Import_3ds: Remove None from object list #104783
@ -18,7 +18,7 @@ import bpy
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bl_info = {
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bl_info = {
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"name": "Autodesk 3DS format",
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"name": "Autodesk 3DS format",
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"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
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"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
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"version": (2, 4, 5),
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"version": (2, 4, 6),
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"blender": (3, 6, 0),
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"blender": (3, 6, 0),
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"location": "File > Import-Export",
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"location": "File > Import-Export",
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"description": "3DS Import/Export meshes, UVs, materials, textures, "
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"description": "3DS Import/Export meshes, UVs, materials, textures, "
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@ -66,6 +66,17 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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"(Warning, may be slow)",
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"(Warning, may be slow)",
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default=True,
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default=True,
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)
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)
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object_filter: EnumProperty(
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name="Object Filter", options={'ENUM_FLAG'},
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items=(('WORLD',"World".rjust(11),"",'WORLD_DATA',0x1),
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('MESH',"Mesh".rjust(11),"",'MESH_DATA',0x2),
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('LIGHT',"Light".rjust(12),"",'LIGHT_DATA',0x4),
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('CAMERA',"Camera".rjust(11),"",'CAMERA_DATA',0x8),
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('EMPTY',"Empty".rjust(11),"",'EMPTY_DATA',0x10),
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),
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description="Object types to export",
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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)
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use_apply_transform: BoolProperty(
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use_apply_transform: BoolProperty(
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name="Apply Transform",
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name="Apply Transform",
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description="Workaround for object transformations "
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description="Workaround for object transformations "
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@ -124,6 +135,7 @@ class MAX3DS_PT_import_include(bpy.types.Panel):
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operator = sfile.active_operator
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operator = sfile.active_operator
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layout.prop(operator, "use_image_search")
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layout.prop(operator, "use_image_search")
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layout.column().prop(operator, "object_filter")
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layout.prop(operator, "read_keyframe")
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layout.prop(operator, "read_keyframe")
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@ -186,15 +198,16 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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description="Export selected objects only",
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description="Export selected objects only",
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default=False,
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default=False,
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)
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)
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object_filter: bpy.props.EnumProperty(
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object_filter: EnumProperty(
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name="Object Filter", options={'ENUM_FLAG'},
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name="Object Filter", options={'ENUM_FLAG'},
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items=(('MESH',"Mesh".rjust(11),"",'MESH_DATA',0x1),
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items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA',0x1),
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('LIGHT',"Light".rjust(12),"",'LIGHT_DATA',0x2),
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('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
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('CAMERA',"Camera".rjust(11),"",'CAMERA_DATA',0x4),
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('LIGHT', "Light".rjust(12), "", 'LIGHT_DATA',0x4),
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('EMPTY',"Empty".rjust(11),"",'EMPTY_DATA',0x8),
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('CAMERA', "Camera".rjust(11), "", 'CAMERA_DATA',0x8),
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('EMPTY', "Empty".rjust(11), "", 'EMPTY_DATA',0x10),
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),
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),
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description="Object types to export",
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description="Object types to export",
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default={'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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)
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)
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use_hierarchy: BoolProperty(
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use_hierarchy: BoolProperty(
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name="Export Hierarchy",
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name="Export Hierarchy",
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@ -248,10 +261,8 @@ class MAX3DS_PT_export_include(bpy.types.Panel):
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operator = sfile.active_operator
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operator = sfile.active_operator
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layout.prop(operator, "use_selection")
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layout.prop(operator, "use_selection")
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laysub = layout.column(align=True)
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layout.column().prop(operator, "object_filter")
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laysub.enabled = (not operator.use_selection)
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layout.prop(operator, "use_hierarchy")
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laysub.prop(operator, "object_filter")
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layout.column().prop(operator, "use_hierarchy")
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layout.prop(operator, "write_keyframe")
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layout.prop(operator, "write_keyframe")
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@ -24,12 +24,18 @@ from bpy_extras import node_shader_utils
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PRIMARY = 0x4D4D
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PRIMARY = 0x4D4D
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# >----- Main Chunks
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# >----- Main Chunks
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OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
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MESHVERSION = 0x3D3E # This gives the version of the mesh
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VERSION = 0x0002 # This gives the version of the .3ds file
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VERSION = 0x0002 # This gives the version of the .3ds file
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KFDATA = 0xB000 # This is the header for all of the keyframe info
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KFDATA = 0xB000 # This is the header for all of the keyframe info
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# >----- sub defines of OBJECTINFO
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# >----- sub defines of OBJECTINFO
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OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
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BITMAP = 0x1100 # The background image name
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MESHVERSION = 0x3D3E # This gives the version of the mesh
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USE_BITMAP = 0x1101 # The background image flag
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SOLIDBACKGND = 0x1200 # The background color (RGB)
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USE_SOLIDBGND = 0x1201 # The background color flag
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VGRADIENT = 0x1300 # The background gradient colors
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USE_VGRADIENT = 0x1301 # The background gradient flag
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AMBIENTLIGHT = 0x2100 # The color of the ambient light
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AMBIENTLIGHT = 0x2100 # The color of the ambient light
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MATERIAL = 45055 # 0xAFFF // This stored the texture info
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MATERIAL = 45055 # 0xAFFF // This stored the texture info
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OBJECT = 16384 # 0x4000 // This stores the faces, vertices, etc...
