Pose Library: Update to use the asset shelf (when enabled) #104546
@ -27,24 +27,21 @@ class PoseLibraryPanel:
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return cls.pose_library_panel_poll(context)
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return cls.pose_library_panel_poll(context)
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class VIEW3D_HT_pose_library_asset_shelf(PoseLibraryPanel, Header):
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class VIEW3D_AST_pose_library(bpy.types.AssetShelf):
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bl_space_type = "VIEW_3D"
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bl_space_type = "VIEW_3D"
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bl_region_type = "ASSET_SHELF"
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def draw(self, context: Context) -> None:
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# TODO flipped pose option?
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layout = self.layout
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# TODO create/copy poses?
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is_poses_only = PoseLibraryPanel.poll(context)
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@classmethod
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def poll(cls, context: Context) -> bool:
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wm = context.window_manager
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return PoseLibraryPanel.poll(context)
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# TODO flipped pose option?
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# TODO create/copy poses?
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if hasattr(layout, "template_asset_shelf"):
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filter_id_types = {"filter_action"} if is_poses_only else {"filter_object", "filter_material"}
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layout.template_asset_shelf(filter_id_types=filter_id_types)
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# XXX temporary design. Should be like this instead:
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# bl_asset_traits = {'ACTION'}
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@classmethod
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def asset_poll__(cls, asset: AssetHandle) -> bool:
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return asset.file_data.id_type == 'ACTION'
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class VIEW3D_PT_pose_library(PoseLibraryPanel, Panel):
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class VIEW3D_PT_pose_library(PoseLibraryPanel, Panel):
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bl_space_type = "VIEW_3D"
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bl_space_type = "VIEW_3D"
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@ -198,7 +195,7 @@ classes = (
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DOPESHEET_PT_asset_panel,
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DOPESHEET_PT_asset_panel,
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VIEW3D_PT_pose_library,
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VIEW3D_PT_pose_library,
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ASSETBROWSER_MT_asset,
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ASSETBROWSER_MT_asset,
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VIEW3D_HT_pose_library_asset_shelf,
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VIEW3D_AST_pose_library,
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)
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)
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_register, _unregister = bpy.utils.register_classes_factory(classes)
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_register, _unregister = bpy.utils.register_classes_factory(classes)
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