io_scene_3ds: Added animation export option #104613
@ -65,12 +65,12 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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"importing incorrectly",
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default=True,
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)
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read_keyframe: bpy.props.BoolProperty(
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read_keyframe: BoolProperty(
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name="Read Keyframe",
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description="Read the keyframe data",
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default=True,
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)
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use_world_matrix: bpy.props.BoolProperty(
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use_world_matrix: BoolProperty(
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name="World Space",
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description="Transform to matrix world",
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default=False,
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@ -109,6 +109,11 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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description="Export selected objects only",
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default=False,
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)
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write_keyframe: BoolProperty(
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name="Write Keyframe",
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description="Write the keyframe data",
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default=True,
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)
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def execute(self, context):
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from . import export_3ds
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|
@ -121,6 +121,7 @@ KFDATA_KFCURTIME = 0xB009 # Frame current
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KFDATA_KFHDR = 0xB00A # Keyframe header
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# >------ sub defines of OBJECT_NODE_TAG
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PARENT_NAME = 0x80F0 # Object parent name tree
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OBJECT_NODE_ID = 0xB030 # Object hierachy ID
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OBJECT_NODE_HDR = 0xB010 # Hierachy tree header
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OBJECT_INSTANCE_NAME = 0xB011 # Object instance name
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@ -166,7 +167,7 @@ def sane_name(name):
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def uv_key(uv):
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return round(uv[0], 6), round(uv[1], 6)
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# size defines:
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# size defines
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SZ_SHORT = 2
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SZ_INT = 4
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SZ_FLOAT = 4
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@ -239,7 +240,7 @@ class _3ds_string(object):
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file.write(struct.pack(binary_format, self.value))
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def __str__(self):
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return str(self.value)
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return str((self.value).decode("ASCII"))
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class _3ds_point_3d(object):
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@ -260,11 +261,11 @@ class _3ds_point_3d(object):
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# Used for writing a track
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'''
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class _3ds_point_4d(object):
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"""Class representing a four-dimensional point for a 3ds file, for instance a quaternion."""
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__slots__ = "w", "x", "y", "z"
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def __init__(self, point=(0.0,0.0,0.0,0.0)):
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def __init__(self, point):
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self.w, self.x, self.y, self.z = point
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def get_size(self):
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@ -276,7 +277,6 @@ class _3ds_point_4d(object):
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def __str__(self):
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return '(%f, %f, %f, %f)' % (self.w, self.x, self.y, self.z)
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'''
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class _3ds_point_uv(object):
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@ -342,9 +342,7 @@ class _3ds_face(object):
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def get_size(self):
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return 4 * SZ_SHORT
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# no need to validate every face vert. the oversized array will
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# catch this problem
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# no need to validate every face vert. the oversized array will catch this problem
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def write(self, file):
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# The last short is used for face flags
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file.write(struct.pack('<4H', self.vindex[0], self.vindex[1], self.vindex[2], self.flag))
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@ -363,7 +361,7 @@ class _3ds_array(object):
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self.values = []
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self.size = SZ_SHORT
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# add an item:
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# add an item
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def add(self, item):
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self.values.append(item)
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self.size += item.get_size()
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@ -387,7 +385,6 @@ class _3ds_array(object):
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class _3ds_named_variable(object):
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"""Convenience class for named variables."""
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__slots__ = "value", "name"
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def __init__(self, name, val=None):
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@ -485,9 +482,9 @@ class _3ds_chunk(object):
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subchunk.dump(indent + 1)
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##########
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# EXPORT #
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##########
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#############
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# MATERIALS #
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#############
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def get_material_image(material):
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""" Get images from paint slots."""
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@ -685,9 +682,9 @@ def make_material_chunk(material, image):
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primary_tex = False
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if wrap.base_color_texture:
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d_pct = 0.7 + sum(wrap.base_color[:]) * 0.1
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color = [wrap.base_color_texture]
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matmap = make_material_texture_chunk(MAT_DIFFUSEMAP, color, d_pct)
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c_pct = 0.7 + sum(wrap.base_color[:]) * 0.1
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matmap = make_material_texture_chunk(MAT_DIFFUSEMAP, color, c_pct)
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if matmap:
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material_chunk.add_subchunk(matmap)
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primary_tex = True
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@ -729,8 +726,8 @@ def make_material_chunk(material, image):
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material_chunk.add_subchunk(matmap)
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if wrap.emission_color_texture:
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e_pct = wrap.emission_strength
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emission = [wrap.emission_color_texture]
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e_pct = wrap.emission_strength
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matmap = make_material_texture_chunk(MAT_SELFIMAP, emission, e_pct)
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if matmap:
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material_chunk.add_subchunk(matmap)
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@ -770,6 +767,10 @@ def make_material_chunk(material, image):
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return material_chunk
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#############
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# MESH DATA #
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#############
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class tri_wrapper(object):
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"""Class representing a triangle.
