io_scene_3ds: Added unit measure convert option #104768
@ -55,6 +55,11 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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soft_min=0.0, soft_max=1000.0,
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default=10.0,
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)
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convert_measure: BoolProperty(
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name="Convert Measure",
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description="Convert from millimeters to meters",
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default=False,
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)
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use_image_search: BoolProperty(
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name="Image Search",
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description="Search subdirectories for any associated images "
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@ -106,6 +111,13 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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options={'HIDDEN'},
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)
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scale_factor: FloatProperty(
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name="Scale",
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description="Scale factor for all objects",
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min=0.0, max=100000.0,
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soft_min=0.0, soft_max=100000.0,
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default=1.0,
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)
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use_selection: BoolProperty(
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name="Selection Only",
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description="Export selected objects only",
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|
@ -1086,6 +1086,7 @@ def make_kfdata(revision, start=0, stop=100, curtime=0):
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def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
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"""Make a chunk for track data. Depending on the ID, this will construct
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a position, rotation, scale, roll, color, fov, hotspot or falloff track."""
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ob_distance = mathutils.Matrix.Diagonal(ob_size)
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track_chunk = _3ds_chunk(ID)
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if ID in {POS_TRACK_TAG, ROT_TRACK_TAG, SCL_TRACK_TAG, ROLL_TRACK_TAG} and ob.animation_data and ob.animation_data.action:
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@ -1110,9 +1111,10 @@ def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
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pos_x = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 0), ob_pos.x)
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pos_y = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 1), ob_pos.y)
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pos_z = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 2), ob_pos.z)
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pos = ob_distance @ mathutils.Vector((pos_x, pos_y, pos_z))
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("position", _3ds_point_3d((pos_x, pos_y, pos_z)))
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track_chunk.add_variable("position", _3ds_point_3d((pos.x, pos.y, pos.z)))
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elif ID == ROT_TRACK_TAG: # Rotation
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for i, frame in enumerate(kframes):
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@ -1373,8 +1375,7 @@ def make_target_node(ob, translation, rotation, scale, name_id):
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# Calculate target position
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ob_pos = translation[name]
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ob_rot = rotation[name]
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ob_size = scale[name]
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ob_size = mathutils.Matrix.Diagonal(scale[name])
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target_pos = calc_target(ob_pos, ob_rot.x, ob_rot.z)
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# Add track chunks for target position
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@ -1404,7 +1405,8 @@ def make_target_node(ob, translation, rotation, scale, name_id):
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rot_target = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
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rot_x = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 0), ob_rot.x)
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rot_z = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 2), ob_rot.z)
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target_pos = calc_target(mathutils.Vector((loc_x, loc_y, loc_z)), rot_x, rot_z)
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target_distance = ob_size @ mathutils.Vector((loc_x, loc_y, loc_z))
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target_pos = calc_target(target_distance, rot_x, rot_z)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("position", _3ds_point_3d(target_pos))
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@ -1487,9 +1489,11 @@ def make_ambient_node(world):
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# EXPORT #
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##########
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def save(operator, context, filepath="", use_selection=False, use_hierarchy=False, write_keyframe=False, global_matrix=None):
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def save(operator, context, filepath="", scale_factor=1.0, use_selection=False, use_hierarchy=False, write_keyframe=False, global_matrix=None):
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"""Save the Blender scene to a 3ds file."""
