Export_3ds: Fixed position scaling in animations #104770
@ -55,6 +55,11 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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soft_min=0.0, soft_max=1000.0,
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default=10.0,
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)
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convert_measure: BoolProperty(
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name="Convert Measure",
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description="Convert from millimeters to meters",
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default=False,
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)
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use_image_search: BoolProperty(
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name="Image Search",
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description="Search subdirectories for any associated images "
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@ -1086,7 +1086,6 @@ def make_kfdata(revision, start=0, stop=100, curtime=0):
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def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
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"""Make a chunk for track data. Depending on the ID, this will construct
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a position, rotation, scale, roll, color, fov, hotspot or falloff track."""
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ob_distance = mathutils.Matrix.Diagonal(ob_size)
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track_chunk = _3ds_chunk(ID)
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if ID in {POS_TRACK_TAG, ROT_TRACK_TAG, SCL_TRACK_TAG, ROLL_TRACK_TAG} and ob.animation_data and ob.animation_data.action:
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@ -1111,7 +1110,7 @@ def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
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pos_x = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 0), ob_pos.x)
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pos_y = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 1), ob_pos.y)
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pos_z = next((tc.evaluate(frame) for tc in pos_track if tc.array_index == 2), ob_pos.z)
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pos = ob_distance @ mathutils.Vector((pos_x, pos_y, pos_z))
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pos = ob_size @ mathutils.Vector((pos_x, pos_y, pos_z))
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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track_chunk.add_variable("position", _3ds_point_3d((pos.x, pos.y, pos.z)))
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@ -1317,7 +1316,8 @@ def make_object_node(ob, translation, rotation, scale, name_id):
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obj_morph_smooth.add_variable("angle", _3ds_float(round(ob.data.auto_smooth_angle, 6)))
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obj_node.add_subchunk(obj_morph_smooth)
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# Add track chunks for color, position, rotation and scale
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# Add track chunks for position, rotation, size
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ob_scale = scale[name] # and collect masterscale
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if parent is None or (parent.name not in name_id):
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ob_pos = translation[name]
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ob_rot = rotation[name]
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@ -1328,7 +1328,7 @@ def make_object_node(ob, translation, rotation, scale, name_id):
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ob_rot = rotation[name].to_quaternion().cross(rotation[parent.name].to_quaternion().copy().inverted()).to_euler()
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ob_size = mathutils.Vector((1.0, 1.0, 1.0))
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obj_node.add_subchunk(make_track_chunk(POS_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
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obj_node.add_subchunk(make_track_chunk(POS_TRACK_TAG, ob, ob_pos, ob_rot, ob_scale))
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if ob.type in {'MESH', 'EMPTY'}:
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obj_node.add_subchunk(make_track_chunk(ROT_TRACK_TAG, ob, ob_pos, ob_rot, ob_size))
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@ -1375,7 +1375,7 @@ def make_target_node(ob, translation, rotation, scale, name_id):
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# Calculate target position
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ob_pos = translation[name]
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ob_rot = rotation[name]
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ob_size = mathutils.Matrix.Diagonal(scale[name])
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ob_scale = scale[name]
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target_pos = calc_target(ob_pos, ob_rot.x, ob_rot.z)
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# Add track chunks for target position
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@ -1405,7 +1405,7 @@ def make_target_node(ob, translation, rotation, scale, name_id):
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rot_target = [fc for fc in fcurves if fc is not None and fc.data_path == 'rotation_euler']
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rot_x = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 0), ob_rot.x)
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rot_z = next((tc.evaluate(frame) for tc in rot_target if tc.array_index == 2), ob_rot.z)
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target_distance = ob_size @ mathutils.Vector((loc_x, loc_y, loc_z))
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target_distance = ob_scale @ mathutils.Vector((loc_x, loc_y, loc_z))
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target_pos = calc_target(target_distance, rot_x, rot_z)
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track_chunk.add_variable("tcb_frame", _3ds_uint(int(frame)))
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track_chunk.add_variable("tcb_flags", _3ds_ushort())
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@ -1628,29 +1628,29 @@ def save(operator, context, filepath="", scale_factor=1.0, use_selection=False,
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name_id = {}
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for ob, data, matrix in mesh_objects:
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler.copy()