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Used when converting faces to triangles"""
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@ -849,31 +850,27 @@ def remove_face_uv(verts, tri_list):
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need to be converted to vertex uv coordinates. That means that vertices need to be duplicated when
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there are multiple uv coordinates per vertex."""
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# initialize a list of UniqueLists, one per vertex:
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# uv_list = [UniqueList() for i in xrange(len(verts))]
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# initialize a list of UniqueLists, one per vertex
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unique_uvs = [{} for i in range(len(verts))]
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# for each face uv coordinate, add it to the UniqueList of the vertex
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for tri in tri_list:
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for i in range(3):
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# store the index into the UniqueList for future reference:
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# store the index into the UniqueList for future reference
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# offset.append(uv_list[tri.vertex_index[i]].add(_3ds_point_uv(tri.faceuvs[i])))
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context_uv_vert = unique_uvs[tri.vertex_index[i]]
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uvkey = tri.faceuvs[i]
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offset_index__uv_3ds = context_uv_vert.get(uvkey)
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if not offset_index__uv_3ds:
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offset_index__uv_3ds = context_uv_vert[uvkey] = len(context_uv_vert), _3ds_point_uv(uvkey)
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tri.offset[i] = offset_index__uv_3ds[0]
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# At this point, each vertex has a UniqueList containing every uv coordinate that is associated with it
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# only once.
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# At this point each vertex has a UniqueList containing every uv coord associated with it only once
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# Now we need to duplicate every vertex as many times as it has uv coordinates and make sure the
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# faces refer to the new face indices:
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# faces refer to the new face indices
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vert_index = 0
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vert_array = _3ds_array()
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uv_array = _3ds_array()
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@ -894,12 +891,12 @@ def remove_face_uv(verts, tri_list):
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# Add the uv's in the correct order
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for uv_3ds in uvmap:
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# add the uv coordinate to the uv array:
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# add the uv coordinate to the uv array
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uv_array.add(uv_3ds)
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vert_index += len(unique_uvs[i])
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# Make sure the triangle vertex indices now refer to the new vertex list:
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# Make sure the triangle vertex indices now refer to the new vertex list
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for tri in tri_list:
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for i in range(3):
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tri.offset[i] += index_list[tri.vertex_index[i]]
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@ -1003,30 +1000,30 @@ def make_uv_chunk(uv_array):
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def make_mesh_chunk(ob, mesh, matrix, materialDict, translation):
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"""Make a chunk out of a Blender mesh."""
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# Extract the triangles from the mesh:
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# Extract the triangles from the mesh
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tri_list = extract_triangles(mesh)
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if mesh.uv_layers:
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# Remove the face UVs and convert it to vertex UV:
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# Remove the face UVs and convert it to vertex UV
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vert_array, uv_array, tri_list = remove_face_uv(mesh.vertices, tri_list)
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else:
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# Add the vertices to the vertex array:
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# Add the vertices to the vertex array
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vert_array = _3ds_array()
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for vert in mesh.vertices:
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vert_array.add(_3ds_point_3d(vert.co))
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# no UV at all:
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# no UV at all
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uv_array = None
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# create the chunk:
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# create the chunk
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mesh_chunk = _3ds_chunk(OBJECT_MESH)
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# add vertex chunk:
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# add vertex chunk
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mesh_chunk.add_subchunk(make_vert_chunk(vert_array))
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# add faces chunk:
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# add faces chunk
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mesh_chunk.add_subchunk(make_faces_chunk(tri_list, mesh, materialDict))
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# if available, add uv chunk:
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# if available, add uv chunk
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if uv_array:
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mesh_chunk.add_subchunk(make_uv_chunk(uv_array))
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@ -1058,16 +1055,17 @@ def make_mesh_chunk(ob, mesh, matrix, materialDict, translation):
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return mesh_chunk
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''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
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def make_kfdata(start=0, stop=0, curtime=0):
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#################
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# KEYFRAME DATA #
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#################
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def make_kfdata(revision, start=0, stop=100, curtime=0):
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"""Make the basic keyframe data chunk"""
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kfdata = _3ds_chunk(KFDATA)
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kfhdr = _3ds_chunk(KFDATA_KFHDR)
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kfhdr.add_variable("revision", _3ds_ushort(0))
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# Not really sure what filename is used for, but it seems it is usually used
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# to identify the program that generated the .3ds:
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kfhdr.add_variable("filename", _3ds_string("Blender"))
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kfhdr.add_variable("revision", _3ds_ushort(revision))
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kfhdr.add_variable("filename", _3ds_string(b'Blender'))
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kfhdr.add_variable("animlen", _3ds_uint(stop - start))
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kfseg = _3ds_chunk(KFDATA_KFSEG)
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@ -1082,107 +1080,396 @@ def make_kfdata(start=0, stop=0, curtime=0):
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kfdata.add_subchunk(kfcurtime)
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return kfdata
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def make_track_chunk(ID, obj):
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"""Make a chunk for track data.
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Depending on the ID, this will construct a position, rotation or scale track."""
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def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
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"""Make a chunk for track data. Depending on the ID, this will
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construct a position, rotation, scale, roll, color or fov track."""
