLinkToOutputNode.bl_idname, 'O', 'PRESS', False, False, False, None, "Link to output node"),
|
||||
# SELECT PARENT/CHILDREN
|
||||
# Select Children
|
||||
(operators.NWSelectParentChildren.bl_idname, 'RIGHT_BRACKET', 'PRESS',
|
||||
False, False, False, (('option', 'CHILD'),), "Select children"),
|
||||
# Select Parent
|
||||
(operators.NWSelectParentChildren.bl_idname, 'LEFT_BRACKET', 'PRESS',
|
||||
False, False, False, (('option', 'PARENT'),), "Select Parent"),
|
||||
# Add Texture Setup
|
||||
(operators.NWAddTextureSetup.bl_idname, 'T', 'PRESS', True, False, False, None, "Add texture setup"),
|
||||
# Add Principled BSDF Texture Setup
|
||||
(operators.NWAddPrincipledSetup.bl_idname, 'T', 'PRESS', True, True, False, None, "Add Principled texture setup"),
|
||||
# Reset backdrop
|
||||
(operators.NWResetBG.bl_idname, 'Z', 'PRESS', False, False, False, None, "Reset backdrop image zoom"),
|
||||
# Delete unused
|
||||
(operators.NWDeleteUnused.bl_idname, 'X', 'PRESS', False, False, True, None, "Delete unused nodes"),
|
||||
# Frame Selected
|
||||
(operators.NWFrameSelected.bl_idname, 'P', 'PRESS', False, True, False, None, "Frame selected nodes"),
|
||||
# Swap Links
|
||||
(operators.NWSwapLinks.bl_idname, 'S', 'PRESS', False, False, True, None, "Swap Links"),
|
||||
# Preview Node
|
||||
(operators.NWPreviewNode.bl_idname, 'LEFTMOUSE', 'PRESS', True, True,
|
||||
False, (('run_in_geometry_nodes', False),), "Preview node output"),
|
||||
(operators.NWPreviewNode.bl_idname, 'LEFTMOUSE', 'PRESS', False, True,
|
||||
True, (('run_in_geometry_nodes', True),), "Preview node output"),
|
||||
# Reload Images
|
||||
(operators.NWReloadImages.bl_idname, 'R', 'PRESS', False, False, True, None, "Reload images"),
|
||||
# Lazy Mix
|
||||
(operators.NWLazyMix.bl_idname, 'RIGHTMOUSE', 'PRESS', True, True, False, None, "Lazy Mix"),
|
||||
# Lazy Connect
|
||||
(operators.NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False, False, True, (('with_menu', False),), "Lazy Connect"),
|
||||
# Lazy Connect with Menu
|
||||
(operators.NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', False,
|
||||
True, True, (('with_menu', True),), "Lazy Connect with Socket Menu"),
|
||||
# Viewer Tile Center
|
||||
(operators.NWViewerFocus.bl_idname, 'LEFTMOUSE', 'DOUBLE_CLICK', False, False, False, None, "Set Viewers Tile Center"),
|
||||
# Align Nodes
|
||||
(operators.NWAlignNodes.bl_idname, 'EQUAL', 'PRESS', False, True,
|
||||
False, None, "Align selected nodes neatly in a row/column"),
|
||||
# Reset Nodes (Back Space)
|
||||
(operators.NWResetNodes.bl_idname, 'BACK_SPACE', 'PRESS', False, False,
|
||||
False, None, "Revert node back to default state, but keep connections"),
|
||||
# MENUS
|
||||
('wm.call_menu', 'W', 'PRESS', False, True, False, (('name', interface.NodeWranglerMenu.bl_idname),), "Node Wrangler menu"),
|
||||
('wm.call_menu', 'SLASH', 'PRESS', False, False, False,
|
||||
(('name', interface.NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
|
||||
('wm.call_menu', 'NUMPAD_SLASH', 'PRESS', False, False, False,
|
||||
(('name', interface.NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
|
||||
('wm.call_menu', 'BACK_SLASH', 'PRESS', False, False, False,
|
||||
(('name', interface.NWLinkActiveToSelectedMenu.bl_idname),), "Link active to selected (menu)"),
|
||||
('wm.call_menu', 'C', 'PRESS', False, True, False,
|
||||
(('name', interface.NWCopyToSelectedMenu.bl_idname),), "Copy to selected (menu)"),
|
||||
('wm.call_menu', 'S', 'PRESS', False, True, False,
|
||||
(('name', interface.NWSwitchNodeTypeMenu.bl_idname),), "Switch node type menu"),
|
||||
)
|
||||
|
||||
classes = (
|
||||
NWPrincipledPreferences, NWNodeWrangler
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
# keymaps
|
||||
addon_keymaps.clear()
|
||||
kc = bpy.context.window_manager.keyconfigs.addon
|
||||
if kc:
|
||||
km = kc.keymaps.new(name='Node Editor', space_type="NODE_EDITOR")
|
||||