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mtx_scale = mathutils.Matrix.Scale(scale_factor, 4)
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# Time the export
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duration = time.time()
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context.window.cursor_set('WAIT')
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@ -1575,6 +1579,7 @@ def save(operator, context, filepath="", use_selection=False, use_hierarchy=Fals
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if data:
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matrix = global_matrix @ mtx
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data.transform(matrix)
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data.transform(mtx_scale)
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mesh_objects.append((ob_derived, data, matrix))
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ma_ls = data.materials
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ma_ls_len = len(ma_ls)
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@ -1623,29 +1628,29 @@ def save(operator, context, filepath="", use_selection=False, use_hierarchy=Fals
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name_id = {}
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for ob, data, matrix in mesh_objects:
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translation[ob.name] = ob.location
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = ob.scale
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name_id[ob.name] = len(name_id)
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object_id[ob.name] = len(object_id)
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for ob in empty_objects:
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translation[ob.name] = ob.location
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = ob.scale
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name_id[ob.name] = len(name_id)
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for ob in light_objects:
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translation[ob.name] = ob.location
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = ob.scale
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scale[ob.name] = mtx_scale.to_scale()
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name_id[ob.name] = len(name_id)
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object_id[ob.name] = len(object_id)
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for ob in camera_objects:
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translation[ob.name] = ob.location
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = ob.scale
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scale[ob.name] = mtx_scale.to_scale()
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name_id[ob.name] = len(name_id)
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object_id[ob.name] = len(object_id)
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@ -1695,9 +1700,10 @@ def save(operator, context, filepath="", use_selection=False, use_hierarchy=Fals
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object_chunk = _3ds_chunk(OBJECT)
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obj_light_chunk = _3ds_chunk(OBJECT_LIGHT)
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color_float_chunk = _3ds_chunk(RGB)
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light_distance = mtx_scale @ ob.location.copy()
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light_energy_factor = _3ds_chunk(LIGHT_MULTIPLIER)
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object_chunk.add_variable("light", _3ds_string(sane_name(ob.name)))
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obj_light_chunk.add_variable("location", _3ds_point_3d(ob.location))
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obj_light_chunk.add_variable("location", _3ds_point_3d(light_distance))
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color_float_chunk.add_variable("color", _3ds_float_color(ob.data.color))
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light_energy_factor.add_variable("energy", _3ds_float(ob.data.energy * 0.001))
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obj_light_chunk.add_subchunk(color_float_chunk)
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@ -1706,7 +1712,7 @@ def save(operator, context, filepath="", use_selection=False, use_hierarchy=Fals
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if ob.data.type == 'SPOT':
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cone_angle = math.degrees(ob.data.spot_size)
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hot_spot = cone_angle - (ob.data.spot_blend * math.floor(cone_angle))
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spot_pos = calc_target(ob.location, ob.rotation_euler.x, ob.rotation_euler.z)
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spot_pos = calc_target(light_distance, ob.rotation_euler.x, ob.rotation_euler.z)
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spotlight_chunk = _3ds_chunk(LIGHT_SPOTLIGHT)
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spot_roll_chunk = _3ds_chunk(LIGHT_SPOT_ROLL)
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spotlight_chunk.add_variable("target", _3ds_point_3d(spot_pos))
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@ -1758,9 +1764,10 @@ def save(operator, context, filepath="", use_selection=False, use_hierarchy=Fals
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for ob in camera_objects:
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object_chunk = _3ds_chunk(OBJECT)
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camera_chunk = _3ds_chunk(OBJECT_CAMERA)
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camera_target = calc_target(ob.location, ob.rotation_euler.x, ob.rotation_euler.z)
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camera_distance = mtx_scale @ ob.location.copy()
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camera_target = calc_target(camera_distance, ob.rotation_euler.x, ob.rotation_euler.z)
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object_chunk.add_variable("camera", _3ds_string(sane_name(ob.name)))
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camera_chunk.add_variable("location", _3ds_point_3d(ob.location))
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camera_chunk.add_variable("location", _3ds_point_3d(camera_distance))
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camera_chunk.add_variable("target", _3ds_point_3d(camera_target))
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camera_chunk.add_variable("roll", _3ds_float(round(ob.rotation_euler.y, 6)))
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camera_chunk.add_variable("lens", _3ds_float(ob.data.lens))
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|
@ -325,7 +325,8 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
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childs_list = []
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parent_list = []
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE):
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
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contextObName = None
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contextLamp = None
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@ -362,15 +363,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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pivot_list = [] # pivots with hierarchy handling
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trackposition = {} # keep track to position for target calculation
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def putContextMesh(
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context,
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myContextMesh_vertls,
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myContextMesh_facels,
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myContextMesh_flag,
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myContextMeshMaterials,
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myContextMesh_smooth,
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WORLD_MATRIX,
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):
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def putContextMesh(context, myContextMesh_vertls, myContextMesh_facels, myContextMesh_flag,
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myContextMeshMaterials, myContextMesh_smooth, WORLD_MATRIX):
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bmesh = bpy.data.meshes.new(contextObName)
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if myContextMesh_facels is None:
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@ -431,8 +426,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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imported_objects.append(ob)
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if myContextMesh_flag:
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"""Bit 0 (0x1) sets edge CA visible, Bit 1 (0x2) sets edge BC visible and Bit 2 (0x4) sets edge AB visible
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In Blender we use sharp edges for those flags"""
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"""Bit 0 (0x1) sets edge CA visible, Bit 1 (0x2) sets edge BC visible and
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Bit 2 (0x4) sets edge AB visible. In Blender we use sharp edges for those flags."""
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for f, pl in enumerate(bmesh.polygons):
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face = myContextMesh_facels[f]
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faceflag = myContextMesh_flag[f]
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@ -541,7 +536,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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0x40 activates alpha source, 0x80 activates tinting, 0x100 ignores alpha, 0x200 activates RGB tint.
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Bits 0x80, 0x100, and 0x200 are only used with TEXMAP, TEX2MAP, and SPECMAP chunks.