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track_chunk = _3ds_chunk(ID)
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track_chunk.add_variable("track_flags", _3ds_ushort())
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track_chunk.add_variable("unknown", _3ds_uint())
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track_chunk.add_variable("unknown", _3ds_uint())
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if ID in {POS_TRACK_TAG, ROT_TRACK_TAG, SCL_TRACK_TAG} and ob.animation_data and ob.animation_data.action:
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action = ob.animation_data.action
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if action.fcurves:
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fcurves = action.fcurves
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kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
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nkeys = len(kframes)
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if not 0 in kframes:
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kframes.append(0)
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nkeys = nkeys + 1
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kframes = sorted(set(kframes))
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track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
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track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
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track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
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track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
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if ID==POS_TRACK_TAG: # Position
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for i, frame in enumerate(kframes):
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position = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'location']
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if not position:
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position.append(ob_pos)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("position", _3ds_point_3d(position))
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elif ID==ROT_TRACK_TAG: # Rotation
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for i, frame in enumerate(kframes):
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rotation = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
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if not rotation:
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rotation.append(ob_rot)
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quat = mathutils.Euler(rotation).to_quaternion()
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axis_angle = quat.angle, quat.axis[0], quat.axis[1], quat.axis[2]
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("rotation", _3ds_point_4d(axis_angle))
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elif ID==SCL_TRACK_TAG: # Scale
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for i, frame in enumerate(kframes):
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size = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'scale']
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if not size:
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size.append(ob_size)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("scale", _3ds_point_3d(size))
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elif ID==ROLL_TRACK_TAG: # Roll
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for i, frame in enumerate(kframes):
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roll = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
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if not roll:
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roll.append(ob_rot)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("roll", _3ds_float(round(math.degrees(roll[1]), 4)))
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elif ID in {COL_TRACK_TAG, FOV_TRACK_TAG, HOTSPOT_TRACK_TAG, FALLOFF_TRACK_TAG} and ob.data.animation_data and ob.data.animation_data.action:
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action = ob.data.animation_data.action
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if action.fcurves:
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fcurves = action.fcurves
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kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
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nkeys = len(kframes)
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if not 0 in kframes:
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kframes.append(0)
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nkeys = nkeys + 1
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kframes = sorted(set(kframes))
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track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
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track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
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track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
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track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
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if ID==COL_TRACK_TAG: # Color
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for i, frame in enumerate(kframes):
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color = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
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if not color:
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color.append(ob.data.color[:3])
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("color", _3ds_float_color(color))
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elif ID==FOV_TRACK_TAG: # Field of view
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for i, frame in enumerate(kframes):
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lens = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'lens']
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if not lens:
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lens.append(ob.data.lens)
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fov = 2 * math.atan(ob.data.sensor_width/(2*lens[0]))
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("fov", _3ds_float(round(math.degrees(fov), 4)))
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elif ID==HOTSPOT_TRACK_TAG: # Hotspot
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beam_angle = math.degrees(ob.data.spot_size)
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for i, frame in enumerate(kframes):
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blend = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_blend']
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if not blend:
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blend.append(ob.data.spot_blend)
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hot_spot = beam_angle-(blend[0]*math.floor(beam_angle))
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("hotspot", _3ds_float(round(hot_spot, 4)))
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elif ID==FALLOFF_TRACK_TAG: # Falloff
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for i, frame in enumerate(kframes):
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fall_off = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_size']
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if not fall_off:
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fall_off.append(ob.data.spot_size)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("falloff", _3ds_float(round(math.degrees(fall_off[0]), 4)))
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else:
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track_chunk.add_variable("track_flags", _3ds_ushort(0x40)) # Based on observation default flag is 0x40
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track_chunk.add_variable("frame_start", _3ds_uint(0))
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track_chunk.add_variable("frame_total", _3ds_uint(0))
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track_chunk.add_variable("nkeys", _3ds_uint(1))
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# Next section should be repeated for every keyframe, but for now, animation is not actually supported.
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# Next section should be repeated for every keyframe, with no animation only one tag is needed.
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track_chunk.add_variable("tcb_frame", _3ds_uint(0))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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if obj.type=='Empty':
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if ID==POS_TRACK_TAG:
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# position vector:
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track_chunk.add_variable("position", _3ds_point_3d(obj.getLocation()))
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elif ID==ROT_TRACK_TAG:
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# rotation (quaternion, angle first, followed by axis):
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q = obj.getEuler().to_quaternion() # XXX, todo!