for (identifier, key, action, CTRL, SHIFT, ALT, props, nicename) in kmi_defs:
|
||||
kmi = km.keymap_items.new(identifier, key, action, ctrl=CTRL, shift=SHIFT, alt=ALT)
|
||||
if props:
|
||||
for prop, value in props:
|
||||
setattr(kmi.properties, prop, value)
|
||||
addon_keymaps.append((km, kmi))
|
||||
|
||||
# switch submenus
|
||||
switch_category_menus.clear()
|
||||
for cat in node_categories_iter(None):
|
||||
if cat.name not in ['Group', 'Script']:
|
||||
idname = f"NODE_MT_nw_switch_{cat.identifier}_submenu"
|
||||
switch_category_type = type(idname, (bpy.types.Menu,), {
|
||||
"bl_space_type": 'NODE_EDITOR',
|
||||
"bl_label": cat.name,
|
||||
"category": cat,
|
||||
"poll": cat.poll,
|
||||
"draw": interface.draw_switch_category_submenu,
|
||||
})
|
||||
|
||||
switch_category_menus.append(switch_category_type)
|
||||
|
||||
bpy.utils.register_class(switch_category_type)
|
||||
|
||||
|
||||
def unregister():
|
||||
for cat_types in switch_category_menus:
|
||||
bpy.utils.unregister_class(cat_types)
|
||||
switch_category_menus.clear()
|
||||
|
||||
# keymaps
|
||||
for km, kmi in addon_keymaps:
|
||||
km.keymap_items.remove(kmi)
|
||||
addon_keymaps.clear()
|
||||
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
218
node_wrangler/utils/constants.py
Normal file
218
node_wrangler/utils/constants.py
Normal file
@ -0,0 +1,218 @@
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
from collections import namedtuple
|
||||
from nodeitems_utils import node_categories_iter
|
||||
|
||||
|
||||
#################
|
||||
# rl_outputs:
|
||||
# list of outputs of Input Render Layer
|
||||
# with attributes determining if pass is used,
|
||||
# and MultiLayer EXR outputs names and corresponding render engines
|
||||
#
|
||||
# rl_outputs entry = (render_pass, rl_output_name, exr_output_name, in_eevee, in_cycles)
|
||||
RL_entry = namedtuple('RL_Entry', ['render_pass', 'output_name', 'exr_output_name', 'in_eevee', 'in_cycles'])
|
||||
rl_outputs = (
|
||||
RL_entry('use_pass_ambient_occlusion', 'AO', 'AO', True, True),
|
||||
RL_entry('use_pass_combined', 'Image', 'Combined', True, True),
|
||||
RL_entry('use_pass_diffuse_color', 'Diffuse Color', 'DiffCol', False, True),
|
||||
RL_entry('use_pass_diffuse_direct', 'Diffuse Direct', 'DiffDir', False, True),
|
||||
RL_entry('use_pass_diffuse_indirect', 'Diffuse Indirect', 'DiffInd', False, True),
|
||||
RL_entry('use_pass_emit', 'Emit', 'Emit', False, True),
|
||||
RL_entry('use_pass_environment', 'Environment', 'Env', False, False),
|
||||
RL_entry('use_pass_glossy_color', 'Glossy Color', 'GlossCol', False, True),
|
||||
RL_entry('use_pass_glossy_direct', 'Glossy Direct', 'GlossDir', False, True),
|
||||
RL_entry('use_pass_glossy_indirect', 'Glossy Indirect', 'GlossInd', False, True),
|
||||
RL_entry('use_pass_indirect', 'Indirect', 'Indirect', False, False),
|
||||
RL_entry('use_pass_material_index', 'IndexMA', 'IndexMA', False, True),
|
||||
RL_entry('use_pass_mist', 'Mist', 'Mist', True, True),
|
||||
RL_entry('use_pass_normal', 'Normal', 'Normal', True, True),
|
||||
RL_entry('use_pass_object_index', 'IndexOB', 'IndexOB', False, True),
|
||||
RL_entry('use_pass_shadow', 'Shadow', 'Shadow', False, True),
|
||||
RL_entry('use_pass_subsurface_color', 'Subsurface Color', 'SubsurfaceCol', True, True),
|
||||
RL_entry('use_pass_subsurface_direct', 'Subsurface Direct', 'SubsurfaceDir', True, True),
|
||||
RL_entry('use_pass_subsurface_indirect', 'Subsurface Indirect', 'SubsurfaceInd', False, True),
|
||||
RL_entry('use_pass_transmission_color', 'Transmission Color', 'TransCol', False, True),
|
||||
RL_entry('use_pass_transmission_direct', 'Transmission Direct', 'TransDir', False, True),
|
||||
RL_entry('use_pass_transmission_indirect', 'Transmission Indirect', 'TransInd', False, True),
|
||||
RL_entry('use_pass_uv', 'UV', 'UV', True, True),
|
||||
RL_entry('use_pass_vector', 'Speed', 'Vector', False, True),
|
||||
RL_entry('use_pass_z', 'Z', 'Depth', True, True),
|
||||
)
