FBX Import: Speed up shape keys with numpy #104491
@ -461,8 +461,9 @@ def add_vgroup_to_objects(vg_indices, vg_weights, vg_name, objects):
|
||||
vg = obj.vertex_groups.get(vg_name)
|
||||
if vg is None:
|
||||
vg = obj.vertex_groups.new(name=vg_name)
|
||||
vg_add = vg.add
|
||||
for i, w in zip(vg_indices, vg_weights):
|
||||
vg.add((i,), w, 'REPLACE')
|
||||
vg_add((i,), w, 'REPLACE')
|
||||
|
||||
|
||||
def blen_read_object_transform_preprocess(fbx_props, fbx_obj, rot_alt_mat, use_prepost_rot):
|
||||
@ -1378,46 +1379,78 @@ def blen_read_geom(fbx_tmpl, fbx_obj, settings):
|
||||
return mesh
|
||||
|
||||
|
||||
def blen_read_shape(fbx_tmpl, fbx_sdata, fbx_bcdata, meshes, scene):
|
||||
elem_name_utf8 = elem_name_ensure_class(fbx_sdata, b'Geometry')
|
||||
indices = elem_prop_first(elem_find_first(fbx_sdata, b'Indexes'), default=())
|
||||
dvcos = tuple(co for co in zip(*[iter(elem_prop_first(elem_find_first(fbx_sdata, b'Vertices'), default=()))] * 3))
|
||||
# We completely ignore normals here!
|
||||
weight = elem_prop_first(elem_find_first(fbx_bcdata, b'DeformPercent'), default=100.0) / 100.0
|
||||
vgweights = tuple(vgw / 100.0 for vgw in elem_prop_first(elem_find_first(fbx_bcdata, b'FullWeights'), default=()))
|
||||
def blen_read_shapes(fbx_tmpl, fbx_data, objects, me, scene):
|
||||
if not fbx_data:
|
||||
# No shape key data. Nothing to do.
|
||||
return
|
||||
|
||||
# Special case, in case all weights are the same, FullWeight can have only one element - *sigh!*
|
||||
nbr_indices = len(indices)
|
||||
if len(vgweights) == 1 and nbr_indices > 1:
|
||||
vgweights = (vgweights[0],) * nbr_indices
|
||||
bl_vcos_dtype = np.single
|
||||
me_vcos = np.empty(len(me.vertices) * 3, dtype=bl_vcos_dtype)
|
||||
me.vertices.foreach_get("co", me_vcos)
|
||||
me_vcos_vector_view = me_vcos.reshape(-1, 3)
|
||||
|
||||
assert(len(vgweights) == nbr_indices == len(dvcos))
|
||||
create_vg = bool(set(vgweights) - {1.0})
|
||||
objects = list({node.bl_obj for node in objects})
|
||||
assert(objects)
|
||||
|
||||
keyblocks = []
|
||||
bc_uuid_to_keyblocks = {}
|
||||
for bc_uuid, fbx_sdata, fbx_bcdata in fbx_data:
|
||||
elem_name_utf8 = elem_name_ensure_class(fbx_sdata, b'Geometry')
|
||||
indices = elem_prop_first(elem_find_first(fbx_sdata, b'Indexes'))
|
||||
dvcos = elem_prop_first(elem_find_first(fbx_sdata, b'Vertices'))
|
||||
|
||||
for me, objects in meshes:
|
||||
vcos = tuple((idx, me.vertices[idx].co + Vector(dvco)) for idx, dvco in zip(indices, dvcos))
|
||||
objects = list({node.bl_obj for node in objects})
|
||||
assert(objects)
|
||||
indices = parray_as_ndarray(indices) if indices else np.empty(0, dtype=data_types.ARRAY_INT32)
|
||||
dvcos = parray_as_ndarray(dvcos) if dvcos else np.empty(0, dtype=data_types.ARRAY_FLOAT64)
|
||||
|
||||
# If there's not a whole number of vectors, trim off the remainder.
|
||||
# 3 components per vector.
|
||||
remainder = len(dvcos) % 3
|
||||
if remainder:
|
||||
dvcos = dvcos[:-remainder]
|
||||
dvcos = dvcos.reshape(-1, 3)
|
||||
|
||||
# We completely ignore normals here!
|
||||
weight = elem_prop_first(elem_find_first(fbx_bcdata, b'DeformPercent'), default=100.0) / 100.0
|
||||
|
||||
vgweights = elem_prop_first(elem_find_first(fbx_bcdata, b'FullWeights'))
|
||||
vgweights = parray_as_ndarray(vgweights) if vgweights else np.empty(0, dtype=data_types.ARRAY_FLOAT64)
|
||||
# Not doing the division in-place in-case it's possible for FBX shape keys to be used by more than one mesh.
|
||||
vgweights = vgweights / 100.0
|
||||
|
||||
create_vg = (vgweights != 1.0).any()
|
||||
|
||||
# Special case, in case all weights are the same, FullWeight can have only one element - *sigh!*
|
||||
nbr_indices = len(indices)
|
||||
if len(vgweights) == 1 and nbr_indices > 1:
|
||||
vgweights = np.full_like(indices, vgweights[0], dtype=vgweights.dtype)
|
||||
|
||||
assert(len(vgweights) == nbr_indices == len(dvcos))
|
||||
|
||||
# To add shape keys to the mesh, an Object using the mesh is needed.
|
||||
if me.shape_keys is None:
|
||||
objects[0].shape_key_add(name="Basis", from_mix=False)
|
||||
kb = objects[0].shape_key_add(name=elem_name_utf8, from_mix=False)
|
||||
me.shape_keys.use_relative = True # Should already be set as such.
