io_scene_3ds: Added spotlight parameters #104564

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Sebastian Sille merged 4 commits from nrgsille-io_scene_3ds into main 2023-04-22 14:29:02 +02:00
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@ -85,7 +85,10 @@ OBJECT_CAMERA = 0x4700 # This lets us know we are reading a camera object
# >------ Sub defines of LIGHT # >------ Sub defines of LIGHT
LIGHT_MULTIPLIER = 0x465B # The light energy factor LIGHT_MULTIPLIER = 0x465B # The light energy factor
LIGHT_SPOTLIGHT = 0x4610 # The target of a spotlight LIGHT_SPOTLIGHT = 0x4610 # The target of a spotlight
LIGHT_SPOTROLL = 0x4656 # The roll angle of the spot LIGHT_SPOT_ROLL = 0x4656 # Light spot roll angle
LIGHT_SPOT_SHADOWED = 0x4630 # Light spot shadow flag
LIGHT_SPOT_SEE_CONE = 0x4650 # Light spot show cone flag
LIGHT_SPOT_RECTANGLE = 0x4651 # Light spot rectangle flag
# >------ sub defines of CAMERA # >------ sub defines of CAMERA
OBJECT_CAM_RANGES = 0x4720 # The camera range values OBJECT_CAM_RANGES = 0x4720 # The camera range values
@ -106,13 +109,29 @@ KFDATA_KFCURTIME = 0xB009
KFDATA_OBJECT_NODE_TAG = 0xB002 KFDATA_OBJECT_NODE_TAG = 0xB002
# >------ sub defines of OBJECT_NODE_TAG # >------ sub defines of OBJECT_NODE_TAG
OBJECT_NODE_ID = 0xB030 AMBIENT_NODE_TAG = 0xB001 # Ambient node tag
OBJECT_NODE_HDR = 0xB010 OBJECT_NODE_TAG = 0xB002 # Object tree tag
OBJECT_PIVOT = 0xB013 CAMERA_NODE_TAG = 0xB003 # Camera object tag
OBJECT_INSTANCE_NAME = 0xB011 TARGET_NODE_TAG = 0xB004 # Camera target tag
POS_TRACK_TAG = 0xB020 LIGHT_NODE_TAG = 0xB005 # Light object tag
ROT_TRACK_TAG = 0xB021 LTARGET_NODE_TAG = 0xB006 # Light target tag
SCL_TRACK_TAG = 0xB022 SPOT_NODE_TAG = 0xB007 # Spotlight tag
OBJECT_NODE_ID = 0xB030 # Object hierachy ID
OBJECT_NODE_HDR = 0xB010 # Hierachy tree header
OBJECT_INSTANCE_NAME = 0xB011 # Object instance name
OBJECT_PIVOT = 0xB013 # Object pivot position
OBJECT_BOUNDBOX = 0xB014 # Object boundbox
OBJECT_MORPH_SMOOTH = 0xB015 # Object smooth angle
POS_TRACK_TAG = 0xB020 # Position transform tag
ROT_TRACK_TAG = 0xB021 # Rotation transform tag
SCL_TRACK_TAG = 0xB022 # Scale transform tag
FOV_TRACK_TAG = 0xB023 # Field of view tag
ROLL_TRACK_TAG = 0xB024 # Roll transform tag
COL_TRACK_TAG = 0xB025 # Color transform tag
HOTSPOT_TRACK_TAG = 0xB027 # Hotspot transform tag
FALLOFF_TRACK_TAG = 0xB028 # Falloff transform tag
ROOT_OBJECT = 0xFFFF # Root object
# So 3ds max can open files, limit names to 12 in length # So 3ds max can open files, limit names to 12 in length
@ -120,7 +139,6 @@ SCL_TRACK_TAG = 0xB022
name_unique = [] # stores str, ascii only name_unique = [] # stores str, ascii only
name_mapping = {} # stores {orig: byte} mapping name_mapping = {} # stores {orig: byte} mapping
def sane_name(name): def sane_name(name):
name_fixed = name_mapping.get(name) name_fixed = name_mapping.get(name)
if name_fixed is not None: if name_fixed is not None:
@ -143,13 +161,11 @@ def sane_name(name):
def uv_key(uv): def uv_key(uv):
return round(uv[0], 6), round(uv[1], 6) return round(uv[0], 6), round(uv[1], 6)
# size defines: # size defines:
SZ_SHORT = 2 SZ_SHORT = 2
SZ_INT = 4 SZ_INT = 4
SZ_FLOAT = 4 SZ_FLOAT = 4
class _3ds_ushort(object): class _3ds_ushort(object):
"""Class representing a short (2-byte integer) for a 3ds file. """Class representing a short (2-byte integer) for a 3ds file.
