merge branch 'blender-v3.6-release' #104625
@ -260,15 +260,15 @@ class _3ds_point_3d(object):
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# Used for writing a track
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'''
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class _3ds_point_4d(object):
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"""Class representing a four-dimensional point for a 3ds file, for instance a quaternion."""
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__slots__ = "w", "x", "y", "z"
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def __init__(self, point):
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__slots__ = "w","x","y","z"
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def __init__(self, point=(0.0,0.0,0.0,0.0)):
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self.w, self.x, self.y, self.z = point
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def get_size(self):
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return 4 * SZ_FLOAT
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return 4*SZ_FLOAT
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def write(self,file):
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data=struct.pack('<4f', self.w, self.x, self.y, self.z)
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@ -276,6 +276,7 @@ class _3ds_point_4d(object):
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def __str__(self):
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return '(%f, %f, %f, %f)' % (self.w, self.x, self.y, self.z)
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'''
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class _3ds_point_uv(object):
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@ -1049,18 +1050,17 @@ def make_mesh_chunk(ob, mesh, matrix, materialDict, translation):
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return mesh_chunk
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#################
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# KEYFRAME DATA #
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#################
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def make_kfdata(revision, start=0, stop=100, curtime=0):
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''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
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def make_kfdata(start=0, stop=0, curtime=0):
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"""Make the basic keyframe data chunk"""
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kfdata = _3ds_chunk(KFDATA)
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kfhdr = _3ds_chunk(KFDATA_KFHDR)
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kfhdr.add_variable("revision", _3ds_ushort(revision))
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kfhdr.add_variable("filename", _3ds_string(b'Blender'))
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kfhdr.add_variable("animlen", _3ds_uint(stop - start))
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kfhdr.add_variable("revision", _3ds_ushort(0))
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# Not really sure what filename is used for, but it seems it is usually used
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# to identify the program that generated the .3ds:
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kfhdr.add_variable("filename", _3ds_string("Blender"))
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kfhdr.add_variable("animlen", _3ds_uint(stop-start))
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kfseg = _3ds_chunk(KFDATA_KFSEG)
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kfseg.add_variable("start", _3ds_uint(start))
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@ -1074,387 +1074,102 @@ def make_kfdata(revision, start=0, stop=100, curtime=0):
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kfdata.add_subchunk(kfcurtime)
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return kfdata
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def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
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"""Make a chunk for track data. Depending on the ID, this will
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construct a position, rotation, scale, roll, color or fov track."""
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def make_track_chunk(ID, obj):
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"""Make a chunk for track data.
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Depending on the ID, this will construct a position, rotation or scale track."""
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track_chunk = _3ds_chunk(ID)
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if ID in {POS_TRACK_TAG, ROT_TRACK_TAG, SCL_TRACK_TAG, ROLL_TRACK_TAG} and ob.animation_data and ob.animation_data.action:
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action = ob.animation_data.action
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if action.fcurves:
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fcurves = action.fcurves
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kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
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nkeys = len(kframes)
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if not 0 in kframes:
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kframes.append(0)