|
||||
|
||||
# list of blend types of "Mix" nodes in a form that can be used as 'items' for EnumProperty.
|
||||
# used list, not tuple for easy merging with other lists.
|
||||
blend_types = [
|
||||
('MIX', 'Mix', 'Mix Mode'),
|
||||
('ADD', 'Add', 'Add Mode'),
|
||||
('MULTIPLY', 'Multiply', 'Multiply Mode'),
|
||||
('SUBTRACT', 'Subtract', 'Subtract Mode'),
|
||||
('SCREEN', 'Screen', 'Screen Mode'),
|
||||
('DIVIDE', 'Divide', 'Divide Mode'),
|
||||
('DIFFERENCE', 'Difference', 'Difference Mode'),
|
||||
('DARKEN', 'Darken', 'Darken Mode'),
|
||||
('LIGHTEN', 'Lighten', 'Lighten Mode'),
|
||||
('OVERLAY', 'Overlay', 'Overlay Mode'),
|
||||
('DODGE', 'Dodge', 'Dodge Mode'),
|
||||
('BURN', 'Burn', 'Burn Mode'),
|
||||
('HUE', 'Hue', 'Hue Mode'),
|
||||
('SATURATION', 'Saturation', 'Saturation Mode'),
|
||||
('VALUE', 'Value', 'Value Mode'),
|
||||
('COLOR', 'Color', 'Color Mode'),
|
||||
('SOFT_LIGHT', 'Soft Light', 'Soft Light Mode'),
|
||||
('LINEAR_LIGHT', 'Linear Light', 'Linear Light Mode'),
|
||||
]
|
||||
|
||||
# list of operations of "Math" nodes in a form that can be used as 'items' for EnumProperty.
|
||||
# used list, not tuple for easy merging with other lists.
|
||||
operations = [
|
||||
('ADD', 'Add', 'Add Mode'),
|
||||
('SUBTRACT', 'Subtract', 'Subtract Mode'),
|
||||
('MULTIPLY', 'Multiply', 'Multiply Mode'),
|
||||
('DIVIDE', 'Divide', 'Divide Mode'),
|
||||
('MULTIPLY_ADD', 'Multiply Add', 'Multiply Add Mode'),
|
||||
('SINE', 'Sine', 'Sine Mode'),
|
||||
('COSINE', 'Cosine', 'Cosine Mode'),
|
||||
('TANGENT', 'Tangent', 'Tangent Mode'),
|
||||
('ARCSINE', 'Arcsine', 'Arcsine Mode'),
|
||||
('ARCCOSINE', 'Arccosine', 'Arccosine Mode'),
|
||||
('ARCTANGENT', 'Arctangent', 'Arctangent Mode'),
|
||||
('ARCTAN2', 'Arctan2', 'Arctan2 Mode'),
|
||||
('SINH', 'Hyperbolic Sine', 'Hyperbolic Sine Mode'),
|
||||
('COSH', 'Hyperbolic Cosine', 'Hyperbolic Cosine Mode'),
|
||||
('TANH', 'Hyperbolic Tangent', 'Hyperbolic Tangent Mode'),
|
||||
('POWER', 'Power', 'Power Mode'),
|
||||
('LOGARITHM', 'Logarithm', 'Logarithm Mode'),
|
||||
('SQRT', 'Square Root', 'Square Root Mode'),
|
||||
('INVERSE_SQRT', 'Inverse Square Root', 'Inverse Square Root Mode'),
|
||||
('EXPONENT', 'Exponent', 'Exponent Mode'),
|
||||
('MINIMUM', 'Minimum', 'Minimum Mode'),
|
||||
('MAXIMUM', 'Maximum', 'Maximum Mode'),
|
||||
('LESS_THAN', 'Less Than', 'Less Than Mode'),
|
||||
('GREATER_THAN', 'Greater Than', 'Greater Than Mode'),
|
||||
('SIGN', 'Sign', 'Sign Mode'),
|
||||
('COMPARE', 'Compare', 'Compare Mode'),
|
||||
('SMOOTH_MIN', 'Smooth Minimum', 'Smooth Minimum Mode'),
|
||||
('SMOOTH_MAX', 'Smooth Maximum', 'Smooth Maximum Mode'),
|
||||
('FRACT', 'Fraction', 'Fraction Mode'),
|
||||
('MODULO', 'Modulo', 'Modulo Mode'),
|
||||
('SNAP', 'Snap', 'Snap Mode'),
|
||||
('WRAP', 'Wrap', 'Wrap Mode'),
|
||||
('PINGPONG', 'Pingpong', 'Pingpong Mode'),
|
||||
('ABSOLUTE', 'Absolute', 'Absolute Mode'),
|
||||
('ROUND', 'Round', 'Round Mode'),
|
||||
('FLOOR', 'Floor', 'Floor Mode'),
|
||||
('CEIL', 'Ceil', 'Ceil Mode'),
|
||||
('TRUNCATE', 'Truncate', 'Truncate Mode'),
|
||||
('RADIANS', 'To Radians', 'To Radians Mode'),
|
||||
('DEGREES', 'To Degrees', 'To Degrees Mode'),
|
||||
]
|
||||
|
||||
# Operations used by the geometry boolean node and join geometry node
|
||||
geo_combine_operations = [
|
||||
('JOIN', 'Join Geometry', 'Join Geometry Mode'),
|
||||
('INTERSECT', 'Intersect', 'Intersect Mode'),
|
||||
('UNION', 'Union', 'Union Mode'),
|
||||
('DIFFERENCE', 'Difference', 'Difference Mode'),
|
||||
]
