WIP: MaterialX addon #104594
@ -1,6 +1,8 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright 2022, AMD
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import bpy
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from .node_parser import NodeParser
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from . import log
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@ -19,9 +21,9 @@ class ShaderNodeNormalMap(NodeParser):
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f"{DEFAULT_SPACE} will be used")
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space = DEFAULT_SPACE
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if space == 'TANGENT':
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log.warn("Ignoring unsupported UV Map", space, self.node, self.material,
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"No UV Map will be used")
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if space == 'TANGENT' and bpy.context.scene.render.engine == 'HYDRA_STORM':
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log.warn("Known issue: HdStorm doesn't work good with tangent space. Consider changing to object space",
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space, self.node, self.material)
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result = self.create_node('normalmap', 'vector3', inputs={
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'in': color ,
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