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OBJECT = 16384 # 0x4000 // This stores the faces, vertices, etc...
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@ -1549,13 +1555,30 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
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curtime = scene.frame_current
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curtime = scene.frame_current
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kfdata = make_kfdata(revision, start, stop, curtime)
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kfdata = make_kfdata(revision, start, stop, curtime)
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# Add AMBIENT color
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# Add AMBIENT and BACKGROUND color
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if world is not None:
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if world is not None and 'WORLD' in object_filter:
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ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
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ambient_chunk = _3ds_chunk(AMBIENTLIGHT)
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ambient_light = _3ds_chunk(RGB)
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ambient_light = _3ds_chunk(RGB)
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ambient_light.add_variable("ambient", _3ds_float_color(world.color))
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ambient_light.add_variable("ambient", _3ds_float_color(world.color))
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ambient_chunk.add_subchunk(ambient_light)
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ambient_chunk.add_subchunk(ambient_light)
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object_info.add_subchunk(ambient_chunk)
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object_info.add_subchunk(ambient_chunk)
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if world.use_nodes:
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ntree = world.node_tree.links
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background_color = _3ds_chunk(RGB)
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background_chunk = _3ds_chunk(SOLIDBACKGND)
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background_flag = _3ds_chunk(USE_SOLIDBGND)
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bgcol, bgtex, nworld = 'BACKGROUND', 'TEX_IMAGE', 'OUTPUT_WORLD'
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bg_color = next((lk.from_node.inputs[0].default_value[:3] for lk in ntree if lk.to_node.type == nworld), world.color)
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bg_image = next((lk.from_node.image.name for lk in ntree if lk.from_node.type == bgtex and lk.to_node.type in {bgcol, nworld}), False)
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background_color.add_variable("color", _3ds_float_color(bg_color))
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background_chunk.add_subchunk(background_color)
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if bg_image:
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background_image = _3ds_chunk(BITMAP)
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background_flag = _3ds_chunk(USE_BITMAP)
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background_image.add_variable("image", _3ds_string(sane_name(bg_image)))
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object_info.add_subchunk(background_image)
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object_info.add_subchunk(background_chunk)
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object_info.add_subchunk(background_flag)
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if write_keyframe and world.animation_data:
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if write_keyframe and world.animation_data:
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kfdata.add_subchunk(make_ambient_node(world))
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kfdata.add_subchunk(make_ambient_node(world))
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@ -1564,7 +1587,7 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
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mesh_objects = []
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mesh_objects = []
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if use_selection:
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if use_selection:
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objects = [ob for ob in scene.objects if ob.visible_get(view_layer=layer) and ob.select_get(view_layer=layer)]
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objects = [ob for ob in scene.objects if ob.type in object_filter and ob.visible_get(view_layer=layer) and ob.select_get(view_layer=layer)]
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else:
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else:
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objects = [ob for ob in scene.objects if ob.type in object_filter and ob.visible_get(view_layer=layer)]
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objects = [ob for ob in scene.objects if ob.type in object_filter and ob.visible_get(view_layer=layer)]
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@ -25,7 +25,6 @@ PRIMARY = 0x4D4D
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# >----- Main Chunks
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# >----- Main Chunks
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OBJECTINFO = 0x3D3D # This gives the version of the mesh and is found right before the material and object information
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OBJECTINFO = 0x3D3D # This gives the version of the mesh and is found right before the material and object information
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VERSION = 0x0002 # This gives the version of the .3ds file
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VERSION = 0x0002 # This gives the version of the .3ds file
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AMBIENTLIGHT = 0x2100 # The color of the ambient light
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EDITKEYFRAME = 0xB000 # This is the header for all of the key frame info
