Speed up FBX export of polygon indices and edges with numpy #104451
@ -897,19 +897,60 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
|
|||||||
# We do loose edges as two-vertices faces, if enabled...
|
# We do loose edges as two-vertices faces, if enabled...
|
||||||
#
|
#
|
||||||
# Note we have to process Edges in the same time, as they are based on poly's loops...
|
# Note we have to process Edges in the same time, as they are based on poly's loops...
|
||||||
|
|
||||||
|
# Total number of loops, including any extra added for loose edges.
|
||||||
loop_nbr = len(me.loops)
|
loop_nbr = len(me.loops)
|
||||||
t_pvi = array.array(data_types.ARRAY_INT32, (0,)) * loop_nbr
|
|
||||||
t_ls = [None] * len(me.polygons)
|
|
||||||
|
|
||||||
me.loops.foreach_get("vertex_index", t_pvi)
|
# dtypes matching the C data. Matching the C datatype avoids iteration and casting of every element in foreach_get's
|
||||||
|
# C code.
|
||||||
|
bl_vertex_index_dtype = bl_edge_index_dtype = bl_loop_index_dtype = np.uintc
|
||||||
|
|
||||||
|
# Start vertex indices of loops. May contain elements for loops added for the export of loose edges.
|
||||||
|
t_lvi = np.empty(len(me.loops), dtype=bl_vertex_index_dtype)
|
||||||
|
|
||||||
|
# Loop start indices of polygons. May contain elements for the polygons added for the export of loose edges.
|
||||||
|
t_ls = np.empty(len(me.polygons), dtype=bl_loop_index_dtype)
|
||||||
|
|
||||||
|
# Vertex indices of edges (unsorted, unlike Mesh.edge_keys), flattened into an array twice the length of the number
|
||||||
|
# of edges.
|
||||||
|
t_ev = np.empty(len(me.edges) * 2, dtype=bl_vertex_index_dtype)
|
||||||
|
# Each edge has two vertex indices, so it's useful to view the array as 2d where each element on the first axis is a
|
||||||
|
# pair of vertex indices
|
||||||
|
t_ev_pair_view = t_ev.view()
|
||||||
|
t_ev_pair_view.shape = (-1, 2)
|
||||||
|
|
||||||
|
# Edge indices of loops. May contain elements for loops added for the export of loose edges.
|
||||||
|
t_lei = np.empty(len(me.loops), dtype=bl_edge_index_dtype)
|
||||||
|
|
||||||
|
me.loops.foreach_get("vertex_index", t_lvi)
|
||||||
me.polygons.foreach_get("loop_start", t_ls)
|
me.polygons.foreach_get("loop_start", t_ls)
|
||||||
|
me.edges.foreach_get("vertices", t_ev)
|
||||||
|
me.loops.foreach_get("edge_index", t_lei)
|
||||||
|
|
||||||
# Add "fake" faces for loose edges.
|
# Add "fake" faces for loose edges. Each "fake" face consists of two loops creating a new 2-sided polygon.
|
||||||
if scene_data.settings.use_mesh_edges:
|
if scene_data.settings.use_mesh_edges:
|
||||||
t_le = tuple(e.vertices for e in me.edges if e.is_loose)
|
bl_edge_is_loose_dtype = bool
|
||||||
t_pvi.extend(chain(*t_le))
|
# Get the mask of edges that are loose
|
||||||
t_ls.extend(range(loop_nbr, loop_nbr + len(t_le) * 2, 2))
|
loose_mask = np.empty(len(me.edges), dtype=bl_edge_is_loose_dtype)
|
||||||
|
me.edges.foreach_get('is_loose', loose_mask)
|
||||||
|
|
||||||
|
indices_of_loose_edges = np.flatnonzero(loose_mask)
|
||||||
|
# Since we add two loops per loose edge, repeat the indices so that there's one for each new loop
|
||||||
|
new_loop_edge_indices = np.repeat(indices_of_loose_edges, 2)
|
||||||
|
|
||||||
|
# Get the loose edge vertex index pairs
|
||||||
|
t_le = t_ev_pair_view[loose_mask]
|
||||||
|
|
||||||
|
# append will automatically flatten the pairs in t_le
|
||||||
|
t_lvi = np.append(t_lvi, t_le)
|
||||||
|
t_lei = np.append(t_lei, new_loop_edge_indices)
|
||||||
|
# Two loops are added per loose edge
|
||||||
|
loop_nbr += 2 * len(t_le)
|
||||||
|
t_ls = np.append(t_ls, np.arange(len(me.loops), loop_nbr, 2, dtype=t_ls.dtype))
