io_scene_3ds: Update for Blender 3.x #104511
176
io_scene_3ds/__init__.py
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176
io_scene_3ds/__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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from bpy_extras.io_utils import (
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ImportHelper,
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ExportHelper,
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orientation_helper,
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axis_conversion,
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)
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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StringProperty,
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)
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import bpy
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bl_info = {
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"name": "Autodesk 3DS format",
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"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
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"version": (2, 3, 1),
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"blender": (3, 0, 0),
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"location": "File > Import",
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"description": "Import 3DS, meshes, uvs, materials, textures, "
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"cameras & lamps",
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"warning": "Images must be in file folder, "
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"filenames are limited to DOS 8.3 format",
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"doc_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/Import-Export/Autodesk_3DS",
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"category": "Import-Export",
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}
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if "bpy" in locals():
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import importlib
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if "import_3ds" in locals():
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importlib.reload(import_3ds)
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if "export_3ds" in locals():
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importlib.reload(export_3ds)
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class Import3DS(bpy.types.Operator, ImportHelper):
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"""Import from 3DS file format (.3ds)"""
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bl_idname = "import_scene.autodesk_3ds"
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bl_label = 'Import 3DS'
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bl_options = {'UNDO'}
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filename_ext = ".3ds"
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filter_glob: StringProperty(default="*.3ds", options={'HIDDEN'})
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constrain_size: FloatProperty(
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name="Size Constraint",
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description="Scale the model by 10 until it reaches the "
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"size constraint (0 to disable)",
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min=0.0, max=1000.0,
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soft_min=0.0, soft_max=1000.0,
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default=10.0,
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)
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use_image_search: BoolProperty(
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name="Image Search",
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description="Search subdirectories for any associated images "
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"(Warning, may be slow)",
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default=True,
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)
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use_apply_transform: BoolProperty(
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name="Apply Transform",
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description="Workaround for object transformations "
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"importing incorrectly",
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default=True,
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)
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read_keyframe: bpy.props.BoolProperty(
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name="Read Keyframe",
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description="Read the keyframe data",
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default=True,
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)
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def execute(self, context):
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from . import import_3ds
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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))
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global_matrix = axis_conversion(from_forward=self.axis_forward,
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from_up=self.axis_up,
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).to_4x4()
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keywords["global_matrix"] = global_matrix
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return import_3ds.load(self, context, **keywords)
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class Export3DS(bpy.types.Operator, ExportHelper):
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"""Export to 3DS file format (.3ds)"""
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bl_idname = "export_scene.autodesk_3ds"
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bl_label = 'Export 3DS'
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filename_ext = ".3ds"
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filter_glob: StringProperty(
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default="*.3ds",
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options={'HIDDEN'},
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)
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use_selection: BoolProperty(
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name="Selection Only",
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description="Export selected objects only",
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default=False,
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)
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def execute(self, context):
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from . import export_3ds
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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"check_existing",
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))
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global_matrix = axis_conversion(to_forward=self.axis_forward,
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to_up=self.axis_up,
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).to_4x4()
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keywords["global_matrix"] = global_matrix
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return export_3ds.save(self, context, **keywords)
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# Add to a menu
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def menu_func_export(self, context):
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self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)")
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def menu_func_import(self, context):
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self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)")
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def register():
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bpy.utils.register_class(Import3DS)
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bpy.utils.register_class(Export3DS)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_class(Import3DS)
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bpy.utils.unregister_class(Export3DS)
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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# NOTES:
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# why add 1 extra vertex? and remove it when done? -
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# "Answer - eekadoodle - would need to re-order UV's without this since face
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# order isnt always what we give blender, BMesh will solve :D"
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#
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# disabled scaling to size, this requires exposing bb (easy) and understanding
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# how it works (needs some time)
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if __name__ == "__main__":
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register()
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1453
io_scene_3ds/export_3ds.py
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1453
io_scene_3ds/export_3ds.py
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1271
io_scene_3ds/import_3ds.py
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1271
io_scene_3ds/import_3ds.py
Normal file
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