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EDITKEYFRAME = 0xB000 # This is the header for all of the key frame info
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# >----- Data Chunks, used for various attributes
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# >----- Data Chunks, used for various attributes
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@ -38,6 +37,7 @@ PCT_FLOAT = 0x0031 # percentage float
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MASTERSCALE = 0x0100 # Master scale factor
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MASTERSCALE = 0x0100 # Master scale factor
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# >----- sub defines of OBJECTINFO
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# >----- sub defines of OBJECTINFO
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AMBIENTLIGHT = 0x2100 # The color of the ambient light
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MATERIAL = 0xAFFF # This stored the texture info
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MATERIAL = 0xAFFF # This stored the texture info
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OBJECT = 0x4000 # This stores the faces, vertices, etc...
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OBJECT = 0x4000 # This stores the faces, vertices, etc...
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@ -131,13 +131,13 @@ OBJECT_SMOOTH = 0x4150 # The objects face smooth groups
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OBJECT_TRANS_MATRIX = 0x4160 # The objects Matrix
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OBJECT_TRANS_MATRIX = 0x4160 # The objects Matrix
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# >------ sub defines of EDITKEYFRAME
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# >------ sub defines of EDITKEYFRAME
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KFDATA_AMBIENT = 0xB001 # Keyframe ambient node
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KF_AMBIENT = 0xB001 # Keyframe ambient node
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KFDATA_OBJECT = 0xB002 # Keyframe object node
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KF_OBJECT = 0xB002 # Keyframe object node
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KFDATA_CAMERA = 0xB003 # Keyframe camera node
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KF_OBJECT_CAMERA = 0xB003 # Keyframe camera node
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KFDATA_TARGET = 0xB004 # Keyframe target node
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KF_TARGET_CAMERA = 0xB004 # Keyframe target node
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KFDATA_LIGHT = 0xB005 # Keyframe light node
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KF_OBJECT_LIGHT = 0xB005 # Keyframe light node
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KFDATA_LTARGET = 0xB006 # Keyframe light target node
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KF_TARGET_LIGHT = 0xB006 # Keyframe light target node
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KFDATA_SPOTLIGHT = 0xB007 # Keyframe spotlight node
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KF_OBJECT_SPOT_LIGHT = 0xB007 # Keyframe spotlight node
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KFDATA_KFSEG = 0xB008 # Keyframe start and stop
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KFDATA_KFSEG = 0xB008 # Keyframe start and stop
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KFDATA_CURTIME = 0xB009 # Keyframe current frame
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KFDATA_CURTIME = 0xB009 # Keyframe current frame
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KFDATA_KFHDR = 0xB00A # Keyframe node header
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KFDATA_KFHDR = 0xB00A # Keyframe node header
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@ -326,7 +326,7 @@ childs_list = []
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parent_list = []
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parent_list = []
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
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FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
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contextObName = None
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contextObName = None
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contextLamp = None
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contextLamp = None
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@ -470,6 +470,12 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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CreateLightObject = False
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CreateLightObject = False
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CreateTrackData = False
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CreateTrackData = False
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CreateWorld = 'WORLD' in FILTER
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CreateMesh = 'MESH' in FILTER
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CreateLight = 'LIGHT' in FILTER
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CreateCamera = 'CAMERA' in FILTER
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CreateEmpty = 'EMPTY' in FILTER
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def read_short(temp_chunk):
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def read_short(temp_chunk):
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temp_data = file.read(SZ_U_SHORT)
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temp_data = file.read(SZ_U_SHORT)
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temp_chunk.bytes_read += SZ_U_SHORT
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temp_chunk.bytes_read += SZ_U_SHORT
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@ -666,7 +672,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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print("\tNon-Fatal Error: Version greater than 3, may not load correctly: ", version)
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print("\tNon-Fatal Error: Version greater than 3, may not load correctly: ", version)
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# is it an ambient light chunk?