|
||||
|
||||
# in NWBatchChangeNodes additional types/operations. Can be used as 'items' for EnumProperty.
|
||||
# used list, not tuple for easy merging with other lists.
|
||||
navs = [
|
||||
('CURRENT', 'Current', 'Leave at current state'),
|
||||
('NEXT', 'Next', 'Next blend type/operation'),
|
||||
('PREV', 'Prev', 'Previous blend type/operation'),
|
||||
]
|
||||
|
||||
draw_color_sets = {
|
||||
"red_white": (
|
||||
(1.0, 1.0, 1.0, 0.7),
|
||||
(1.0, 0.0, 0.0, 0.7),
|
||||
(0.8, 0.2, 0.2, 1.0)
|
||||
),
|
||||
"green": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.38, 0.77, 0.38, 1.0),
|
||||
(0.38, 0.77, 0.38, 1.0)
|
||||
),
|
||||
"yellow": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.77, 0.77, 0.16, 1.0),
|
||||
(0.77, 0.77, 0.16, 1.0)
|
||||
),
|
||||
"purple": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.38, 0.38, 0.77, 1.0),
|
||||
(0.38, 0.38, 0.77, 1.0)
|
||||
),
|
||||
"grey": (
|
||||
(0.0, 0.0, 0.0, 1.0),
|
||||
(0.63, 0.63, 0.63, 1.0),
|
||||
(0.63, 0.63, 0.63, 1.0)
|
||||
),
|
||||
"black": (
|
||||
(1.0, 1.0, 1.0, 0.7),
|
||||
(0.0, 0.0, 0.0, 0.7),
|
||||
(0.2, 0.2, 0.2, 1.0)
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
def get_nodes_from_category(category_name, context):
|
||||
for category in node_categories_iter(context):
|
||||
if category.name == category_name:
|
||||
return sorted(category.items(context), key=lambda node: node.label)
|
||||
|
||||
|
||||
def nice_hotkey_name(punc):
|
||||
# convert the ugly string name into the actual character
|
||||
nice_name = {
|
||||
'LEFTMOUSE': "LMB",
|
||||
'MIDDLEMOUSE': "MMB",
|
||||
'RIGHTMOUSE': "RMB",
|
||||
'WHEELUPMOUSE': "Wheel Up",
|
||||
'WHEELDOWNMOUSE': "Wheel Down",
|
||||
'WHEELINMOUSE': "Wheel In",
|
||||
'WHEELOUTMOUSE': "Wheel Out",
|
||||
'ZERO': "0",
|
||||
'ONE': "1",
|
||||
'TWO': "2",
|
||||
'THREE': "3",
|
||||
'FOUR': "4",
|
||||
'FIVE': "5",
|
||||
'SIX': "6",
|
||||
'SEVEN': "7",
|
||||
'EIGHT': "8",
|
||||
'NINE': "9",
|
||||
'OSKEY': "Super",
|
||||
'RET': "Enter",
|
||||
'LINE_FEED': "Enter",
|
||||
'SEMI_COLON': ";",
|
||||
'PERIOD': ".",
|
||||
'COMMA': ",",
|
||||
'QUOTE': '"',
|
||||
'MINUS': "-",
|
||||
'SLASH': "/",
|
||||
'BACK_SLASH': "\\",
|
||||
'EQUAL': "=",
|
||||
'NUMPAD_1': "Numpad 1",
|
||||
'NUMPAD_2': "Numpad 2",
|
||||
'NUMPAD_3': "Numpad 3",
|
||||
'NUMPAD_4': "Numpad 4",
|
||||
'NUMPAD_5': "Numpad 5",
|
||||
'NUMPAD_6': "Numpad 6",
|
||||
'NUMPAD_7': "Numpad 7",
|
||||
'NUMPAD_8': "Numpad 8",
|
||||
'NUMPAD_9': "Numpad 9",
|
||||
'NUMPAD_0': "Numpad 0",
|
||||
'NUMPAD_PERIOD': "Numpad .",
|
||||
'NUMPAD_SLASH': "Numpad /",
|
||||
'NUMPAD_ASTERIX': "Numpad *",
|
||||
'NUMPAD_MINUS': "Numpad -",
|
||||
'NUMPAD_ENTER': "Numpad Enter",
|
||||
'NUMPAD_PLUS': "Numpad +",
|
||||
}
|
||||
try:
|
||||
return nice_name[punc]
|
||||
except KeyError:
|
||||
return punc.replace("_", " ").title()
|
217
node_wrangler/utils/draw.py
Normal file
217
node_wrangler/utils/draw.py
Normal file
@ -0,0 +1,217 @@
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
from math import cos, sin, pi
|
||||
|
||||
from .nodes import get_nodes_links, prefs_line_width, abs_node_location, dpi_fac
|
||||
|
||||
|
||||
def draw_line(x1, y1, x2, y2, size, colour=(1.0, 1.0, 1.0, 0.7)):
|
||||
shader = gpu.shader.from_builtin('POLYLINE_SMOOTH_COLOR')
|
||||
shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:])
|
||||
shader.uniform_float("lineWidth", size * prefs_line_width())
|
||||
|
||||
vertices = ((x1, y1), (x2, y2))
|
||||
vertex_colors = ((colour[0] + (1.0 - colour[0]) / 4,
|
||||
colour[1] + (1.0 - colour[1]) / 4,
|
||||
colour[2] + (1.0 - colour[2]) / 4,
|
||||
colour[3] + (1.0 - colour[3]) / 4),
|
||||
colour)
|
||||
|
||||
batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": vertices, "color": vertex_colors})