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nkeys = nkeys + 1
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kframes = sorted(set(kframes))
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track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
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track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
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track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
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track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
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if ID == POS_TRACK_TAG: # Position
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for i, frame in enumerate(kframes):
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position = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'location']
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if not position:
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position.append(ob_pos)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("position", _3ds_point_3d(position))
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elif ID == ROT_TRACK_TAG: # Rotation
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for i, frame in enumerate(kframes):
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rotation = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
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if not rotation:
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rotation.append(ob_rot)
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quat = mathutils.Euler(rotation).to_quaternion()
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axis_angle = quat.angle, quat.axis[0], quat.axis[1], quat.axis[2]
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("rotation", _3ds_point_4d(axis_angle))
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elif ID == SCL_TRACK_TAG: # Scale
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for i, frame in enumerate(kframes):
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size = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'scale']
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if not size:
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size.append(ob_size)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("scale", _3ds_point_3d(size))
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elif ID == ROLL_TRACK_TAG: # Roll
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for i, frame in enumerate(kframes):
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roll = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
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if not roll:
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roll.append(ob_rot)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("roll", _3ds_float(round(math.degrees(roll[1]), 4)))
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elif ID in {COL_TRACK_TAG, FOV_TRACK_TAG, HOTSPOT_TRACK_TAG, FALLOFF_TRACK_TAG} and ob.data.animation_data and ob.data.animation_data.action:
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action = ob.data.animation_data.action
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if action.fcurves:
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fcurves = action.fcurves
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kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
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nkeys = len(kframes)
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if not 0 in kframes:
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kframes.append(0)
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nkeys = nkeys + 1
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kframes = sorted(set(kframes))
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track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
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track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
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track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
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track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
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if ID == COL_TRACK_TAG: # Color
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for i, frame in enumerate(kframes):
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color = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
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if not color:
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color.append(ob.data.color[:3])
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("color", _3ds_float_color(color))
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elif ID == FOV_TRACK_TAG: # Field of view
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for i, frame in enumerate(kframes):
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lens = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'lens']
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if not lens:
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lens.append(ob.data.lens)
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fov = 2 * math.atan(ob.data.sensor_width/(2*lens[0]))
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("fov", _3ds_float(round(math.degrees(fov), 4)))
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elif ID == HOTSPOT_TRACK_TAG: # Hotspot