*** This looks like an unsigned short H is unsigned from the struct docs - Cam***""" *** This looks like an unsigned short H is unsigned from the struct docs - Cam***"""
@ -1362,7 +1378,7 @@ def save(operator,
object_chunk.add_variable("light", _3ds_string(sane_name(ob.name))) object_chunk.add_variable("light", _3ds_string(sane_name(ob.name)))
light_chunk.add_variable("location", _3ds_point_3d(ob.location)) light_chunk.add_variable("location", _3ds_point_3d(ob.location))
color_float_chunk.add_variable("color", _3ds_float_color(ob.data.color)) color_float_chunk.add_variable("color", _3ds_float_color(ob.data.color))
energy_factor.add_variable("energy", _3ds_float(ob.data.energy * .001)) energy_factor.add_variable("energy", _3ds_float(ob.data.energy * 0.001))
light_chunk.add_subchunk(color_float_chunk) light_chunk.add_subchunk(color_float_chunk)
light_chunk.add_subchunk(energy_factor) light_chunk.add_subchunk(energy_factor)
@ -1374,12 +1390,18 @@ def save(operator,
pos_y = ob.location[1] + (ob.location[0] * math.tan(math.radians(90) - ob.rotation_euler[2])) pos_y = ob.location[1] + (ob.location[0] * math.tan(math.radians(90) - ob.rotation_euler[2]))
pos_z = hypo * math.tan(math.radians(90) - ob.rotation_euler[0]) pos_z = hypo * math.tan(math.radians(90) - ob.rotation_euler[0])
spotlight_chunk = _3ds_chunk(LIGHT_SPOTLIGHT) spotlight_chunk = _3ds_chunk(LIGHT_SPOTLIGHT)
spot_roll_chunk = _3ds_chunk(LIGHT_SPOTROLL) spot_roll_chunk = _3ds_chunk(LIGHT_SPOT_ROLL)
spotlight_chunk.add_variable("target", _3ds_point_3d((pos_x, pos_y, pos_z))) spotlight_chunk.add_variable("target", _3ds_point_3d((pos_x, pos_y, pos_z)))
spotlight_chunk.add_variable("hotspot", _3ds_float(round(hotspot, 4))) spotlight_chunk.add_variable("hotspot", _3ds_float(round(hotspot, 4)))
spotlight_chunk.add_variable("angle", _3ds_float(round(cone_angle, 4))) spotlight_chunk.add_variable("angle", _3ds_float(round(cone_angle, 4)))
spot_roll_chunk.add_variable("roll", _3ds_float(round(ob.rotation_euler[1], 6))) spot_roll_chunk.add_variable("roll", _3ds_float(round(ob.rotation_euler[1], 6)))
spotlight_chunk.add_subchunk(spot_roll_chunk) spotlight_chunk.add_subchunk(spot_roll_chunk)
if ob.data.show_cone:
spot_cone_chunk = _3ds_chunk(LIGHT_SPOT_SEE_CONE)
spotlight_chunk.add_subchunk(spot_cone_chunk)
if ob.data.use_square:
spot_square_chunk = _3ds_chunk(LIGHT_SPOT_RECTANGLE)
spotlight_chunk.add_subchunk(spot_square_chunk)
light_chunk.add_subchunk(spotlight_chunk) light_chunk.add_subchunk(spotlight_chunk)
# Add light to object info # Add light to object info