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
def draw_circle_2d_filled(mx, my, radius, colour=(1.0, 1.0, 1.0, 0.7)):
|
||||
radius = radius * prefs_line_width()
|
||||
sides = 12
|
||||
vertices = [(radius * cos(i * 2 * pi / sides) + mx,
|
||||
radius * sin(i * 2 * pi / sides) + my)
|
||||
for i in range(sides + 1)]
|
||||
|
||||
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
|
||||
shader.uniform_float("color", colour)
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
def draw_rounded_node_border(node, radius=8, colour=(1.0, 1.0, 1.0, 0.7)):
|
||||
area_width = bpy.context.area.width
|
||||
sides = 16
|
||||
radius *= prefs_line_width()
|
||||
|
||||
nlocx, nlocy = abs_node_location(node)
|
||||
|
||||
nlocx = (nlocx + 1) * dpi_fac()
|
||||
nlocy = (nlocy + 1) * dpi_fac()
|
||||
ndimx = node.dimensions.x
|
||||
ndimy = node.dimensions.y
|
||||
|
||||
if node.hide:
|
||||
nlocx += -1
|
||||
nlocy += 5
|
||||
if node.type == 'REROUTE':
|
||||
# nlocx += 1
|
||||
nlocy -= 1
|
||||
ndimx = 0
|
||||
ndimy = 0
|
||||
radius += 6
|
||||
|
||||
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
|
||||
shader.uniform_float("color", colour)
|
||||
|
||||
# Top left corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx, nlocy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (4 <= i <= 8):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# Top right corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (0 <= i <= 4):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# Bottom left corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx, nlocy - ndimy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (8 <= i <= 12):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# Bottom right corner
|
||||
mx, my = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy - ndimy, clip=False)
|
||||
vertices = [(mx, my)]
|
||||
for i in range(sides + 1):
|
||||
if (12 <= i <= 16):
|
||||
if mx < area_width:
|
||||
cosine = radius * cos(i * 2 * pi / sides) + mx
|
||||
sine = radius * sin(i * 2 * pi / sides) + my
|
||||
vertices.append((cosine, sine))
|
||||
|
||||
batch = batch_for_shader(shader, 'TRI_FAN', {"pos": vertices})
|
||||
batch.draw(shader)
|
||||
|
||||
# prepare drawing all edges in one batch
|
||||
vertices = []
|
||||
indices = []
|
||||
id_last = 0
|
||||
|
||||
# Left edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx, nlocy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx, nlocy - ndimy, clip=False)
|
||||
if m1x < area_width and m2x < area_width:
|
||||
vertices.extend([(m2x - radius, m2y), (m2x, m2y),
|
||||
(m1x, m1y), (m1x - radius, m1y)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
id_last += 4
|
||||
|
||||
# Top edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx, nlocy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy, clip=False)
|
||||
m1x = min(m1x, area_width)
|
||||
m2x = min(m2x, area_width)
|
||||
vertices.extend([(m1x, m1y), (m2x, m1y),
|
||||
(m2x, m1y + radius), (m1x, m1y + radius)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
id_last += 4
|
||||
|
||||
# Right edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy - ndimy, clip=False)
|
||||
if m1x < area_width and m2x < area_width:
|
||||
vertices.extend([(m1x, m2y), (m1x + radius, m2y),
|
||||
(m1x + radius, m1y), (m1x, m1y)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
id_last += 4
|
||||
|
||||
# Bottom edge
|
||||
m1x, m1y = bpy.context.region.view2d.view_to_region(nlocx, nlocy - ndimy, clip=False)
|
||||
m2x, m2y = bpy.context.region.view2d.view_to_region(nlocx + ndimx, nlocy - ndimy, clip=False)
|
||||
m1x = min(m1x, area_width)
|
||||
m2x = min(m2x, area_width)
|
||||
vertices.extend([(m1x, m2y), (m2x, m2y),
|
||||
(m2x, m1y - radius), (m1x, m1y - radius)])
|
||||
