WIP: MaterialX addon #104594
@ -251,8 +251,6 @@ class MxNodeTree(bpy.types.ShaderNodeTree):
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self.update_()
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self.update_()
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def update_(self):
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def update_(self):
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self.update_links()
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for material in bpy.data.materials:
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for material in bpy.data.materials:
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if utils.mx_properties(material).mx_node_tree and \
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if utils.mx_properties(material).mx_node_tree and \
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utils.mx_properties(material).mx_node_tree.name == self.name:
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utils.mx_properties(material).mx_node_tree.name == self.name:
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@ -265,6 +263,11 @@ class MxNodeTree(bpy.types.ShaderNodeTree):
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if region.type == REGION_TO_UPDATE:
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if region.type == REGION_TO_UPDATE:
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region.tag_redraw()
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region.tag_redraw()
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# We have to call self.update_links via bpy.app.timers.register
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# to have slight delay after self.update(). It'll be called once
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bpy.app.timers.register(self.update_links)
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# this is called from Blender
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def update_links(self):
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def update_links(self):
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for link in self.links:
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for link in self.links:
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socket_from_type = link.from_socket.node.nodedef.getOutput(link.from_socket.name).getType()
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socket_from_type = link.from_socket.node.nodedef.getOutput(link.from_socket.name).getType()
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