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scale[ob.name] = ob.scale.copy()
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translation[ob.name] = mtx_scale @ ob.location
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = mtx_scale.copy()
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name_id[ob.name] = len(name_id)
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object_id[ob.name] = len(object_id)
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for ob in empty_objects:
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler.copy()
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scale[ob.name] = ob.scale.copy()
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translation[ob.name] = mtx_scale @ ob.location
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = mtx_scale.copy()
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name_id[ob.name] = len(name_id)
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for ob in light_objects:
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler.copy()
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scale[ob.name] = mtx_scale.copy().to_scale()
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translation[ob.name] = mtx_scale @ ob.location
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = mtx_scale.copy()
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name_id[ob.name] = len(name_id)
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object_id[ob.name] = len(object_id)
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for ob in camera_objects:
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translation[ob.name] = mtx_scale @ ob.location.copy()
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rotation[ob.name] = ob.rotation_euler.copy()
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scale[ob.name] = mtx_scale.copy().to_scale()
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translation[ob.name] = mtx_scale @ ob.location
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rotation[ob.name] = ob.rotation_euler
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scale[ob.name] = mtx_scale.copy()
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name_id[ob.name] = len(name_id)
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object_id[ob.name] = len(object_id)
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@ -325,7 +325,8 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
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childs_list = []
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parent_list = []
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE):
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
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contextObName = None
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contextLamp = None
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@ -362,15 +363,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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pivot_list = [] # pivots with hierarchy handling
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trackposition = {} # keep track to position for target calculation
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def putContextMesh(
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context,
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myContextMesh_vertls,
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myContextMesh_facels,
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myContextMesh_flag,
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myContextMeshMaterials,
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myContextMesh_smooth,
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WORLD_MATRIX,
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):
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def putContextMesh(context, myContextMesh_vertls, myContextMesh_facels, myContextMesh_flag,
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myContextMeshMaterials, myContextMesh_smooth, WORLD_MATRIX):
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bmesh = bpy.data.meshes.new(contextObName)
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if myContextMesh_facels is None:
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@ -431,8 +426,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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imported_objects.append(ob)
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if myContextMesh_flag:
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"""Bit 0 (0x1) sets edge CA visible, Bit 1 (0x2) sets edge BC visible and Bit 2 (0x4) sets edge AB visible
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In Blender we use sharp edges for those flags"""
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"""Bit 0 (0x1) sets edge CA visible, Bit 1 (0x2) sets edge BC visible and
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Bit 2 (0x4) sets edge AB visible. In Blender we use sharp edges for those flags."""
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for f, pl in enumerate(bmesh.polygons):
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face = myContextMesh_facels[f]
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faceflag = myContextMesh_flag[f]
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@ -541,7 +536,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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0x40 activates alpha source, 0x80 activates tinting, 0x100 ignores alpha, 0x200 activates RGB tint.
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Bits 0x80, 0x100, and 0x200 are only used with TEXMAP, TEX2MAP, and SPECMAP chunks.
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0x40, when used with a TEXMAP, TEX2MAP, or SPECMAP chunk must be accompanied with a tint bit,
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either 0x100 or 0x200, tintcolor will be processed if colorchunks are present"""
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either 0x100 or 0x200, tintcolor will be processed if colorchunks are present."""
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tiling = read_short(temp_chunk)
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if tiling & 0x1:
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extend = 'decal'
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@ -620,7 +615,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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def read_track_data(track_chunk):
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"""Trackflags 0x1, 0x2 and 0x3 are for looping. 0x8, 0x10 and 0x20
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locks the XYZ axes. 0x100, 0x200 and 0x400 unlinks the XYZ axes"""
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locks the XYZ axes. 0x100, 0x200 and 0x400 unlinks the XYZ axes."""