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beam_angle = math.degrees(ob.data.spot_size)
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for i, frame in enumerate(kframes):
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blend = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_blend']
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if not blend:
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blend.append(ob.data.spot_blend)
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hot_spot = beam_angle-(blend[0]*math.floor(beam_angle))
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("hotspot", _3ds_float(round(hot_spot, 4)))
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elif ID == FALLOFF_TRACK_TAG: # Falloff
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for i, frame in enumerate(kframes):
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fall_off = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'spot_size']
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if not fall_off:
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fall_off.append(ob.data.spot_size)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("falloff", _3ds_float(round(math.degrees(fall_off[0]), 4)))
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track_chunk.add_variable("track_flags", _3ds_ushort())
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track_chunk.add_variable("unknown", _3ds_uint())
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track_chunk.add_variable("unknown", _3ds_uint())
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track_chunk.add_variable("nkeys", _3ds_uint(1))
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# Next section should be repeated for every keyframe, but for now, animation is not actually supported.
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track_chunk.add_variable("tcb_frame", _3ds_uint(0))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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if obj.type=='Empty':
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if ID==POS_TRACK_TAG:
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# position vector:
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track_chunk.add_variable("position", _3ds_point_3d(obj.getLocation()))
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elif ID==ROT_TRACK_TAG:
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# rotation (quaternion, angle first, followed by axis):
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q = obj.getEuler().to_quaternion() # XXX, todo!
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track_chunk.add_variable("rotation", _3ds_point_4d((q.angle, q.axis[0], q.axis[1], q.axis[2])))
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elif ID==SCL_TRACK_TAG:
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# scale vector:
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track_chunk.add_variable("scale", _3ds_point_3d(obj.getSize()))
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else:
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track_chunk.add_variable("track_flags", _3ds_ushort(0x40)) # Based on observation default flag is 0x40
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track_chunk.add_variable("frame_start", _3ds_uint(0))
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track_chunk.add_variable("frame_total", _3ds_uint(0))
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track_chunk.add_variable("nkeys", _3ds_uint(1))
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# Next section should be repeated for every keyframe, with no animation only one tag is needed
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track_chunk.add_variable("tcb_frame", _3ds_uint(0))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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# New method simply inserts the parameters
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if ID == POS_TRACK_TAG: # Position vector
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track_chunk.add_variable("position", _3ds_point_3d(ob_pos))
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elif ID == ROT_TRACK_TAG: # Rotation (angle first [radians], followed by axis)
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track_chunk.add_variable("rotation", _3ds_point_4d((ob_rot.angle, ob_rot.axis[0], ob_rot.axis[1], ob_rot.axis[2])))
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elif ID == SCL_TRACK_TAG: # Scale vector
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track_chunk.add_variable("scale", _3ds_point_3d(ob_size))
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elif ID == ROLL_TRACK_TAG: # Roll angle
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track_chunk.add_variable("roll", _3ds_float(round(math.degrees(ob.rotation_euler[1]), 4)))
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elif ID == COL_TRACK_TAG: # Color values
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track_chunk.add_variable("color", _3ds_float_color(ob.data.color))
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elif ID == FOV_TRACK_TAG: # Field of view
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track_chunk.add_variable("fov", _3ds_float(round(math.degrees(ob.data.angle), 4)))
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elif ID == HOTSPOT_TRACK_TAG: # Hotspot
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beam_angle = math.degrees(ob.data.spot_size)