|
||||
|
||||
for idx, co in vcos:
|
||||
kb.data[idx].co[:] = co
|
||||
# Only need to set the shape key co if there are any non-zero dvcos.
|
||||
if dvcos.any():
|
||||
shape_cos = me_vcos_vector_view.copy()
|
||||
shape_cos[indices] += dvcos
|
||||
kb.data.foreach_set("co", shape_cos.ravel())
|
||||
|
||||
kb.value = weight
|
||||
|
||||
# Add vgroup if necessary.
|
||||
if create_vg:
|
||||
vgoups = add_vgroup_to_objects(indices, vgweights, kb.name, objects)
|
||||
# VertexGroup.add only allows sequences of int indices, but iterating the indices array directly would
|
||||
# produce numpy scalars of types such as np.int32. The underlying memoryview of the indices array, however,
|
||||
# does produce standard Python ints when iterated, so pass indices.data to add_vgroup_to_objects instead of
|
||||
# indices.
|
||||
# memoryviews tend to be faster to iterate than numpy arrays anyway, so vgweights.data is passed too.
|
||||
add_vgroup_to_objects(indices.data, vgweights.data, kb.name, objects)
|
||||
kb.vertex_group = kb.name
|
||||
|
||||
keyblocks.append(kb)
|
||||
|
||||
return keyblocks
|
||||
bc_uuid_to_keyblocks.setdefault(bc_uuid, []).append(kb)
|
||||
return bc_uuid_to_keyblocks
|
||||
|
||||
|
||||
# --------
|
||||
@ -2868,6 +2901,7 @@ def load(operator, context, filepath="",
|
||||
def _():
|
||||
fbx_tmpl = fbx_template_get((b'Geometry', b'KFbxShape'))
|
||||
|
||||
mesh_to_shapes = {}
|
||||
for s_uuid, s_item in fbx_table_nodes.items():
|
||||
fbx_sdata, bl_sdata = s_item = fbx_table_nodes.get(s_uuid, (None, None))
|
||||
if fbx_sdata is None or fbx_sdata.id != b'Geometry' or fbx_sdata.props[2] != b'Shape':
|
||||
@ -2880,8 +2914,6 @@ def load(operator, context, filepath="",
|
||||
fbx_bcdata, _bl_bcdata = fbx_table_nodes.get(bc_uuid, (None, None))
|
||||
if fbx_bcdata is None or fbx_bcdata.id != b'Deformer' or fbx_bcdata.props[2] != b'BlendShapeChannel':
|
||||
continue
|
||||
meshes = []
|
||||
objects = []
|
||||
for bs_uuid, bs_ctype in fbx_connection_map.get(bc_uuid, ()):
|
||||
if bs_ctype.props[0] != b'OO':
|
||||
continue
|
||||
@ -2896,20 +2928,29 @@ def load(operator, context, filepath="",
|
||||
continue
|
||||
# Blenmeshes are assumed already created at that time!
|
||||
assert(isinstance(bl_mdata, bpy.types.Mesh))
|
||||
# And we have to find all objects using this mesh!
|
||||
objects = []
|
||||
for o_uuid, o_ctype in fbx_connection_map.get(m_uuid, ()):
|
||||
if o_ctype.props[0] != b'OO':
|
||||
continue
|
||||
node = fbx_helper_nodes[o_uuid]
|
||||
if node:
|
||||
objects.append(node)
|
||||
meshes.append((bl_mdata, objects))
|
||||
# Group shapes by mesh so that each mesh only needs to be processed once for all of its shape
|
||||
# keys.
|
||||
if bl_mdata not in mesh_to_shapes:
|
||||
# And we have to find all objects using this mesh!
|
||||
objects = []
|
||||
for o_uuid, o_ctype in fbx_connection_map.get(m_uuid, ()):
|
||||
if o_ctype.props[0] != b'OO':
|
||||
continue
|
||||
node = fbx_helper_nodes[o_uuid]
|
||||
if node:
|
||||
objects.append(node)
|
||||
shapes_list = []
|
||||
mesh_to_shapes[bl_mdata] = (objects, shapes_list)
|
||||
else:
|
||||
shapes_list = mesh_to_shapes[bl_mdata][1]
|
||||
shapes_list.append((bc_uuid, fbx_sdata, fbx_bcdata))
|
||||
# BlendShape deformers are only here to connect BlendShapeChannels to meshes, nothing else to do.
|
||||
|
||||
# Iterate through each mesh and create its shape keys
|
||||
for bl_mdata, (objects, shapes) in mesh_to_shapes.items():
|
||||
for bc_uuid, keyblocks in blen_read_shapes(fbx_tmpl, shapes, objects, bl_mdata, scene).items():
|
||||
# keyblocks is a list of tuples (mesh, keyblock) matching that shape/blendshapechannel, for animation.
|
||||
keyblocks = blen_read_shape(fbx_tmpl, fbx_sdata, fbx_bcdata, meshes, scene)
|
||||
blend_shape_channels[bc_uuid] = keyblocks
|
||||
blend_shape_channels.setdefault(bc_uuid, []).extend(keyblocks)
|
||||
_(); del _
|
||||
|
||||
if settings.use_subsurf:
|
||||
|
Loading…
Reference in New Issue
Block a user