Pose Library: Update to use the asset shelf (when enabled) #104546
@ -10,6 +10,7 @@ from bpy.types import (
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Context,
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Context,
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Menu,
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Menu,
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Panel,
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Panel,
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UILayout,
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UIList,
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UIList,
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WindowManager,
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WindowManager,
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WorkSpace,
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WorkSpace,
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@ -43,6 +44,26 @@ class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
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def asset_poll__(cls, asset: AssetHandle) -> bool:
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def asset_poll__(cls, asset: AssetHandle) -> bool:
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return asset.file_data.id_type == 'ACTION'
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return asset.file_data.id_type == 'ACTION'
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@classmethod
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def draw_context_menu(cls, _context: Context, _asset: AssetHandle, layout: UILayout):
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# Make sure these operator properties match those used in `VIEW3D_PT_pose_library`.
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layout.operator("poselib.apply_pose_asset", text="Apply Pose").flipped = False
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layout.operator("poselib.apply_pose_asset", text="Apply Pose Flipped").flipped = True
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old_op_ctx = layout.operator_context
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layout.operator_context = 'INVOKE_DEFAULT'
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props = layout.operator("poselib.blend_pose_asset", text="Blend Pose")
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layout.operator_context = old_op_ctx
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layout.separator()
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props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
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props.select = True
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props = layout.operator("poselib.pose_asset_select_bones", text="Deselect Pose Bones")
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props.select = False
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layout.separator()
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layout.operator("asset.open_containing_blend_file")
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class VIEW3D_PT_pose_library(PoseLibraryPanel, Panel):
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class VIEW3D_PT_pose_library(PoseLibraryPanel, Panel):
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bl_space_type = "VIEW_3D"
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bl_space_type = "VIEW_3D"
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