|
||||
track_chunk.add_variable("rotation", _3ds_point_4d((q.angle, q.axis[0], q.axis[1], q.axis[2])))
|
||||
elif ID==SCL_TRACK_TAG:
|
||||
# scale vector:
|
||||
track_chunk.add_variable("scale", _3ds_point_3d(obj.getSize()))
|
||||
else:
|
||||
# meshes have their transformations applied before
|
||||
# exporting, so write identity transforms here:
|
||||
if ID==POS_TRACK_TAG:
|
||||
# position vector:
|
||||
track_chunk.add_variable("position", _3ds_point_3d((0.0,0.0,0.0)))
|
||||
elif ID==ROT_TRACK_TAG:
|
||||
# rotation (quaternion, angle first, followed by axis):
|
||||
track_chunk.add_variable("rotation", _3ds_point_4d((0.0, 1.0, 0.0, 0.0)))
|
||||
elif ID==SCL_TRACK_TAG:
|
||||
# scale vector:
|
||||
track_chunk.add_variable("scale", _3ds_point_3d((1.0, 1.0, 1.0)))
|
||||
|
||||
# New method simply inserts the parameters
|
||||
if ID==POS_TRACK_TAG: # Position vector:
|
||||
track_chunk.add_variable("position", _3ds_point_3d(ob_pos))
|
||||
|
||||
elif ID==ROT_TRACK_TAG: # Rotation (angle first [radians], followed by axis):
|
||||
track_chunk.add_variable("rotation", _3ds_point_4d((ob_rot.angle, ob_rot.axis[0], ob_rot.axis[1], ob_rot.axis[2])))
|
||||
|
||||
elif ID==SCL_TRACK_TAG: # Scale vector:
|
||||
track_chunk.add_variable("scale", _3ds_point_3d(ob_size))
|
||||
|
||||
elif ID==ROLL_TRACK_TAG: # Roll angle:
|
||||
track_chunk.add_variable("roll", _3ds_float(round(math.degrees(ob.rotation_euler[1]), 4)))
|
||||
|
||||
elif ID==COL_TRACK_TAG: # Color values:
|
||||
track_chunk.add_variable("color", _3ds_float_color(ob.data.color))
|
||||
|
||||
elif ID==FOV_TRACK_TAG: # Field of view:
|
||||
track_chunk.add_variable("fov", _3ds_float(round(math.degrees(ob.data.angle), 4)))
|
||||
|
||||
elif ID==HOTSPOT_TRACK_TAG: # Hotspot:
|
||||
beam_angle = math.degrees(ob.data.spot_size)
|
||||
track_chunk.add_variable("hotspot", _3ds_float(round(beam_angle-(ob.data.spot_blend*math.floor(beam_angle)), 4)))
|
||||
|
||||
elif ID==FALLOFF_TRACK_TAG: # Falloff:
|
||||
track_chunk.add_variable("falloff", _3ds_float(round(math.degrees(ob.data.spot_size), 4)))
|
||||
|
||||
return track_chunk
|
||||
|
||||
def make_kf_obj_node(obj, name_to_id):
|
||||
"""Make a node chunk for a Blender object.
|
||||
Takes the Blender object as a parameter. Object id's are taken from the dictionary name_to_id.
|
||||
|
||||
def make_object_node(ob, translation, rotation, scale):
|
||||
"""Make a node chunk for a Blender object. Takes Blender object as parameter.
|
||||
Blender Empty objects are converted to dummy nodes."""
|
||||
|
||||
name = obj.name
|
||||
# main object node chunk:
|
||||
kf_obj_node = _3ds_chunk(OBJECT_NODE_TAG)
|
||||
# chunk for the object id:
|
||||
obj_id_chunk = _3ds_chunk(OBJECT_NODE_ID)
|
||||
# object id is from the name_to_id dictionary:
|
||||
obj_id_chunk.add_variable("node_id", _3ds_ushort(name_to_id[name]))
|
||||
name = ob.name
|
||||
if ob.type == 'CAMERA':
|
||||
obj_node = _3ds_chunk(CAMERA_NODE_TAG)
|
||||
elif ob.type == 'LIGHT':
|
||||
obj_node = _3ds_chunk(LIGHT_NODE_TAG)
|
||||
if ob.data.type == 'SPOT':
|
||||
obj_node = _3ds_chunk(SPOT_NODE_TAG)
|
||||
else: # Main object node chunk:
|
||||
obj_node = _3ds_chunk(OBJECT_NODE_TAG)
|
||||
|
||||
# object node header:
|
||||
# Object node header with object name:
|
||||
obj_node_header_chunk = _3ds_chunk(OBJECT_NODE_HDR)
|
||||
# object name:
|
||||
if obj.type == 'Empty':
|
||||
# Empties are called "$$$DUMMY" and use the OBJECT_INSTANCE_NAME chunk
|
||||
# for their name (see below):
|
||||
obj_node_header_chunk.add_variable("name", _3ds_string("$$$DUMMY"))
|
||||
else:
|
||||
# Add the name:
|
||||
obj_node_header_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
# Add Flag variables (not sure what they do):
|
||||
obj_node_header_chunk.add_variable("flags1", _3ds_ushort(0))