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# is it an ambient light chunk?
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elif new_chunk.ID == AMBIENTLIGHT:
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elif CreateWorld and new_chunk.ID == AMBIENTLIGHT:
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path, filename = os.path.split(file.name)
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path, filename = os.path.split(file.name)
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realname, ext = os.path.splitext(filename)
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realname, ext = os.path.splitext(filename)
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world = bpy.data.worlds.new("Ambient: " + realname)
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world = bpy.data.worlds.new("Ambient: " + realname)
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@ -683,24 +689,17 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# is it an object info chunk?
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# is it an object info chunk?
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elif new_chunk.ID == OBJECTINFO:
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elif new_chunk.ID == OBJECTINFO:
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# keep track of how much we read in the main chunk
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# keep track of how much we read in the main chunk
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new_chunk.bytes_read += temp_chunk.bytes_read
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new_chunk.bytes_read += temp_chunk.bytes_read
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# is it an object chunk?
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# is it an object chunk?
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elif new_chunk.ID == OBJECT:
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elif new_chunk.ID == OBJECT:
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if CreateBlenderObject:
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if CreateBlenderObject:
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putContextMesh(
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putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
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context,
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contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
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contextMesh_vertls,
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contextMesh_facels,
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contextMesh_flag,
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contextMeshMaterials,
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contextMesh_smooth,
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WORLD_MATRIX
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)
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contextMesh_vertls = []
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contextMesh_vertls = []
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contextMesh_facels = []
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contextMesh_facels = []
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contextMeshMaterials = []
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contextMeshMaterials = []
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@ -709,7 +708,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextMeshUV = None
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contextMeshUV = None
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contextMatrix = None
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contextMatrix = None
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CreateBlenderObject = True
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CreateBlenderObject = True if CreateMesh else False
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contextObName, read_str_len = read_string(file)
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contextObName, read_str_len = read_string(file)
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new_chunk.bytes_read += read_str_len
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new_chunk.bytes_read += read_str_len
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@ -867,13 +866,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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elif new_chunk.ID == OBJECT_MESH:
|
elif new_chunk.ID == OBJECT_MESH:
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pass
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pass
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|
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elif new_chunk.ID == OBJECT_VERTICES:
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elif CreateMesh and new_chunk.ID == OBJECT_VERTICES:
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"""Worldspace vertex locations"""
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"""Worldspace vertex locations"""
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num_verts = read_short(new_chunk)
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num_verts = read_short(new_chunk)
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contextMesh_vertls = struct.unpack('<%df' % (num_verts * 3), file.read(SZ_3FLOAT * num_verts))
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contextMesh_vertls = struct.unpack('<%df' % (num_verts * 3), file.read(SZ_3FLOAT * num_verts))
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new_chunk.bytes_read += SZ_3FLOAT * num_verts
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new_chunk.bytes_read += SZ_3FLOAT * num_verts
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elif new_chunk.ID == OBJECT_FACES:
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elif CreateMesh and new_chunk.ID == OBJECT_FACES:
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num_faces = read_short(new_chunk)
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num_faces = read_short(new_chunk)
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temp_data = file.read(SZ_4U_SHORT * num_faces)
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temp_data = file.read(SZ_4U_SHORT * num_faces)
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new_chunk.bytes_read += SZ_4U_SHORT * num_faces # 4 short ints x 2 bytes each
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new_chunk.bytes_read += SZ_4U_SHORT * num_faces # 4 short ints x 2 bytes each
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@ -881,7 +880,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextMesh_flag = [contextMesh_facels[i] for i in range(3, (num_faces * 4) + 3, 4)]
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contextMesh_flag = [contextMesh_facels[i] for i in range(3, (num_faces * 4) + 3, 4)]
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contextMesh_facels = [contextMesh_facels[i - 3:i] for i in range(3, (num_faces * 4) + 3, 4)]
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contextMesh_facels = [contextMesh_facels[i - 3:i] for i in range(3, (num_faces * 4) + 3, 4)]
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elif new_chunk.ID == OBJECT_MATERIAL:
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elif CreateMesh and new_chunk.ID == OBJECT_MATERIAL:
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material_name, read_str_len = read_string(file)
|
material_name, read_str_len = read_string(file)
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new_chunk.bytes_read += read_str_len # remove 1 null character.