indices.extend([(id_last, id_last + 1, id_last + 3),
|
||||
(id_last + 3, id_last + 1, id_last + 2)])
|
||||
|
||||
# now draw all edges in one batch
|
||||
if len(vertices) != 0:
|
||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
def draw_callback_nodeoutline(self, context, mode):
|
||||
if self.mouse_path:
|
||||
gpu.state.blend_set('ALPHA')
|
||||
|
||||
nodes, _links = get_nodes_links(context)
|
||||
|
||||
if mode == "LINK":
|
||||
col_outer = (1.0, 0.2, 0.2, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.3, 0.05, 0.05, 1.0)
|
||||
elif mode == "LINKMENU":
|
||||
col_outer = (0.4, 0.6, 1.0, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.08, 0.15, .3, 1.0)
|
||||
elif mode == "MIX":
|
||||
col_outer = (0.2, 1.0, 0.2, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.05, 0.3, 0.05, 1.0)
|
||||
|
||||
m1x = self.mouse_path[0][0]
|
||||
m1y = self.mouse_path[0][1]
|
||||
m2x = self.mouse_path[-1][0]
|
||||
m2y = self.mouse_path[-1][1]
|
||||
|
||||
n1 = nodes[context.scene.NWLazySource]
|
||||
n2 = nodes[context.scene.NWLazyTarget]
|
||||
|
||||
if n1 == n2:
|
||||
col_outer = (0.4, 0.4, 0.4, 0.4)
|
||||
col_inner = (0.0, 0.0, 0.0, 0.5)
|
||||
col_circle_inner = (0.2, 0.2, 0.2, 1.0)
|
||||
|
||||
draw_rounded_node_border(n1, radius=6, colour=col_outer) # outline
|
||||
draw_rounded_node_border(n1, radius=5, colour=col_inner) # inner
|
||||
draw_rounded_node_border(n2, radius=6, colour=col_outer) # outline
|
||||
draw_rounded_node_border(n2, radius=5, colour=col_inner) # inner
|
||||
|
||||
draw_line(m1x, m1y, m2x, m2y, 5, col_outer) # line outline
|
||||
draw_line(m1x, m1y, m2x, m2y, 2, col_inner) # line inner
|
||||
|
||||
# circle outline
|
||||
draw_circle_2d_filled(m1x, m1y, 7, col_outer)
|
||||
draw_circle_2d_filled(m2x, m2y, 7, col_outer)
|
||||
|
||||
# circle inner
|
||||
draw_circle_2d_filled(m1x, m1y, 5, col_circle_inner)
|
||||
draw_circle_2d_filled(m2x, m2y, 5, col_circle_inner)
|
||||
|
||||
gpu.state.blend_set('NONE')
|
256
node_wrangler/utils/nodes.py
Normal file
256
node_wrangler/utils/nodes.py
Normal file
@ -0,0 +1,256 @@
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import bpy
|
||||
from math import hypot
|
||||
|
||||
|
||||
def force_update(context):
|
||||
context.space_data.node_tree.update_tag()
|
||||
|
||||
|
||||
def dpi_fac():
|
||||
prefs = bpy.context.preferences.system
|
||||
return prefs.dpi / 72
|
||||
|
||||
|
||||
def prefs_line_width():
|
||||
prefs = bpy.context.preferences.system
|
||||
return prefs.pixel_size
|
||||
|
||||
|
||||
def node_mid_pt(node, axis):
|
||||
if axis == 'x':
|
||||
d = node.location.x + (node.dimensions.x / 2)
|
||||
elif axis == 'y':
|
||||
d = node.location.y - (node.dimensions.y / 2)
|
||||
else:
|
||||
d = 0
|
||||
return d
|
||||
|
||||
|
||||
def autolink(node1, node2, links):
|
||||
link_made = False
|
||||
available_inputs = [inp for inp in node2.inputs if inp.enabled]
|
||||
available_outputs = [outp for outp in node1.outputs if outp.enabled]
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
if not inp.is_linked and inp.name == outp.name:
|
||||
link_made = True
|
||||
links.new(outp, inp)
|
||||
return True
|
||||
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
if not inp.is_linked and inp.type == outp.type:
|
||||
link_made = True
|
||||
links.new(outp, inp)
|
||||
return True
|
||||
|
||||
# force some connection even if the type doesn't match
|
||||
if available_outputs:
|
||||
for inp in available_inputs:
|
||||
if not inp.is_linked:
|
||||
link_made = True
|
||||
links.new(available_outputs[0], inp)
|
||||
return True
|
||||
|
||||
# even if no sockets are open, force one of matching type
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
if inp.type == outp.type:
|
||||
link_made = True
|
||||
links.new(outp, inp)