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tflags = read_short(track_chunk)
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contextTrack_flag = tflags
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temp_data = file.read(SZ_U_INT * 2)
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@ -687,7 +682,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# is it an object info chunk?
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elif new_chunk.ID == OBJECTINFO:
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE)
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# keep track of how much we read in the main chunk
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new_chunk.bytes_read += temp_chunk.bytes_read
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@ -1105,6 +1101,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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for keydata in keyframe_data.items():
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trackposition[keydata[0]] = keydata[1] # Keep track to position for target calculation
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child.location = apply_constrain(keydata[1]) if hierarchy == ROOT_OBJECT else mathutils.Vector(keydata[1])
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if MEASURE:
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child.location = child.location * 0.001
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if hierarchy == ROOT_OBJECT:
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child.location.rotate(CONVERSE)
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if not contextTrack_flag & 0x100: # Flag 0x100 unlinks X axis
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@ -1131,6 +1129,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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scale = mathutils.Vector.Fill(3, (CONSTRAIN * 0.1)) if CONSTRAIN != 0.0 else child.scale
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transformation = mathutils.Matrix.LocRotScale(locate, rotate, scale)
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child.matrix_world = transformation
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if MEASURE:
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child.matrix_world = mathutils.Matrix.Scale(0.001,4) @ child.matrix_world
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if hierarchy == ROOT_OBJECT:
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child.matrix_world = CONVERSE @ child.matrix_world
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child.keyframe_insert(data_path="rotation_euler", index=0, frame=keydata[0])
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@ -1305,7 +1305,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# IMPORT #
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##########
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def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
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def load_3ds(filepath, context, CONSTRAIN=10.0, MEASURE=False, IMAGE_SEARCH=True,
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WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
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print("importing 3DS: %r..." % (filepath), end="")
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@ -1335,7 +1336,8 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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scn = context.scene
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imported_objects = [] # Fill this list with objects
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process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE)
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process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# fixme, make unglobal
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object_dictionary.clear()
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@ -1344,8 +1346,13 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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if APPLY_MATRIX:
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for ob in imported_objects:
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if ob.type == 'MESH':
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me = ob.data
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me.transform(ob.matrix_local.inverted())
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ob.data.transform(ob.matrix_local.inverted())
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if MEASURE:
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unit_mtx = mathutils.Matrix.Scale(0.001,4)
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for ob in imported_objects:
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if ob.type == 'MESH':
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ob.data.transform(unit_mtx)
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if CONVERSE and not KEYFRAME:
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for ob in imported_objects:
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@ -1424,25 +1431,16 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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file.close()
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def load(operator,
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context,
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filepath="",
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constrain_size=0.0,
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use_image_search=True,
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use_world_matrix=False,
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read_keyframe=True,
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use_apply_transform=True,
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global_matrix=None,
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def load(operator, context, filepath="", constrain_size=0.0,
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convert_measure=False, use_image_search=True,
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use_world_matrix=False, read_keyframe=True,
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use_apply_transform=True, global_matrix=None,
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):
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load_3ds(filepath,
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context,
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CONSTRAIN=constrain_size,
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IMAGE_SEARCH=use_image_search,
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WORLD_MATRIX=use_world_matrix,
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KEYFRAME=read_keyframe,
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APPLY_MATRIX=use_apply_transform,
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CONVERSE=global_matrix,
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load_3ds(filepath, context, CONSTRAIN=constrain_size,
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MEASURE=convert_measure, IMAGE_SEARCH=use_image_search,
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WORLD_MATRIX=use_world_matrix, KEYFRAME=read_keyframe,
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APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,
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)
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return {'FINISHED'}
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