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new_chunk.bytes_read += read_str_len # remove 1 null character.
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num_faces_using_mat = read_short(new_chunk)
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num_faces_using_mat = read_short(new_chunk)
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@ -891,19 +890,19 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextMeshMaterials.append((material_name, temp_data))
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contextMeshMaterials.append((material_name, temp_data))
|
||||||
# look up the material in all the materials
|
# look up the material in all the materials
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_SMOOTH:
|
elif CreateMesh and new_chunk.ID == OBJECT_SMOOTH:
|
||||||
temp_data = file.read(SZ_U_INT * num_faces)
|
temp_data = file.read(SZ_U_INT * num_faces)
|
||||||
smoothgroup = struct.unpack('<%dI' % (num_faces), temp_data)
|
smoothgroup = struct.unpack('<%dI' % (num_faces), temp_data)
|
||||||
new_chunk.bytes_read += SZ_U_INT * num_faces
|
new_chunk.bytes_read += SZ_U_INT * num_faces
|
||||||
contextMesh_smooth = smoothgroup
|
contextMesh_smooth = smoothgroup
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_UV:
|
elif CreateMesh and new_chunk.ID == OBJECT_UV:
|
||||||
num_uv = read_short(new_chunk)
|
num_uv = read_short(new_chunk)
|
||||||
temp_data = file.read(SZ_2FLOAT * num_uv)
|
temp_data = file.read(SZ_2FLOAT * num_uv)
|
||||||
new_chunk.bytes_read += SZ_2FLOAT * num_uv
|
new_chunk.bytes_read += SZ_2FLOAT * num_uv
|
||||||
contextMeshUV = struct.unpack('<%df' % (num_uv * 2), temp_data)
|
contextMeshUV = struct.unpack('<%df' % (num_uv * 2), temp_data)
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_TRANS_MATRIX:
|
elif CreateMesh and new_chunk.ID == OBJECT_TRANS_MATRIX:
|
||||||
# How do we know the matrix size? 54 == 4x4 48 == 4x3
|
# How do we know the matrix size? 54 == 4x4 48 == 4x3
|
||||||
temp_data = file.read(SZ_4x3MAT)
|
temp_data = file.read(SZ_4x3MAT)
|
||||||
mtx = list(struct.unpack('<ffffffffffff', temp_data))
|
mtx = list(struct.unpack('<ffffffffffff', temp_data))
|
||||||
@ -912,21 +911,25 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
(mtx[:3] + [0], mtx[3:6] + [0], mtx[6:9] + [0], mtx[9:] + [1])).transposed()
|
(mtx[:3] + [0], mtx[3:6] + [0], mtx[6:9] + [0], mtx[9:] + [1])).transposed()
|
||||||
|
|
||||||
# If hierarchy chunk
|
# If hierarchy chunk
|
||||||
elif new_chunk.ID == OBJECT_HIERARCHY:
|
elif CreateMesh and new_chunk.ID == OBJECT_HIERARCHY:
|
||||||
child_id = get_hierarchy(new_chunk)
|
child_id = get_hierarchy(new_chunk)
|
||||||
elif new_chunk.ID == OBJECT_PARENT:
|
elif CreateMesh and new_chunk.ID == OBJECT_PARENT:
|
||||||
get_parent(new_chunk, child_id)
|
get_parent(new_chunk, child_id)
|
||||||
|
|
||||||
# If light chunk
|
# If light chunk
|
||||||
elif contextObName and new_chunk.ID == OBJECT_LIGHT: # Basic lamp support
|
elif new_chunk.ID == OBJECT_LIGHT: # Basic lamp support
|
||||||
newLamp = bpy.data.lights.new("Lamp", 'POINT')
|
CreateBlenderObject = False
|
||||||
contextLamp = bpy.data.objects.new(contextObName, newLamp)
|
if not CreateLight:
|
||||||
|
contextObName = None
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
else:
|
||||||
|
CreateLightObject = True
|
||||||
|
light = bpy.data.lights.new("Lamp", 'POINT')
|
||||||
|
contextLamp = bpy.data.objects.new(contextObName, light)
|
||||||
context.view_layer.active_layer_collection.collection.objects.link(contextLamp)
|
context.view_layer.active_layer_collection.collection.objects.link(contextLamp)