|
||||||
del t_le
|
del t_le
|
||||||
|
del loose_mask
|
||||||
|
del indices_of_loose_edges
|
||||||
|
del new_loop_edge_indices
|
||||||
|
|
||||||
# Edges...
|
# Edges...
|
||||||
# Note: Edges are represented as a loop here: each edge uses a single index, which refers to the polygon array.
|
# Note: Edges are represented as a loop here: each edge uses a single index, which refers to the polygon array.
|
||||||
@ -919,83 +960,136 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
|
|||||||
# for loose edges).
|
# for loose edges).
|
||||||
# We also have to store a mapping from real edges to their indices in this array, for edge-mapped data
|
# We also have to store a mapping from real edges to their indices in this array, for edge-mapped data
|
||||||
# (like e.g. crease).
|
# (like e.g. crease).
|
||||||
t_eli = array.array(data_types.ARRAY_INT32)
|
eli_fbx_dtype = np.int32
|
||||||
edges_map = {}
|
|
||||||
edges_nbr = 0
|
|
||||||
if t_ls and t_pvi:
|
|
||||||
# t_ls is loop start indices of polygons, but we want to use it to indicate the end loop of each polygon.
|
|
||||||
# The loop end index of a polygon is the loop start index of the next polygon minus one, so the first element of
|
|
||||||
# t_ls will be ignored, and we need to add an extra element at the end to signify the end of the last polygon.
|
|
||||||
# If we were to add another polygon to the mesh, its loop start index would be the next loop index.
|
|
||||||
t_ls = set(t_ls[1:])
|
|
||||||
t_ls.add(loop_nbr)
|
|
||||||
todo_edges = [None] * len(me.edges) * 2
|
|
||||||
# Sigh, cannot access edge.key through foreach_get... :/
|
|
||||||
me.edges.foreach_get("vertices", todo_edges)
|
|
||||||
todo_edges = set((v1, v2) if v1 < v2 else (v2, v1) for v1, v2 in zip(*(iter(todo_edges),) * 2))
|
|
||||||
|
|
||||||
li = 0
|
# Edge index of each unique edge-key, used to map per-edge data to unique edge-keys (t_pvi).
|
||||||
vi = vi_start = t_pvi[0]
|
t_pvi_edge_indices = np.empty(0, dtype=t_lei.dtype)
|
||||||
for li_next, vi_next in enumerate(t_pvi[1:] + t_pvi[:1], start=1):
|
|
||||||
if li_next in t_ls: # End of a poly's loop.
|
|
||||||
vi2 = vi_start
|
|
||||||
vi_start = vi_next
|
|
||||||
else:
|
|
||||||
vi2 = vi_next
|
|
||||||
|
|
||||||
e_key = (vi, vi2) if vi < vi2 else (vi2, vi)
|
pvi_fbx_dtype = np.int32
|
||||||
if e_key in todo_edges:
|
if t_ls.size and t_lvi.size:
|
||||||
t_eli.append(li)
|
# Get unsorted edge keys by indexing the edge->vertex-indices array by the loop->edge-index array.
|
||||||
todo_edges.remove(e_key)
|
t_pvi_edge_keys = t_ev_pair_view[t_lei]
|
||||||
edges_map[e_key] = edges_nbr
|
|
||||||
edges_nbr += 1
|
|
||||||
|
|
||||||
vi = vi_next
|
# Sort each [edge_start_n, edge_end_n] pair to get edge keys. Heapsort seems to be the fastest for this specific
|
||||||
li = li_next
|
# use case.
|
||||||
# End of edges!
|
t_pvi_edge_keys.sort(axis=1, kind='heapsort')