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track_chunk.add_variable("hotspot", _3ds_float(round(beam_angle-(ob.data.spot_blend*math.floor(beam_angle)), 4)))
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elif ID == FALLOFF_TRACK_TAG: # Falloff
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track_chunk.add_variable("falloff", _3ds_float(round(math.degrees(ob.data.spot_size), 4)))
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# meshes have their transformations applied before
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# exporting, so write identity transforms here:
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if ID==POS_TRACK_TAG:
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# position vector:
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track_chunk.add_variable("position", _3ds_point_3d((0.0,0.0,0.0)))
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elif ID==ROT_TRACK_TAG:
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# rotation (quaternion, angle first, followed by axis):
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track_chunk.add_variable("rotation", _3ds_point_4d((0.0, 1.0, 0.0, 0.0)))
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elif ID==SCL_TRACK_TAG:
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# scale vector:
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track_chunk.add_variable("scale", _3ds_point_3d((1.0, 1.0, 1.0)))
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return track_chunk
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def make_kf_obj_node(obj, name_to_id):
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"""Make a node chunk for a Blender object.
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Takes the Blender object as a parameter. Object id's are taken from the dictionary name_to_id.
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Blender Empty objects are converted to dummy nodes."""
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def make_object_node(ob, translation, rotation, scale):
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"""Make a node chunk for a Blender object. Takes Blender object as parameter.
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Blender Empty objects are converted to dummy nodes."""
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name = obj.name
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# main object node chunk:
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kf_obj_node = _3ds_chunk(OBJECT_NODE_TAG)
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# chunk for the object id:
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obj_id_chunk = _3ds_chunk(OBJECT_NODE_ID)
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# object id is from the name_to_id dictionary:
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obj_id_chunk.add_variable("node_id", _3ds_ushort(name_to_id[name]))
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name = ob.name
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if ob.type == 'CAMERA':
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obj_node = _3ds_chunk(CAMERA_NODE_TAG)
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elif ob.type == 'LIGHT':
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obj_node = _3ds_chunk(LIGHT_NODE_TAG)
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if ob.data.type == 'SPOT':
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obj_node = _3ds_chunk(SPOT_NODE_TAG)
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else: # Main object node chunk
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obj_node = _3ds_chunk(OBJECT_NODE_TAG)
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# Object node header with object name
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# object node header:
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obj_node_header_chunk = _3ds_chunk(OBJECT_NODE_HDR)
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parent = ob.parent
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if ob.type == 'EMPTY': # Forcing to use the real name for empties
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# Empties called $$$DUMMY and use OBJECT_INSTANCE_NAME chunk as name
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obj_node_header_chunk.add_variable("name", _3ds_string(b"$$$DUMMY"))
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obj_node_header_chunk.add_variable("flags1", _3ds_ushort(0x4000))
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obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
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else: # Add flag variables - Based on observation flags1 is usually 0x0040 and 0x4000 for empty objects
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# object name:
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if obj.type == 'Empty':
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# Empties are called "$$$DUMMY" and use the OBJECT_INSTANCE_NAME chunk
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# for their name (see below):
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obj_node_header_chunk.add_variable("name", _3ds_string("$$$DUMMY"))
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else:
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# Add the name:
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obj_node_header_chunk.add_variable("name", _3ds_string(sane_name(name)))
