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@ -325,7 +325,8 @@ def add_texture_to_material(image, contextWrapper, pct, extend, alpha, scale, of
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childs_list = []
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parent_list = []
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE):
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
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contextObName = None
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contextLamp = None
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@ -362,15 +363,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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pivot_list = [] # pivots with hierarchy handling
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trackposition = {} # keep track to position for target calculation
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def putContextMesh(
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context,
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myContextMesh_vertls,
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myContextMesh_facels,
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myContextMesh_flag,
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myContextMeshMaterials,
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myContextMesh_smooth,
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WORLD_MATRIX,
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):
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def putContextMesh(context, myContextMesh_vertls, myContextMesh_facels, myContextMesh_flag,
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myContextMeshMaterials, myContextMesh_smooth, WORLD_MATRIX):
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bmesh = bpy.data.meshes.new(contextObName)
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if myContextMesh_facels is None:
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@ -431,8 +426,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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imported_objects.append(ob)
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if myContextMesh_flag:
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"""Bit 0 (0x1) sets edge CA visible, Bit 1 (0x2) sets edge BC visible and Bit 2 (0x4) sets edge AB visible
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In Blender we use sharp edges for those flags"""
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"""Bit 0 (0x1) sets edge CA visible, Bit 1 (0x2) sets edge BC visible and
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Bit 2 (0x4) sets edge AB visible. In Blender we use sharp edges for those flags."""
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for f, pl in enumerate(bmesh.polygons):
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face = myContextMesh_facels[f]
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faceflag = myContextMesh_flag[f]
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@ -541,7 +536,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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0x40 activates alpha source, 0x80 activates tinting, 0x100 ignores alpha, 0x200 activates RGB tint.
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Bits 0x80, 0x100, and 0x200 are only used with TEXMAP, TEX2MAP, and SPECMAP chunks.
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0x40, when used with a TEXMAP, TEX2MAP, or SPECMAP chunk must be accompanied with a tint bit,
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either 0x100 or 0x200, tintcolor will be processed if colorchunks are present"""
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either 0x100 or 0x200, tintcolor will be processed if colorchunks are present."""
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tiling = read_short(temp_chunk)
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if tiling & 0x1:
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extend = 'decal'
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@ -620,7 +615,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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def read_track_data(track_chunk):
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"""Trackflags 0x1, 0x2 and 0x3 are for looping. 0x8, 0x10 and 0x20
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locks the XYZ axes. 0x100, 0x200 and 0x400 unlinks the XYZ axes"""
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locks the XYZ axes. 0x100, 0x200 and 0x400 unlinks the XYZ axes."""
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tflags = read_short(track_chunk)
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contextTrack_flag = tflags
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temp_data = file.read(SZ_U_INT * 2)
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@ -687,7 +682,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# is it an object info chunk?
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elif new_chunk.ID == OBJECTINFO:
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE)
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# keep track of how much we read in the main chunk
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new_chunk.bytes_read += temp_chunk.bytes_read
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@ -1105,6 +1101,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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for keydata in keyframe_data.items():
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trackposition[keydata[0]] = keydata[1] # Keep track to position for target calculation
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child.location = apply_constrain(keydata[1]) if hierarchy == ROOT_OBJECT else mathutils.Vector(keydata[1])
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if MEASURE:
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child.location = child.location * 0.001
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if hierarchy == ROOT_OBJECT:
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child.location.rotate(CONVERSE)
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if not contextTrack_flag & 0x100: # Flag 0x100 unlinks X axis
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@ -1131,6 +1129,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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scale = mathutils.Vector.Fill(3, (CONSTRAIN * 0.1)) if CONSTRAIN != 0.0 else child.scale
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transformation = mathutils.Matrix.LocRotScale(locate, rotate, scale)
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child.matrix_world = transformation
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if MEASURE:
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child.matrix_world = mathutils.Matrix.Scale(0.001,4) @ child.matrix_world
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if hierarchy == ROOT_OBJECT:
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child.matrix_world = CONVERSE @ child.matrix_world
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child.keyframe_insert(data_path="rotation_euler", index=0, frame=keydata[0])
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@ -1305,7 +1305,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# IMPORT #
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##########
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def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
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def load_3ds(filepath, context, CONSTRAIN=10.0, MEASURE=False, IMAGE_SEARCH=True,
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WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
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print("importing 3DS: %r..." % (filepath), end="")
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@ -1335,7 +1336,8 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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scn = context.scene
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imported_objects = [] # Fill this list with objects
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process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE)
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process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# fixme, make unglobal
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object_dictionary.clear()
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@ -1344,8 +1346,13 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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if APPLY_MATRIX:
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for ob in imported_objects:
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if ob.type == 'MESH':
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me = ob.data
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me.transform(ob.matrix_local.inverted())
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ob.data.transform(ob.matrix_local.inverted())
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if MEASURE:
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unit_mtx = mathutils.Matrix.Scale(0.001,4)
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for ob in imported_objects:
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if ob.type == 'MESH':
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ob.data.transform(unit_mtx)
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if CONVERSE and not KEYFRAME:
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for ob in imported_objects:
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@ -1424,25 +1431,16 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, IMAGE_SEARCH=True, WORLD_MATRIX=
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file.close()
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def load(operator,
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context,
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filepath="",
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constrain_size=0.0,
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use_image_search=True,
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use_world_matrix=False,
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read_keyframe=True,
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use_apply_transform=True,
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global_matrix=None,
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def load(operator, context, filepath="", constrain_size=0.0,
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convert_measure=False, use_image_search=True,
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use_world_matrix=False, read_keyframe=True,
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use_apply_transform=True, global_matrix=None,
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):
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load_3ds(filepath,
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context,
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CONSTRAIN=constrain_size,
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IMAGE_SEARCH=use_image_search,
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WORLD_MATRIX=use_world_matrix,
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KEYFRAME=read_keyframe,
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APPLY_MATRIX=use_apply_transform,
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CONVERSE=global_matrix,
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load_3ds(filepath, context, CONSTRAIN=constrain_size,
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MEASURE=convert_measure, IMAGE_SEARCH=use_image_search,
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WORLD_MATRIX=use_world_matrix, KEYFRAME=read_keyframe,
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APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,
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)
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return {'FINISHED'}
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