|
||||
return True
|
||||
|
||||
# do something!
|
||||
for outp in available_outputs:
|
||||
for inp in available_inputs:
|
||||
link_made = True
|
||||
links.new(outp, inp)
|
||||
return True
|
||||
|
||||
print("Could not make a link from " + node1.name + " to " + node2.name)
|
||||
return link_made
|
||||
|
||||
|
||||
def abs_node_location(node):
|
||||
abs_location = node.location
|
||||
if node.parent is None:
|
||||
return abs_location
|
||||
return abs_location + abs_node_location(node.parent)
|
||||
|
||||
|
||||
def node_at_pos(nodes, context, event):
|
||||
nodes_under_mouse = []
|
||||
target_node = None
|
||||
|
||||
store_mouse_cursor(context, event)
|
||||
x, y = context.space_data.cursor_location
|
||||
|
||||
# Make a list of each corner (and middle of border) for each node.
|
||||
# Will be sorted to find nearest point and thus nearest node
|
||||
node_points_with_dist = []
|
||||
for node in nodes:
|
||||
skipnode = False
|
||||
if node.type != 'FRAME': # no point trying to link to a frame node
|
||||
dimx = node.dimensions.x / dpi_fac()
|
||||
dimy = node.dimensions.y / dpi_fac()
|
||||
locx, locy = abs_node_location(node)
|
||||
|
||||
if not skipnode:
|
||||
node_points_with_dist.append([node, hypot(x - locx, y - locy)]) # Top Left
|
||||
node_points_with_dist.append([node, hypot(x - (locx + dimx), y - locy)]) # Top Right
|
||||
node_points_with_dist.append([node, hypot(x - locx, y - (locy - dimy))]) # Bottom Left
|
||||
node_points_with_dist.append([node, hypot(x - (locx + dimx), y - (locy - dimy))]) # Bottom Right
|
||||
|
||||
node_points_with_dist.append([node, hypot(x - (locx + (dimx / 2)), y - locy)]) # Mid Top
|
||||
node_points_with_dist.append([node, hypot(x - (locx + (dimx / 2)), y - (locy - dimy))]) # Mid Bottom
|
||||
node_points_with_dist.append([node, hypot(x - locx, y - (locy - (dimy / 2)))]) # Mid Left
|
||||
node_points_with_dist.append([node, hypot(x - (locx + dimx), y - (locy - (dimy / 2)))]) # Mid Right
|
||||
|
||||
nearest_node = sorted(node_points_with_dist, key=lambda k: k[1])[0][0]
|
||||
|
||||
for node in nodes:
|
||||
if node.type != 'FRAME' and skipnode == False:
|
||||
locx, locy = abs_node_location(node)
|
||||
dimx = node.dimensions.x / dpi_fac()
|
||||
dimy = node.dimensions.y / dpi_fac()
|
||||
if (locx <= x <= locx + dimx) and \
|
||||
(locy - dimy <= y <= locy):
|
||||
nodes_under_mouse.append(node)
|
||||
|
||||
if len(nodes_under_mouse) == 1:
|
||||
if nodes_under_mouse[0] != nearest_node:
|
||||
target_node = nodes_under_mouse[0] # use the node under the mouse if there is one and only one
|
||||
else:
|
||||
target_node = nearest_node # else use the nearest node
|
||||
else:
|
||||
target_node = nearest_node
|
||||
return target_node
|
||||
|
||||
|
||||
def store_mouse_cursor(context, event):
|
||||
space = context.space_data
|
||||
v2d = context.region.view2d
|
||||
tree = space.edit_tree
|
||||
|
||||
# convert mouse position to the View2D for later node placement
|
||||
if context.region.type == 'WINDOW':
|
||||
space.cursor_location_from_region(event.mouse_region_x, event.mouse_region_y)
|
||||
else:
|
||||
space.cursor_location = tree.view_center
|
||||
|
||||
|
||||
def get_active_tree(context):
|
||||
tree = context.space_data.node_tree
|
||||
path = []
