Pose Library: Update to use the asset shelf (when enabled) #104546
@ -586,13 +586,10 @@ def make_material_texture_chunk(chunk_id, texslots, pct):
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either 0x100 or 0x200, tintcolor will be processed if colorchunks are present"""
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mapflags = 0
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if texslot.extension == 'EXTEND':
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mapflags |= 0x1
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if texslot.extension == 'MIRROR':
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mapflags |= 0x2
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if texslot.extension == 'CLIP':
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mapflags |= 0x10
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@ -2,10 +2,10 @@
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# Copyright 2005 Bob Holcomb
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import os
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import time
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import struct
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import bpy
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import time
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import math
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import struct
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import mathutils
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from bpy_extras.image_utils import load_image
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from bpy_extras.node_shader_utils import PrincipledBSDFWrapper
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@ -293,13 +293,9 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
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img_wrap.rotation[2] = angle
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if extend == 'mirror':
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# 3DS mirror flag can be emulated by these settings (at least so it seems)
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img_wrap.extension = 'MIRROR'
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elif extend == 'decal':
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# 3DS' decal mode maps best to Blenders EXTEND
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img_wrap.extension = 'EXTEND'
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elif extend == 'noWrap':
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img_wrap.extension = 'CLIP'
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 6, 18),
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"version": (4, 0, 0),
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'blender': (3, 5, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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