|
||||
parent = ob.parent
|
||||
|
||||
if ob.type == 'EMPTY': # Forcing to use the real name for empties
|
||||
# Empties called $$$DUMMY and use OBJECT_INSTANCE_NAME chunk as name.
|
||||
obj_node_header_chunk.add_variable("name", _3ds_string(b"$$$DUMMY"))
|
||||
obj_node_header_chunk.add_variable("flags1", _3ds_ushort(0x4000))
|
||||
obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
|
||||
|
||||
# Check parent-child relationships:
|
||||
parent = obj.parent
|
||||
if (parent is None) or (parent.name not in name_to_id):
|
||||
# If no parent, or the parents name is not in the name_to_id dictionary,
|
||||
# parent id becomes -1:
|
||||
obj_node_header_chunk.add_variable("parent", _3ds_ushort(-1))
|
||||
else: # Add flag variables - Based on observation flags1 is usually 0x0040 and 0x4000 for empty objects
|
||||
obj_node_header_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
obj_node_header_chunk.add_variable("flags1", _3ds_ushort(0x0040))
|
||||
|
||||
# Flag 0x01 display path 0x02 use autosmooth 0x04 object frozen 0x10 motion blur 0x20 material morph 0x40 mesh morph
|
||||
if ob.type == 'MESH' and ob.data.use_auto_smooth:
|
||||
obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0x02))
|
||||
else:
|
||||
# Get the parent's id from the name_to_id dictionary:
|
||||
obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
|
||||
obj_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
|
||||
|
||||
'''
|
||||
# COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# Check parent-child relationships:
|
||||
if parent is None or parent.name not in name_to_id:
|
||||
# If no parent, or parents name is not in dictionary, ID becomes -1:
|
||||
obj_node_header_chunk.add_variable("parent", _3ds_ushort(-1))
|
||||
else: # Get the parent's ID from the name_to_id dictionary:
|
||||
obj_node_header_chunk.add_variable("parent", _3ds_ushort(name_to_id[parent.name]))
|
||||
|
||||
# Add pivot chunk:
|
||||
obj_pivot_chunk = _3ds_chunk(OBJECT_PIVOT)
|
||||
obj_pivot_chunk.add_variable("pivot", _3ds_point_3d(obj.getLocation()))
|
||||
kf_obj_node.add_subchunk(obj_pivot_chunk)
|
||||
|
||||
# add subchunks for object id and node header:
|
||||
kf_obj_node.add_subchunk(obj_id_chunk)
|
||||
kf_obj_node.add_subchunk(obj_node_header_chunk)
|
||||
|
||||
# Empty objects need to have an extra chunk for the instance name:
|
||||
if obj.type == 'Empty':
|
||||
obj_instance_name_chunk = _3ds_chunk(OBJECT_INSTANCE_NAME)
|
||||
obj_instance_name_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
kf_obj_node.add_subchunk(obj_instance_name_chunk)
|
||||
|
||||
# Add track chunks for position, rotation and scale:
|
||||
kf_obj_node.add_subchunk(make_track_chunk(POS_TRACK_TAG, obj))
|
||||
kf_obj_node.add_subchunk(make_track_chunk(ROT_TRACK_TAG, obj))
|
||||
kf_obj_node.add_subchunk(make_track_chunk(SCL_TRACK_TAG, obj))
|
||||
|
||||
return kf_obj_node
|
||||
'''
|
||||
|
||||
# Add subchunk for node header
|
||||
obj_node.add_subchunk(obj_node_header_chunk)
|
||||
|
||||
# Empty objects need to have an extra chunk for the instance name
|
||||
if ob.type == 'EMPTY': # Will use a real object name for empties for now
|
||||
obj_instance_name_chunk = _3ds_chunk(OBJECT_INSTANCE_NAME)
|
||||
obj_instance_name_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
obj_node.add_subchunk(obj_instance_name_chunk)
|
||||
|
||||
if ob.type in {'MESH', 'EMPTY'}: # Add a pivot point at the object center
|
||||
pivot_pos = (translation[name])
|
||||
obj_pivot_chunk = _3ds_chunk(OBJECT_PIVOT)
|
||||
obj_pivot_chunk.add_variable("pivot", _3ds_point_3d(pivot_pos))
|
||||
obj_node.add_subchunk(obj_pivot_chunk)
|
||||
|
||||
# Create a bounding box from quadrant diagonal
|
||||
obj_boundbox = _3ds_chunk(OBJECT_BOUNDBOX)
|
||||
obj_boundbox.add_variable("min", _3ds_point_3d(ob.bound_box[0]))
|
||||
obj_boundbox.add_variable("max", _3ds_point_3d(ob.bound_box[6]))
|
||||
obj_node.add_subchunk(obj_boundbox)
|
||||
|
||||
# Add smooth angle if autosmooth is used
|
||||
if ob.type == 'MESH' and ob.data.use_auto_smooth:
|
||||
obj_morph_smooth = _3ds_chunk(OBJECT_MORPH_SMOOTH)
|
||||
obj_morph_smooth.add_variable("angle", _3ds_float(round(ob.data.auto_smooth_angle, 6)))
|
||||
obj_node.add_subchunk(obj_morph_smooth)
|
||||
|
||||
# Add track chunks for color, position, rotation and scale:
|
||||
if parent is None:
|
||||
ob_pos = translation[name]