|
||||
# Get nodes from currently edited tree.
|
||||
# If user is editing a group, space_data.node_tree is still the base level (outside group).
|
||||
# context.active_node is in the group though, so if space_data.node_tree.nodes.active is not
|
||||
# the same as context.active_node, the user is in a group.
|
||||
# Check recursively until we find the real active node_tree:
|
||||
if tree.nodes.active:
|
||||
while tree.nodes.active != context.active_node:
|
||||
tree = tree.nodes.active.node_tree
|
||||
path.append(tree)
|
||||
return tree, path
|
||||
|
||||
|
||||
def get_nodes_links(context):
|
||||
tree, path = get_active_tree(context)
|
||||
return tree.nodes, tree.links
|
||||
|
||||
|
||||
viewer_socket_name = "tmp_viewer"
|
||||
|
||||
|
||||
def is_viewer_socket(socket):
|
||||
# checks if a internal socket is a valid viewer socket
|
||||
return socket.name == viewer_socket_name and socket.NWViewerSocket
|
||||
|
||||
|
||||
def get_internal_socket(socket):
|
||||
# get the internal socket from a socket inside or outside the group
|
||||
node = socket.node
|
||||
if node.type == 'GROUP_OUTPUT':
|
||||
source_iterator = node.inputs
|
||||
iterator = node.id_data.outputs
|
||||
elif node.type == 'GROUP_INPUT':
|
||||
source_iterator = node.outputs
|
||||
iterator = node.id_data.inputs
|
||||
elif hasattr(node, "node_tree"):
|
||||
if socket.is_output:
|
||||
source_iterator = node.outputs
|
||||
iterator = node.node_tree.outputs
|
||||
else:
|
||||
source_iterator = node.inputs
|
||||
iterator = node.node_tree.inputs
|
||||
else:
|
||||
return None
|
||||
|
||||
for i, s in enumerate(source_iterator):
|
||||
if s == socket:
|
||||
break
|
||||
return iterator[i]
|
||||
|
||||
|
||||
def is_viewer_link(link, output_node):
|
||||
if link.to_node == output_node and link.to_socket == output_node.inputs[0]:
|
||||
return True
|
||||
if link.to_node.type == 'GROUP_OUTPUT':
|
||||
socket = get_internal_socket(link.to_socket)
|
||||
if is_viewer_socket(socket):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def get_group_output_node(tree):
|
||||
for node in tree.nodes:
|
||||
if node.type == 'GROUP_OUTPUT' and node.is_active_output:
|
||||
return node
|
||||
|
||||
|
||||
def get_output_location(tree):
|
||||
# get right-most location
|
||||
sorted_by_xloc = (sorted(tree.nodes, key=lambda x: x.location.x))
|
||||
max_xloc_node = sorted_by_xloc[-1]
|
||||
|
||||
# get average y location
|
||||
sum_yloc = 0
|
||||
for node in tree.nodes:
|
||||
sum_yloc += node.location.y
|
||||
|
||||
loc_x = max_xloc_node.location.x + max_xloc_node.dimensions.x + 80
|
||||
loc_y = sum_yloc / len(tree.nodes)
|
||||
return loc_x, loc_y
|
||||
|
||||
|
||||
def nw_check(context):
|
||||
space = context.space_data
|
||||
valid_trees = ["ShaderNodeTree", "CompositorNodeTree", "TextureNodeTree", "GeometryNodeTree"]
|
||||
|
||||
if (space.type == 'NODE_EDITOR'
|
||||
and space.node_tree is not None
|
||||
and space.node_tree.library is None
|
||||
and space.tree_type in valid_trees):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def get_first_enabled_output(node):
|
||||
for output in node.outputs:
|
||||
if output.enabled:
|
||||
return output
|
||||
else:
|
||||
return node.outputs[0]
|
||||
|
||||
|
||||
def is_visible_socket(socket):
|
||||
return not socket.hide and socket.enabled and socket.type != 'CUSTOM'
|
||||
|
||||
|
||||
class NWBase:
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return nw_check(context)
|
@ -10,9 +10,9 @@ from dataclasses import dataclass
|
||||
# XXX Not really nice, but that hack is needed to allow execution of that test
|
||||
# from both automated CTest and by directly running the file manually.
|
||||
if __name__ == "__main__":
|
||||
from util import match_files_to_socket_names
|
||||
from paths import match_files_to_socket_names
|
||||
else:
|
||||
from .util import match_files_to_socket_names
|
||||
from .paths import match_files_to_socket_names
|
||||
|
||||
|
||||
# From NWPrincipledPreferences 2023-01-06
|
@ -606,7 +606,7 @@ def main(context):
|
||||
ob.scale = oldScale
|
||||
ob.select_set(False)
|
||||
armature_object.select_set(True)
|
||||
scn.objects.active = armature_object
|
||||
context.view_layer.objects.active = armature_object
|
||||
|
||||
armature_object.location = oldLocation
|
||||
armature_object.rotation_euler = oldRotation
|
||||
|
Loading…
Reference in New Issue
Block a user