io_scene_3ds: Update for Blender 3.x #104507
@ -791,7 +791,7 @@ def extract_triangles(mesh):
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img = None
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for i, face in enumerate(mesh.loop_triangles):
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f_v = face.vertices
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v1, v2, v3 = f_v[0], f_v[1], f_v[2]
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v1, v2, v3 = f_v
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uf = mesh.uv_layers.active.data if do_uv else None
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if do_uv:
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@ -800,7 +800,7 @@ def extract_triangles(mesh):
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img = get_uv_image(ma) if uf else None
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if img is not None:
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img = img.name
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uv1, uv2, uv3 = f_uv[0], f_uv[1], f_uv[2]
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uv1, uv2, uv3 = f_uv
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"""Flag 0x1 sets CA edge visible, Flag 0x2 sets BC edge visible, Flag 0x4 sets AB edge visible
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Flag 0x8 indicates a U axis texture wrap and Flag 0x10 indicates a V axis texture wrap
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