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obj_node_header_chunk.add_variable("flags1", _3ds_ushort(0x0040))
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# Add Flag variables (not sure what they do):
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obj_node_header_chunk.add_variable("flags1", _3ds_ushort(0))
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obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
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# Flags2 defines bit 0x01 for display path, bit 0x02 use autosmooth, bit 0x04 object frozen,
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# bit 0x10 for motion blur, bit 0x20 for material morph and bit 0x40 for mesh morph
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if ob.type == 'MESH' and ob.data.use_auto_smooth:
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obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0x02))
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else:
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obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
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obj_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
|
||||
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'''
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||||
# COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
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||||
# Check parent-child relationships:
|
||||
if parent is None or parent.name not in name_to_id:
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# If no parent, or parents name is not in dictionary, ID becomes -1:
|
||||
parent = obj.parent
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if (parent is None) or (parent.name not in name_to_id):
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# If no parent, or the parents name is not in the name_to_id dictionary,
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# parent id becomes -1:
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obj_node_header_chunk.add_variable("parent", _3ds_ushort(-1))
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else: # Get the parent's ID from the name_to_id dictionary:
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else:
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# Get the parent's id from the name_to_id dictionary:
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obj_node_header_chunk.add_variable("parent", _3ds_ushort(name_to_id[parent.name]))
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||||
'''
|
||||
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||||
# Add subchunk for node header
|
||||
obj_node.add_subchunk(obj_node_header_chunk)
|
||||
# Add pivot chunk:
|
||||
obj_pivot_chunk = _3ds_chunk(OBJECT_PIVOT)
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obj_pivot_chunk.add_variable("pivot", _3ds_point_3d(obj.getLocation()))
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||||
kf_obj_node.add_subchunk(obj_pivot_chunk)
|
||||
|
||||
# Empty objects need to have an extra chunk for the instance name
|
||||
if ob.type == 'EMPTY': # Will use a real object name for empties for now
|
||||
# add subchunks for object id and node header:
|
||||
kf_obj_node.add_subchunk(obj_id_chunk)
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||||
kf_obj_node.add_subchunk(obj_node_header_chunk)
|
||||
|
||||
# Empty objects need to have an extra chunk for the instance name:
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if obj.type == 'Empty':
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obj_instance_name_chunk = _3ds_chunk(OBJECT_INSTANCE_NAME)
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||||
obj_instance_name_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
obj_node.add_subchunk(obj_instance_name_chunk)
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||||
kf_obj_node.add_subchunk(obj_instance_name_chunk)
|
||||
|
||||
if ob.type in {'MESH', 'EMPTY'}: # Add a pivot point at the object center
|
||||
pivot_pos = (translation[name])
|
||||
obj_pivot_chunk = _3ds_chunk(OBJECT_PIVOT)
|
||||
obj_pivot_chunk.add_variable("pivot", _3ds_point_3d(pivot_pos))
|
||||
obj_node.add_subchunk(obj_pivot_chunk)
|
||||
# Add track chunks for position, rotation and scale:
|
||||
kf_obj_node.add_subchunk(make_track_chunk(POS_TRACK_TAG, obj))
|
||||
kf_obj_node.add_subchunk(make_track_chunk(ROT_TRACK_TAG, obj))
|
||||
kf_obj_node.add_subchunk(make_track_chunk(SCL_TRACK_TAG, obj))
|
||||
|
||||
# Create a bounding box from quadrant diagonal
|
||||
obj_boundbox = _3ds_chunk(OBJECT_BOUNDBOX)
|
||||
obj_boundbox.add_variable("min", _3ds_point_3d(ob.bound_box[0]))
|
||||
obj_boundbox.add_variable("max", _3ds_point_3d(ob.bound_box[6]))
|
||||
obj_node.add_subchunk(obj_boundbox)
|
||||
|
||||
# Add smooth angle if autosmooth is used
|
||||
if ob.type == 'MESH' and ob.data.use_auto_smooth:
|
||||
obj_morph_smooth = _3ds_chunk(OBJECT_MORPH_SMOOTH)
|
||||
obj_morph_smooth.add_variable("angle", _3ds_float(round(ob.data.auto_smooth_angle, 6)))
|
||||
obj_node.add_subchunk(obj_morph_smooth)
|
||||
|
||||
# Add track chunks for color, position, rotation and scale
|
||||
if parent is None:
|
||||
ob_pos = translation[name]
|
||||
ob_rot = rotation[name]
|
||||
ob_size = scale[name]
|
||||
|
||||
else: # Calculate child position and rotation of the object center, no scale applied
|
||||
ob_pos = translation[name] - translation[parent.name]
|
||||
ob_rot = rotation[name].cross(rotation[parent.name].copy().inverted())
|
||||
ob_size = (1.0, 1.0, 1.0)
