Import_3ds: Remove None from object list #104783
@ -696,7 +696,6 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# is it an object chunk?
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elif new_chunk.ID == OBJECT:
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if CreateBlenderObject:
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putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
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contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
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