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0x40, when used with a TEXMAP, TEX2MAP, or SPECMAP chunk must be accompanied with a tint bit,
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either 0x100 or 0x200, tintcolor will be processed if colorchunks are present"""
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either 0x100 or 0x200, tintcolor will be processed if colorchunks are present."""
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tiling = read_short(temp_chunk)
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if tiling & 0x1:
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extend = 'decal'
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@ -620,7 +615,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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def read_track_data(track_chunk):
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"""Trackflags 0x1, 0x2 and 0x3 are for looping. 0x8, 0x10 and 0x20
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locks the XYZ axes. 0x100, 0x200 and 0x400 unlinks the XYZ axes"""
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locks the XYZ axes. 0x100, 0x200 and 0x400 unlinks the XYZ axes."""
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tflags = read_short(track_chunk)
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contextTrack_flag = tflags
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temp_data = file.read(SZ_U_INT * 2)
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@ -687,7 +682,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# is it an object info chunk?
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elif new_chunk.ID == OBJECTINFO:
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE)
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# keep track of how much we read in the main chunk
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new_chunk.bytes_read += temp_chunk.bytes_read
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@ -1105,6 +1101,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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for keydata in keyframe_data.items():
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trackposition[keydata[0]] = keydata[1] # Keep track to position for target calculation
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child.location = apply_constrain(keydata[1]) if hierarchy == ROOT_OBJECT else mathutils.Vector(keydata[1])
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if MEASURE:
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child.location = child.location * 0.001
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if hierarchy == ROOT_OBJECT:
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child.location.rotate(CONVERSE)
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if not contextTrack_flag & 0x100: # Flag 0x100 unlinks X axis
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@ -1131,6 +1129,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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scale = mathutils.Vector.Fill(3, (CONSTRAIN * 0.1)) if CONSTRAIN != 0.0 else child.scale
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transformation = mathutils.Matrix.LocRotScale(locate, rotate, scale)
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child.matrix_world = transformation
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if MEASURE:
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child.matrix_world = mathutils.Matrix.Scale(0.001,4) @ child.matrix_world
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if hierarchy == ROOT_OBJECT:
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child.matrix_world = CONVERSE @ child.matrix_world
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child.keyframe_insert(data_path="rotation_euler", index=0, frame=keydata[0])
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@ -1305,7 +1305,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# IMPORT #
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##########
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def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
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def load_3ds(filepath, context, CONSTRAIN=10.0, MEASURE=False, IMAGE_SEARCH=True,
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WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
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print("importing 3DS: %r..." % (filepath), end="")
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@ -1335,7 +1336,8 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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scn = context.scene
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imported_objects = [] # Fill this list with objects
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process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE)
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process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
|
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# fixme, make unglobal
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object_dictionary.clear()
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@ -1344,8 +1346,13 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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if APPLY_MATRIX:
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for ob in imported_objects:
|
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if ob.type == 'MESH':
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me = ob.data
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me.transform(ob.matrix_local.inverted())
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ob.data.transform(ob.matrix_local.inverted())
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|
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if MEASURE:
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unit_mtx = mathutils.Matrix.Scale(0.001,4)
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for ob in imported_objects:
|
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if ob.type == 'MESH':
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ob.data.transform(unit_mtx)
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|
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if CONVERSE and not KEYFRAME:
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for ob in imported_objects:
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@ -1424,25 +1431,16 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
|
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file.close()
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|
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|
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def load(operator,
|
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context,
|
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filepath="",
|
||||
constrain_size=0.0,
|
||||
use_image_search=True,
|
||||
use_world_matrix=False,
|
||||
read_keyframe=True,
|
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use_apply_transform=True,
|
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global_matrix=None,
|
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def load(operator, context, filepath="", constrain_size=0.0,
|
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convert_measure=False, use_image_search=True,
|
||||
use_world_matrix=False, read_keyframe=True,
|
||||
use_apply_transform=True, global_matrix=None,
|
||||
):
|
||||
|
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load_3ds(filepath,
|
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context,
|
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CONSTRAIN=constrain_size,
|
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IMAGE_SEARCH=use_image_search,
|
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WORLD_MATRIX=use_world_matrix,
|
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KEYFRAME=read_keyframe,
|
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APPLY_MATRIX=use_apply_transform,
|
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CONVERSE=global_matrix,
|
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load_3ds(filepath, context, CONSTRAIN=constrain_size,
|
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MEASURE=convert_measure, IMAGE_SEARCH=use_image_search,
|
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WORLD_MATRIX=use_world_matrix, KEYFRAME=read_keyframe,
|
||||
APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,
|
||||
)
|
||||
|
||||
return {'FINISHED'}
|
Loading…
Reference in New Issue
Block a user