|
||||
|
||||
obj_node.add_subchunk(make_track_chunk(POS_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
|
||||
if ob.type in {'MESH', 'EMPTY'}:
|
||||
obj_node.add_subchunk(make_track_chunk(ROT_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(SCL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
if ob.type =='CAMERA':
|
||||
obj_node.add_subchunk(make_track_chunk(FOV_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(ROLL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
if ob.type =='LIGHT':
|
||||
obj_node.add_subchunk(make_track_chunk(COL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
if ob.type == 'LIGHT' and ob.data.type == 'SPOT':
|
||||
obj_node.add_subchunk(make_track_chunk(HOTSPOT_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(FALLOFF_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
obj_node.add_subchunk(make_track_chunk(ROLL_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
|
||||
|
||||
return obj_node
|
||||
|
||||
|
||||
def make_target_node(ob, translation, rotation, scale):
|
||||
"""Make a target chunk for light and camera objects"""
|
||||
|
||||
name = ob.name
|
||||
if ob.type == 'CAMERA': #Add camera target
|
||||
tar_node = _3ds_chunk(TARGET_NODE_TAG)
|
||||
elif ob.type == 'LIGHT': # Add spot target
|
||||
tar_node = _3ds_chunk(LTARGET_NODE_TAG)
|
||||
|
||||
# Object node header with object name
|
||||
tar_node_header_chunk = _3ds_chunk(OBJECT_NODE_HDR)
|
||||
# Targets get the same name as the object, flags1 is usually 0x0010 and parent ROOT_OBJECT
|
||||
tar_node_header_chunk.add_variable("name", _3ds_string(sane_name(name)))
|
||||
tar_node_header_chunk.add_variable("flags1", _3ds_ushort(0x0010))
|
||||
tar_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
|
||||
tar_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
|
||||
|
||||
# Add subchunk for node header
|
||||
tar_node.add_subchunk(tar_node_header_chunk)
|
||||
|
||||
# Calculate target position
|
||||
ob_pos = translation[name]
|
||||
ob_rot = rotation[name].to_euler()
|
||||
ob_size = scale[name]
|
||||
|
||||
diagonal = math.copysign(math.sqrt(pow(ob_pos[0],2)+pow(ob_pos[1],2)), ob_pos[1])
|
||||
target_x = ob_pos[0]+(ob_pos[1]*math.tan(ob_rot[2]))
|
||||
target_y = ob_pos[1]+(ob_pos[0]*math.tan(math.radians(90)-ob_rot[2]))
|
||||
target_z = -1*diagonal*math.tan(math.radians(90)-ob_rot[0])
|
||||
|
||||
# Add track chunks for target position
|
||||
track_chunk = _3ds_chunk(POS_TRACK_TAG)
|
||||
|
||||
if ob.animation_data and ob.animation_data.action:
|
||||
action = ob.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys = nkeys + 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
for i, frame in enumerate(kframes):
|
||||
target_pos = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'location']
|
||||
target_rot = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
|
||||
if not target_pos:
|
||||
target_pos.append(ob_pos)
|
||||
if not target_rot:
|
||||
target_rot.insert(0, ob_rot.x)
|
||||
target_rot.insert(1, ob_rot.y)
|
||||
target_rot.insert(2, ob_rot.z)
|
||||
diagonal = math.copysign(math.sqrt(pow(target_pos[0],2)+pow(target_pos[1],2)), target_pos[1])
|
||||
target_x = target_pos[0]+(target_pos[1]*math.tan(target_rot[2]))
|
||||
target_y = target_pos[1]+(target_pos[0]*math.tan(math.radians(90)-target_rot[2]))
|
||||
target_z = -1*diagonal*math.tan(math.radians(90)-target_rot[0])
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d((target_x, target_y, target_z)))
|
||||
|
||||
else: # Track header
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40)) # Based on observation default flag is 0x40
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(0))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(0))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(1))
|
||||
# Keyframe header
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(0))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("position", _3ds_point_3d((target_x, target_y, target_z)))
|
||||
|
||||
tar_node.add_subchunk(track_chunk)
|
||||
|
||||
return tar_node
|
||||
|
||||
|
||||
def make_ambient_node(world):
|
||||
amb_color = world.color
|
||||
amb_node = _3ds_chunk(AMBIENT_NODE_TAG)
|
||||
track_chunk = _3ds_chunk(COL_TRACK_TAG)
|
||||
|
||||
# Object node header, name is "$AMBIENT$" for ambient nodes
|
||||
amb_node_header_chunk = _3ds_chunk(OBJECT_NODE_HDR)
|
||||
amb_node_header_chunk.add_variable("name", _3ds_string(b"$AMBIENT$"))
|
||||
amb_node_header_chunk.add_variable("flags1", _3ds_ushort(0x4000)) # Flags1 0x4000 for empty objects
|
||||
amb_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
|
||||
amb_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
|
||||
amb_node.add_subchunk(amb_node_header_chunk)
|
||||
|
||||
if world.animation_data.action:
|
||||
action = world.animation_data.action
|
||||
if action.fcurves:
|
||||
fcurves = action.fcurves
|
||||
kframes = [kf.co[0] for kf in [fc for fc in fcurves if fc is not None][0].keyframe_points]
|
||||
nkeys = len(kframes)
|
||||
if not 0 in kframes:
|
||||
kframes.append(0)
|
||||
nkeys = nkeys + 1
|
||||
kframes = sorted(set(kframes))
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(int(action.frame_start)))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(int(action.frame_end)))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(nkeys))
|
||||
|
||||
for i, frame in enumerate(kframes):
|
||||
ambient = [fc.evaluate(frame) for fc in fcurves if fc is not None and fc.data_path == 'color']
|
||||
if not ambient:
|
||||
ambient.append(world.color)