|
||||
ob_rot = rotation[name]
|
||||
ob_size = scale[name]
|
||||
|
||||
else: # Calculate child position and rotation of the object center, no scale applied
|
||||
ob_pos = translation[name] - translation[parent.name]
|
||||
ob_rot = rotation[name].cross(rotation[parent.name].copy().inverted())
|
||||
ob_size = (1.0, 1.0, 1.0)
|
||||
|
||||
obj_node.add_subchunk(make_track_chunk(POS_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
|
||||
if ob.type in {'MESH', 'EMPTY'}:
|
||||
obj_node.add_subchunk(make_track_chunk(ROT_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(SCL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
if ob.type =='CAMERA':
|
||||
obj_node.add_subchunk(make_track_chunk(FOV_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(ROLL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
if ob.type =='LIGHT':
|
||||
obj_node.add_subchunk(make_track_chunk(COL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
if ob.type == 'LIGHT' and ob.data.type == 'SPOT':
|
||||
obj_node.add_subchunk(make_track_chunk(HOTSPOT_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(FALLOFF_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(ROLL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
|
||||
return obj_node
|
||||
|
||||
|
||||
def make_target_node(ob, translation, rotation, scale):
|
||||
"""Make a target chunk for light and camera objects"""
|
||||
|
||||
name = ob.name
|
||||
if ob.type == 'CAMERA': #Add camera target
|
||||
tar_node = _3ds_chunk(TARGET_NODE_TAG)
|
||||
elif ob.type == 'LIGHT': # Add spot target
|
||||
tar_node = _3ds_chunk(LTARGET_NODE_TAG)
|
||||
|
||||
# Object node header with object name:
|
||||
tar_node_header_chunk = _3ds_chunk(OBJECT_NODE_HDR)
|
||||
# Targets get the same name as the object, flags1 is usually 0x0010 and parent ROOT_OBJECT
|
||||
tar_node_header_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
tar_node_header_chunk.add_variable("flags1", _3ds_ushort(0x0010))
|
||||
tar_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
|
||||
tar_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
|
||||
|
||||
# Add subchunk for node header:
|
||||
tar_node.add_subchunk(tar_node_header_chunk)
|
||||
|
||||
# Calculate target position
|
||||
ob_pos = translation[name]
|
||||
ob_rot = rotation[name].to_euler()
|
||||
ob_size = scale[name]
|
||||
|
||||
diagonal = math.copysign(math.sqrt(pow(ob_pos[0],2)+pow(ob_pos[1],2)), ob_pos[1])
|
||||
target_x = ob_pos[0]+(ob_pos[1]*math.tan(ob_rot[2]))
|
||||
target_y = ob_pos[1]+(ob_pos[0]*math.tan(math.radians(90)-ob_rot[2]))
|
||||
target_z = -1*diagonal*math.tan(math.radians(90)-ob_rot[0])
|
||||
|
||||
# Add track chunks for target position:
|
||||
track_chunk = _3ds_chunk(POS_TRACK_TAG)
|
||||
|
||||
if ob.animation_data and ob.animation_data.action:
|
||||
action = ob.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys = nkeys + 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
for i, frame in enumerate(kframes):
|
||||
target_pos = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'location']
|
||||
target_rot = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
if not target_pos:
|
||||
target_pos.append(ob_pos)
|
||||
if not target_rot:
|
||||
target_rot.insert(0, ob_rot.x)
|
||||
target_rot.insert(1, ob_rot.y)
|
||||
target_rot.insert(2, ob_rot.z)
|
||||
diagonal = math.copysign(math.sqrt(pow(target_pos[0],2)+pow(target_pos[1],2)), target_pos[1])
|
||||
target_x = target_pos[0]+(target_pos[1]*math.tan(target_rot[2]))
|
||||
target_y = target_pos[1]+(target_pos[0]*math.tan(math.radians(90)-target_rot[2]))
|
||||
target_z = -1*diagonal*math.tan(math.radians(90)-target_rot[0])
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d((target_x, target_y, target_z)))
|
||||
|
||||
else: # Track header
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40)) # Based on observation default flag is 0x40
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(0))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(0))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(1))
|
||||
# Keyframe header
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(0))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d((target_x, target_y, target_z)))
|
||||
|
||||
tar_node.add_subchunk(track_chunk)
|
||||
|
||||
return tar_node
|
||||
|
||||
|
||||
def make_ambient_node(world):
|
||||
amb_color = world.color