|
||||||
|
|
||||||
|
# Note that finding unique edge keys means that if there are multiple edges that share the same vertices (which
|
||||||
|
# shouldn't normally happen), only the first edge found in loops will be exported along with its per-edge data.
|
||||||
|
# To export separate edges that share the same vertices, fast_first_axis_unique can be replaced with np.unique
|
||||||
|
# with t_lei as the first argument, finding unique edges rather than unique edge keys.
|
||||||
|
#
|
||||||
|
# Since we want the unique values in their original order, the only part we care about is the indices of the
|
||||||
|
# first occurrence of the unique elements in t_pvi_edge_keys, so we can use our fast uniqueness helper function.
|
||||||
|
t_eli = fast_first_axis_unique(t_pvi_edge_keys, return_unique=False, return_index=True)
|
||||||
|
|
||||||
|
# To get the indices of the elements in t_pvi_edge_keys that produce unique values, but in the original order of
|
||||||
|
# t_pvi_edge_keys, t_eli must be sorted.
|
||||||
|
# Due to loops and their edge keys tending to have a partial ordering within meshes, sorting with kind='stable'
|
||||||
|
# with radix sort tends to be faster than the default of kind='quicksort' with introsort.
|
||||||
|
t_eli.sort(kind='stable')
|
||||||
|
|
||||||
|
# Edge index of each element in unique t_pvi_edge_keys, used to map per-edge data such as sharp and creases.
|
||||||
|
t_pvi_edge_indices = t_lei[t_eli]
|
||||||
|
|
||||||
# We have to ^-1 last index of each loop.
|
# We have to ^-1 last index of each loop.
|
||||||
for ls in t_ls:
|
# Ensure t_pvi is the correct number of bits before inverting.
|
||||||
t_pvi[ls - 1] ^= -1
|
t_pvi = astype_view_signedness(t_lvi, pvi_fbx_dtype)
|
||||||
|
# The index of the end of each loop is one before the index of the start of the next loop.
|
||||||
|
t_pvi[t_ls[1:] - 1] ^= -1
|
||||||
|
# The index of the end of the last loop will be the very last index.
|
||||||
|
t_pvi[-1] ^= -1
|
||||||
|
del t_pvi_edge_keys
|
||||||
|
else:
|
||||||
|
# Should be empty, but make sure it's the correct type.
|
||||||
|
t_pvi = np.empty(0, dtype=pvi_fbx_dtype)
|
||||||
|
t_eli = np.empty(0, dtype=eli_fbx_dtype)
|
||||||
|
|
||||||
# And finally we can write data!
|
# And finally we can write data!
|
||||||
|
t_pvi = astype_view_signedness(t_pvi, pvi_fbx_dtype)
|
||||||
|
t_eli = astype_view_signedness(t_eli, eli_fbx_dtype)
|
||||||
elem_data_single_int32_array(geom, b"PolygonVertexIndex", t_pvi)
|
elem_data_single_int32_array(geom, b"PolygonVertexIndex", t_pvi)
|
||||||
elem_data_single_int32_array(geom, b"Edges", t_eli)
|
elem_data_single_int32_array(geom, b"Edges", t_eli)
|
||||||
|
del t_lvi
|
||||||
del t_pvi
|
del t_pvi
|
||||||
del t_ls
|
|
||||||
del t_eli
|
del t_eli
|
||||||
|
del t_ev
|
||||||
|
del t_ev_pair_view
|
||||||
|
|
||||||
# And now, layers!
|
# And now, layers!
|
||||||
|
|
||||||
# Smoothing.
|
# Smoothing.
|
||||||
if smooth_type in {'FACE', 'EDGE'}:
|
if smooth_type in {'FACE', 'EDGE'}:
|
||||||
t_ps = None
|
ps_fbx_dtype = np.int32
|
||||||
|
poly_use_smooth_dtype = bool
|
||||||
|
edge_use_sharp_dtype = bool
|
||||||
_map = b""
|
_map = b""
|
||||||
if smooth_type == 'FACE':
|
if smooth_type == 'FACE':
|
||||||
t_ps = array.array(data_types.ARRAY_INT32, (0,)) * len(me.polygons)
|
t_ps = np.empty(len(me.polygons), dtype=poly_use_smooth_dtype)
|
||||||
me.polygons.foreach_get("use_smooth", t_ps)
|
me.polygons.foreach_get("use_smooth", t_ps)
|
||||||
_map = b"ByPolygon"
|
_map = b"ByPolygon"
|
||||||
else: # EDGE
|
else: # EDGE
|
||||||
|
_map = b"ByEdge"
|
||||||
|
if t_pvi_edge_indices.size:
|
||||||
# Write Edge Smoothing.
|
# Write Edge Smoothing.
|
||||||
# Note edge is sharp also if it's used by more than two faces, or one of its faces is flat.
|
# Note edge is sharp also if it's used by more than two faces, or one of its faces is flat.
|
||||||
t_ps = array.array(data_types.ARRAY_INT32, (0,)) * edges_nbr
|
mesh_poly_nbr = len(me.polygons)
|
||||||
sharp_edges = set()
|
mesh_edge_nbr = len(me.edges)
|
||||||
temp_sharp_edges = {}
|
mesh_loop_nbr = len(me.loops)
|
||||||
for p in me.polygons:
|
# t_ls and t_lei may contain extra polygons or loops added for loose edges that are not present in the
|
||||||
if not p.use_smooth:
|
# mesh data, so create views that exclude the extra data added for loose edges.
|
||||||
sharp_edges.update(p.edge_keys)
|
mesh_t_ls_view = t_ls[:mesh_poly_nbr]
|
||||||
continue
|
mesh_t_lei_view = t_lei[:mesh_loop_nbr]
|
||||||
for k in p.edge_keys:
|
|
||||||
if temp_sharp_edges.setdefault(k, 0) > 1:
|
# - Get sharp edges from flat shaded faces
|
||||||
sharp_edges.add(k)
|
# Get the 'use_smooth' attribute of all polygons.
|
||||||
|
p_use_smooth_mask = np.empty(mesh_poly_nbr, dtype=poly_use_smooth_dtype)
|
||||||
|
me.polygons.foreach_get('use_smooth', p_use_smooth_mask)
|
||||||
|
# Invert to get all flat shaded polygons.
|
||||||
|
p_flat_mask = np.invert(p_use_smooth_mask, out=p_use_smooth_mask)
|
||||||
|
# Convert flat shaded polygons to flat shaded loops by repeating each element by the number of sides of
|
||||||
|
# that polygon.
|
||||||
|
# Polygon sides can be calculated from the element-wise difference of loop starts appended by the number
|
||||||
|
# of loops. Alternatively, polygon sides can be retrieved directly from the 'loop_total' attribute of
|
||||||
|
# polygons, but since we already have t_ls, it tends to be quicker to calculate from t_ls when above
|
||||||
|
# around 10_000 polygons.
|
||||||
|
polygon_sides = np.diff(mesh_t_ls_view, append=mesh_loop_nbr)
|
||||||
|
p_flat_loop_mask = np.repeat(p_flat_mask, polygon_sides)
|
||||||
|
# Convert flat shaded loops to flat shaded (sharp) edge indices.
|
||||||
|
# Note that if an edge is in multiple loops that are part of flat shaded faces, its edge index will end
|
||||||
|
# up in sharp_edge_indices_from_polygons multiple times.
|
||||||
|
sharp_edge_indices_from_polygons = mesh_t_lei_view[p_flat_loop_mask]
|
||||||
|
|
||||||
|
# - Get sharp edges from edges marked as sharp
|
||||||
|
e_use_sharp_mask = np.empty(mesh_edge_nbr, dtype=edge_use_sharp_dtype)
|
||||||
|
me.edges.foreach_get('use_edge_sharp', e_use_sharp_mask)
|
||||||
|
|
||||||
|
# - Get sharp edges from edges used by more than two loops (and therefore more than two faces)
|
||||||
|
e_more_than_two_faces_mask = np.bincount(mesh_t_lei_view, minlength=mesh_edge_nbr) > 2
|
||||||
|
|
||||||
|
# - Combine with edges that are sharp because they're in more than two faces
|
||||||
|
e_use_sharp_mask = np.logical_or(e_use_sharp_mask, e_more_than_two_faces_mask, out=e_use_sharp_mask)
|
||||||
|
|
||||||
|
# - Combine with edges that are sharp because a polygon they're in has flat shading
|
||||||
|
e_use_sharp_mask[sharp_edge_indices_from_polygons] = True
|
||||||
|
|
||||||
|
# - Convert sharp edges to sharp edge keys (t_pvi)
|
||||||
|
ek_use_sharp_mask = e_use_sharp_mask[t_pvi_edge_indices]
|
||||||
|
|
||||||
|
# - Sharp edges are indicated in FBX as zero (False), so invert
|
||||||
|
t_ps = np.invert(ek_use_sharp_mask, out=ek_use_sharp_mask)
|
||||||
|
del ek_use_sharp_mask
|
||||||
|
del e_use_sharp_mask
|
||||||
|
del sharp_edge_indices_from_polygons
|
||||||
|
del p_flat_loop_mask
|
||||||
|
del polygon_sides
|
||||||
|
del p_flat_mask
|
||||||
|
del p_use_smooth_mask
|
||||||
|
del mesh_t_lei_view
|
||||||
|
del mesh_t_ls_view
|
||||||
else:
|
else:
|
||||||
temp_sharp_edges[k] += 1
|
t_ps = np.empty(0, dtype=ps_fbx_dtype)
|
||||||
del temp_sharp_edges
|
t_ps = t_ps.astype(ps_fbx_dtype, copy=False)
|
||||||
for e in me.edges:
|
|
||||||
if e.key not in edges_map:
|
|
||||||
continue # Only loose edges, in theory!