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(ambient))
|
||||
|
||||
else: # Track header
|
||||
track_chunk.add_variable("track_flags", _3ds_ushort(0x40))
|
||||
track_chunk.add_variable("frame_start", _3ds_uint(0))
|
||||
track_chunk.add_variable("frame_total", _3ds_uint(0))
|
||||
track_chunk.add_variable("nkeys", _3ds_uint(1))
|
||||
# Keyframe header
|
||||
track_chunk.add_variable("tcb_frame", _3ds_uint(0))
|
||||
track_chunk.add_variable("tcb_flags", _3ds_ushort())
|
||||
track_chunk.add_variable("color", _3ds_float_color(amb_color))
|
||||
|
||||
amb_node.add_subchunk(track_chunk)
|
||||
|
||||
return amb_node
|
||||
return kf_obj_node
|
||||
'''
|
||||
|
||||
|
||||
##########
|
||||
@ -1475,7 +1190,6 @@ def save(operator,
|
||||
scene = context.scene
|
||||
layer = context.view_layer
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
world = scene.world
|
||||
|
||||
if global_matrix is None:
|
||||
global_matrix = mathutils.Matrix()
|
||||
@ -1502,23 +1216,18 @@ def save(operator,
|
||||
mscale.add_variable("scale", _3ds_float(1))
|
||||
object_info.add_subchunk(mscale)
|
||||
|
||||
# Init main keyframe data chunk
|
||||
if write_keyframe:
|
||||
revision = 0x0005
|
||||
stop = scene.frame_end
|
||||
start = scene.frame_start
|
||||
curtime = scene.frame_current
|
||||
kfdata = make_kfdata(revision, start, stop, curtime)
|
||||
|
||||
# Add AMBIENT color
|
||||
if world is not None:
|
||||
if scene.world is not None:
|
||||
ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
|
||||
ambient_light = _3ds_chunk(RGB)
|
||||
ambient_light.add_variable("ambient", _3ds_float_color(scene.world.color))
|
||||
ambient_chunk.add_subchunk(ambient_light)
|
||||
object_info.add_subchunk(ambient_chunk)
|
||||
if write_keyframe and world.animation_data:
|
||||
kfdata.add_subchunk(make_ambient_node(world))
|
||||
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# init main key frame data chunk:
|
||||
kfdata = make_kfdata()
|
||||
'''
|
||||
|
||||
# Make a list of all materials used in the selected meshes (use dictionary, each material is added once)
|
||||
materialDict = {}
|
||||
@ -1593,8 +1302,6 @@ def save(operator,
|
||||
|
||||
# Collect translation for transformation matrix
|
||||
translation = {}
|
||||
rotation = {}
|
||||
scale = {}
|
||||
|
||||
# Give all objects a unique ID and build a dictionary from object name to object id
|
||||
# name_to_id = {}
|
||||
@ -1630,25 +1337,24 @@ def save(operator,
|
||||
else:
|
||||
operator.report({'WARNING'}, "Object %r can't be written into a 3DS file")
|
||||
|
||||
# Export kf object node
|
||||
if write_keyframe:
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# make a kf object node for the object:
|
||||
kfdata.add_subchunk(make_kf_obj_node(ob, name_to_id))
|
||||
'''
|
||||
|
||||
i += i
|
||||
|
||||
# Create chunks for all empties, only requires a kf object node
|
||||
if write_keyframe:
|
||||
for ob in empty_objects:
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
# Create chunks for all empties:
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
for ob in empty_objects:
|
||||
# Empties only require a kf object node:
|
||||
kfdata.add_subchunk(make_kf_obj_node(ob, name_to_id))
|
||||
pass
|
||||
'''
|
||||
|
||||
# Create light object chunks
|
||||
for ob in light_objects:
|
||||
object_chunk = _3ds_chunk(OBJECT)
|
||||
translation[ob.name] = ob.location
|
||||
rotation[ob.name] = ob.rotation_euler.to_quaternion()
|
||||
scale[ob.name] = ob.scale
|
||||
|
||||
# Add light data subchunks
|
||||
light_chunk = _3ds_chunk(OBJECT_LIGHT)
|
||||
color_float_chunk = _3ds_chunk(RGB)
|
||||
energy_factor = _3ds_chunk(LIGHT_MULTIPLIER)
|
||||
@ -1685,20 +1391,9 @@ def save(operator,
|
||||
object_chunk.add_subchunk(light_chunk)
|
||||
object_info.add_subchunk(object_chunk)
|
||||
|
||||
# Export light and spotlight target node
|
||||
if write_keyframe:
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
if ob.data.type == 'SPOT':
|
||||
kfdata.add_subchunk(make_target_node(ob, translation, rotation, scale))
|
||||
|
||||
# Create camera object chunks
|
||||
for ob in camera_objects:
|
||||
object_chunk = _3ds_chunk(OBJECT)
|
||||
translation[ob.name] = ob.location
|
||||
rotation[ob.name] = ob.rotation_euler.to_quaternion()
|
||||
scale[ob.name] = ob.scale
|
||||
|
||||
# Add camera data subchunks
|
||||
camera_chunk = _3ds_chunk(OBJECT_CAMERA)
|
||||
diagonal = math.copysign(math.sqrt(pow(ob.location[0], 2) + pow(ob.location[1], 2)), ob.location[1])
|
||||
focus_x = ob.location[0] + (ob.location[1] * math.tan(ob.rotation_euler[2]))
|
||||
@ -1712,17 +1407,13 @@ def save(operator,
|
||||
object_chunk.add_subchunk(camera_chunk)
|
||||
object_info.add_subchunk(object_chunk)
|
||||
|
||||
# Export camera and target node
|
||||
if write_keyframe:
|
||||
kfdata.add_subchunk(make_object_node(ob, translation, rotation, scale))
|
||||
kfdata.add_subchunk(make_target_node(ob, translation, rotation, scale))
|
||||
|
||||
# Add main object info chunk to primary chunk
|
||||
# Add main object info chunk to primary chunk:
|
||||
primary.add_subchunk(object_info)
|
||||
|
||||
# Add main keyframe data chunk to primary chunk
|
||||
if write_keyframe:
|
||||
primary.add_subchunk(kfdata)
|
||||
''' # COMMENTED OUT FOR 2.42 RELEASE!! CRASHES 3DS MAX
|
||||
# Add main keyframe data chunk to primary chunk:
|
||||
primary.add_subchunk(kfdata)
|
||||
'''
|
||||
|
||||
# At this point, the chunk hierarchy is completely built
|
||||
# Check the size
|
||||
|
Loading…
Reference in New Issue
Block a user