|
||||
amb_node = _3ds_chunk(AMBIENT_NODE_TAG)
|
||||
track_chunk = _3ds_chunk(COL_TRACK_TAG)
|
||||
|
||||
# Object node header, name is "$AMBIENT$" for ambient nodes:
|
||||
amb_node_header_chunk = _3ds_chunk(OBJECT_NODE_HDR)
|
||||
amb_node_header_chunk.add_variable("name", _3ds_string(b"$AMBIENT$"))
|
||||
amb_node_header_chunk.add_variable("flags1", _3ds_ushort(0x4000)) # Flags1 0x4000 for empty objects
|
||||
amb_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
|
||||
amb_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
|
||||
amb_node.add_subchunk(amb_node_header_chunk)
|
||||
|
||||
if world.animation_data.action:
|
||||
action = world.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys = nkeys + 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
for i, frame in enumerate(kframes):
|
||||
ambient = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
|
||||
if not ambient:
|
||||
ambient.append(world.color)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(ambient))
|
||||
|
||||
else: # Track header
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(0))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(0))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(1))
|
||||
# Keyframe header
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(0))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(amb_color))
|
||||
|
||||
amb_node.add_subchunk(track_chunk)
|
||||
|
||||
return amb_node
|
||||
|
||||
|
||||
##########
|
||||
# EXPORT #
|
||||
##########
|
||||
|
||||
def save(operator,
|
||||
context, filepath="",
|
||||
use_selection=True,
|
||||
write_keyframe=True,
|
||||
global_matrix=None,
|
||||
):
|
||||
|
||||
@ -1193,6 +1480,7 @@ def save(operator,
|
||||
scene = context.scene
|
||||
layer = context.view_layer
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
world = scene.world
|
||||
|
||||
if global_matrix is None:
|
||||
global_matrix = mathutils.Matrix()
|
||||
@ -1200,15 +1488,15 @@ def save(operator,
|
||||
if bpy.ops.object.mode_set.poll():
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Initialize the main chunk (primary):
|
||||
# Initialize the main chunk (primary)
|
||||
primary = _3ds_chunk(PRIMARY)
|
||||
|
||||
# Add version chunk:
|
||||
# Add version chunk
|
||||
version_chunk = _3ds_chunk(VERSION)
|
||||
version_chunk.add_variable("version", _3ds_uint(3))
|
||||
primary.add_subchunk(version_chunk)
|
||||
|
||||
# Init main object info chunk:
|
||||
# Init main object info chunk
|
||||
object_info = _3ds_chunk(OBJECTINFO)
|
||||
mesh_version = _3ds_chunk(MESHVERSION)
|
||||
mesh_version.add_variable("mesh", _3ds_uint(3))
|
||||
@ -1219,21 +1507,26 @@ def save(operator,
|
||||
mscale.add_variable("scale", _3ds_float(1))
|
||||
object_info.add_subchunk(mscale)
|
||||
|
||||
# Init main keyframe data chunk
|
||||
if write_keyframe:
|
||||
revision = 0x0005
|
||||
stop = scene.frame_end
|
||||
start = scene.frame_start
|
||||
curtime = scene.frame_current
|
||||
kfdata = make_kfdata(revision, start, stop, curtime)
|
||||
|
||||
# Add AMBIENT color
|
||||
if scene.world is not None:
|
||||
if world is not None:
|
||||
ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
|
||||
ambient_light = _3ds_chunk(RGB)
|
||||
ambient_light.add_variable("ambient", _3ds_float_color(scene.world.color))
|
||||
ambient_chunk.add_subchunk(ambient_light)
|
||||
object_info.add_subchunk(ambient_chunk)
|
||||
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# init main key frame data chunk:
|
||||
kfdata = make_kfdata()
|
||||
'''
|
||||
if write_keyframe and world.animation_data:
|
||||
kfdata.add_subchunk(make_ambient_node(world))
|
||||
|
||||
# Make a list of all materials used in the selected meshes (use a dictionary,
|
||||
# each material is added once):
|
||||
# each material is added once)
|
||||
materialDict = {}
|
||||
mesh_objects = []
|
||||
|
||||
@ -1270,7 +1563,7 @@ def save(operator,
|
||||
ma_ls = data.materials
|
||||
ma_ls_len = len(ma_ls)
|
||||
|
||||
# get material/image tuples.
|
||||
# get material/image tuples
|
||||
if data.uv_layers:
|
||||
if not ma_ls:
|
||||
ma = ma_name = None
|
||||
@ -1291,7 +1584,7 @@ def save(operator,
|
||||
|
||||
else:
|
||||
for ma in ma_ls:
|
||||
if ma: # material may be None so check its not.
|
||||
if ma: # material may be None so check its not
|
||||
materialDict.setdefault((ma.name, None), (ma, None))