|
|
||||||
t_ps[edges_map[e.key]] = not (e.use_edge_sharp or (e.key in sharp_edges))
|
|
||||||
_map = b"ByEdge"
|
|
||||||
lay_smooth = elem_data_single_int32(geom, b"LayerElementSmoothing", 0)
|
lay_smooth = elem_data_single_int32(geom, b"LayerElementSmoothing", 0)
|
||||||
elem_data_single_int32(lay_smooth, b"Version", FBX_GEOMETRY_SMOOTHING_VERSION)
|
elem_data_single_int32(lay_smooth, b"Version", FBX_GEOMETRY_SMOOTHING_VERSION)
|
||||||
elem_data_single_string(lay_smooth, b"Name", b"")
|
elem_data_single_string(lay_smooth, b"Name", b"")
|
||||||
@ -1003,16 +1097,29 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
|
|||||||
elem_data_single_string(lay_smooth, b"ReferenceInformationType", b"Direct")
|
elem_data_single_string(lay_smooth, b"ReferenceInformationType", b"Direct")
|
||||||
elem_data_single_int32_array(lay_smooth, b"Smoothing", t_ps) # Sight, int32 for bool...
|
elem_data_single_int32_array(lay_smooth, b"Smoothing", t_ps) # Sight, int32 for bool...
|
||||||
del t_ps
|
del t_ps
|
||||||
|
del t_ls
|
||||||
|
del t_lei
|
||||||
|
|
||||||
# Edge crease for subdivision
|
# Edge crease for subdivision
|
||||||
if write_crease:
|
if write_crease:
|
||||||
t_ec = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * edges_nbr
|
ec_fbx_dtype = np.float64
|
||||||
for e in me.edges:
|
if t_pvi_edge_indices.size:
|
||||||
if e.key not in edges_map:
|
ec_bl_dtype = np.single
|
||||||
continue # Only loose edges, in theory!
|
t_ec_raw = np.empty(len(me.edges), dtype=ec_bl_dtype)
|
||||||
|
me.edges.foreach_get('crease', t_ec_raw)
|
||||||
|
|
||||||
|
# Convert to t_pvi edge-keys.
|
||||||
|
t_ec_ek_raw = t_ec_raw[t_pvi_edge_indices]
|
||||||
|
|
||||||
# Blender squares those values before sending them to OpenSubdiv, when other software don't,
|
# Blender squares those values before sending them to OpenSubdiv, when other software don't,
|
||||||
# so we need to compensate that to get similar results through FBX...
|
# so we need to compensate that to get similar results through FBX...
|
||||||
t_ec[edges_map[e.key]] = e.crease * e.crease
|
# Use the precision of the fbx dtype for the calculation since it's usually higher precision.
|
||||||
|
t_ec_ek_raw = t_ec_ek_raw.astype(ec_fbx_dtype, copy=False)
|
||||||
|
t_ec = np.square(t_ec_ek_raw, out=t_ec_ek_raw)
|
||||||
|
del t_ec_ek_raw
|
||||||
|
del t_ec_raw
|
||||||
|
else:
|
||||||
|
t_ec = np.empty(0, dtype=ec_fbx_dtype)
|
||||||
|
|
||||||
lay_crease = elem_data_single_int32(geom, b"LayerElementEdgeCrease", 0)
|
lay_crease = elem_data_single_int32(geom, b"LayerElementEdgeCrease", 0)
|
||||||
elem_data_single_int32(lay_crease, b"Version", FBX_GEOMETRY_CREASE_VERSION)
|
elem_data_single_int32(lay_crease, b"Version", FBX_GEOMETRY_CREASE_VERSION)
|
||||||
@ -1023,7 +1130,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
|
|||||||
del t_ec
|
del t_ec
|
||||||
|
|
||||||
# And we are done with edges!
|
# And we are done with edges!
|
||||||
del edges_map
|
del t_pvi_edge_indices
|
||||||
|
|
||||||
# Loop normals.
|
# Loop normals.
|
||||||
tspacenumber = 0
|
tspacenumber = 0
|
||||||
|
Loading…
Reference in New Issue
Block a user