|
||||
|
||||
# Why 0 Why!
|
||||
@ -1300,25 +1593,31 @@ def save(operator,
|
||||
f.material_index = 0
|
||||
|
||||
|
||||
# Make material chunks for all materials used in the meshes:
|
||||
# Make material chunks for all materials used in the meshes
|
||||
for ma_image in materialDict.values():
|
||||
object_info.add_subchunk(make_material_chunk(ma_image[0], ma_image[1]))
|
||||
|
||||
# Collect translation for transformation matrix
|
||||
translation = {}
|
||||
rotation = {}
|
||||
scale = {}
|
||||
|
||||
# Give all objects a unique ID and build a dictionary from object name to object id:
|
||||
# Give all objects a unique ID and build a dictionary from object name to object id
|
||||
# name_to_id = {}
|
||||
|
||||
for ob, data, matrix in mesh_objects:
|
||||
translation[ob.name] = ob.location
|
||||
rotation[ob.name] = ob.rotation_euler.to_quaternion().inverted()
|
||||
scale[ob.name] = ob.scale
|
||||
# name_to_id[ob.name]= len(name_to_id)
|
||||
|
||||
for ob in empty_objects:
|
||||
translation[ob.name] = ob.location
|
||||
rotation[ob.name] = ob.rotation_euler.to_quaternion().inverted()
|
||||
scale[ob.name] = ob.scale
|
||||
# name_to_id[ob.name]= len(name_to_id)
|
||||
|
||||
# Create object chunks for all meshes:
|
||||
# Create object chunks for all meshes
|
||||
i = 0
|
||||
for ob, mesh, matrix in mesh_objects:
|
||||
# create a new object chunk
|
||||
@ -1327,34 +1626,34 @@ def save(operator,
|
||||
# set the object name
|
||||
object_chunk.add_variable("name", _3ds_string(sane_name(ob.name)))
|
||||
|
||||
# make a mesh chunk out of the mesh:
|
||||
# make a mesh chunk out of the mesh
|
||||
object_chunk.add_subchunk(make_mesh_chunk(ob, mesh, matrix, materialDict, translation))
|
||||
|
||||
# ensure the mesh has no over sized arrays
|
||||
# skip ones that do!, otherwise we cant write since the array size wont
|
||||
# fit into USHORT.
|
||||
# ensure the mesh has no over sized arrays, skip ones that do!
|
||||
# Otherwise we cant write since the array size wont fit into USHORT
|
||||
if object_chunk.validate():
|
||||
object_info.add_subchunk(object_chunk)
|
||||
else:
|
||||
operator.report({'WARNING'}, "Object %r can't be written into a 3DS file")
|
||||
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# make a kf object node for the object:
|
||||
kfdata.add_subchunk(make_kf_obj_node(ob, name_to_id))
|
||||
'''
|
||||
# Export kf object node
|
||||
if write_keyframe:
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
|
||||
i += i
|
||||
|
||||
# Create chunks for all empties:
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# Create chunks for all empties, only requires a kf object node
|
||||
if write_keyframe:
|
||||
for ob in empty_objects:
|
||||
# Empties only require a kf object node:
|
||||
kfdata.add_subchunk(make_kf_obj_node(ob, name_to_id))
|
||||
pass
|
||||
'''
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
|
||||
# Create light object chunks
|
||||
for ob in light_objects:
|
||||
translation[ob.name] = ob.location
|
||||
rotation[ob.name] = ob.rotation_euler.to_quaternion()
|
||||
scale[ob.name] = ob.scale
|
||||
|
||||
# Add light data subchunks
|
||||
object_chunk = _3ds_chunk(OBJECT)
|
||||
light_chunk = _3ds_chunk(OBJECT_LIGHT)
|
||||
color_float_chunk = _3ds_chunk(RGB)
|
||||
@ -1392,8 +1691,19 @@ def save(operator,
|
||||
object_chunk.add_subchunk(light_chunk)
|
||||
object_info.add_subchunk(object_chunk)
|
||||
|
||||
# Export light and spotlight target node
|
||||
if write_keyframe:
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
if ob.data.type == 'SPOT':
|
||||
kfdata.add_subchunk(make_target_node(ob, translation, rotation, scale))
|
||||
|
||||
# Create camera object chunks
|
||||
for ob in camera_objects:
|
||||
translation[ob.name] = ob.location
|
||||
rotation[ob.name] = ob.rotation_euler.to_quaternion()
|
||||
scale[ob.name] = ob.scale
|
||||
|
||||
# Add camera data subchunks
|
||||
object_chunk = _3ds_chunk(OBJECT)
|
||||
camera_chunk = _3ds_chunk(OBJECT_CAMERA)
|
||||
diagonal = math.copysign(math.sqrt(pow(ob.location[0], 2) + pow(ob.location[1], 2)), ob.location[1])
|
||||
@ -1408,13 +1718,17 @@ def save(operator,
|
||||
object_chunk.add_subchunk(camera_chunk)
|
||||
object_info.add_subchunk(object_chunk)
|
||||
|
||||
# Export camera and target node
|
||||
if write_keyframe:
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
kfdata.add_subchunk(make_target_node(ob, translation, rotation, scale))
|
||||
|
||||
# Add main object info chunk to primary chunk:
|
||||
primary.add_subchunk(object_info)
|
||||
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# Add main keyframe data chunk to primary chunk:
|
||||
if write_keyframe:
|
||||
primary.add_subchunk(kfdata)
|
||||
'''
|
||||
|
||||
# At this point, the chunk hierarchy is completely built.
|
||||
# Check the size:
|
||||
|
Loading…
Reference in New Issue
Block a user