|
||||||
imported_objects.append(contextLamp)
|
imported_objects.append(contextLamp)
|
||||||
object_dictionary[contextObName] = contextLamp
|
object_dictionary[contextObName] = contextLamp
|
||||||
contextLamp.location = read_float_array(new_chunk) # Position
|
contextLamp.location = read_float_array(new_chunk) # Position
|
||||||
CreateBlenderObject = False
|
|
||||||
CreateLightObject = True
|
|
||||||
contextMatrix = None # Reset matrix
|
contextMatrix = None # Reset matrix
|
||||||
elif CreateLightObject and new_chunk.ID == COLOR_F: # Color
|
elif CreateLightObject and new_chunk.ID == COLOR_F: # Color
|
||||||
contextLamp.data.color = read_float_array(new_chunk)
|
contextLamp.data.color = read_float_array(new_chunk)
|
||||||
@ -964,7 +967,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
get_parent(new_chunk, child_id)
|
get_parent(new_chunk, child_id)
|
||||||
|
|
||||||
# If camera chunk
|
# If camera chunk
|
||||||
elif contextObName and new_chunk.ID == OBJECT_CAMERA: # Basic camera support
|
elif new_chunk.ID == OBJECT_CAMERA: # Basic camera support
|
||||||
|
CreateBlenderObject = False
|
||||||
|
if not CreateCamera:
|
||||||
|
contextObName = None
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
else:
|
||||||
|
CreateCameraObject = True
|
||||||
camera = bpy.data.cameras.new("Camera")
|
camera = bpy.data.cameras.new("Camera")
|
||||||
contextCamera = bpy.data.objects.new(contextObName, camera)
|
contextCamera = bpy.data.objects.new(contextObName, camera)
|
||||||
context.view_layer.active_layer_collection.collection.objects.link(contextCamera)
|
context.view_layer.active_layer_collection.collection.objects.link(contextCamera)
|
||||||
@ -977,8 +986,6 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
contextCamera.rotation_euler[1] = read_float(new_chunk) # Roll
|
contextCamera.rotation_euler[1] = read_float(new_chunk) # Roll
|
||||||
contextCamera.rotation_euler[2] = direction[1]
|
contextCamera.rotation_euler[2] = direction[1]
|
||||||
contextCamera.data.lens = read_float(new_chunk) # Focal length
|
contextCamera.data.lens = read_float(new_chunk) # Focal length
|
||||||
CreateBlenderObject = False
|
|
||||||
CreateCameraObject = True
|
|
||||||
contextMatrix = None # Reset matrix
|
contextMatrix = None # Reset matrix
|
||||||
elif CreateCameraObject and new_chunk.ID == OBJECT_HIERARCHY: # Hierarchy
|
elif CreateCameraObject and new_chunk.ID == OBJECT_HIERARCHY: # Hierarchy
|
||||||
child_id = get_hierarchy(new_chunk)
|
child_id = get_hierarchy(new_chunk)
|
||||||
@ -1000,15 +1007,27 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
context.scene.frame_current = current
|
context.scene.frame_current = current
|
||||||
|
|
||||||
# including these here means their OB_NODE_HDR are scanned
|
# including these here means their OB_NODE_HDR are scanned
|
||||||
# another object is being processed
|
elif new_chunk.ID in {KF_AMBIENT, KF_OBJECT, KF_OBJECT_CAMERA, KF_OBJECT_LIGHT, KF_OBJECT_SPOT_LIGHT}:
|
||||||
elif new_chunk.ID in {KFDATA_AMBIENT, KFDATA_OBJECT, KFDATA_CAMERA, KFDATA_LIGHT, KFDATA_SPOTLIGHT}:
|
tracktype = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[1]
|
||||||
object_id = ROOT_OBJECT
|
tracking = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-1]
|
||||||
tracking = 'OBJECT'
|
spotting = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-2]
|
||||||
|
object_id = hierarchy = ROOT_OBJECT
|
||||||
child = None
|
child = None
|
||||||
|
if not CreateWorld and tracking == 'AMBIENT':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
if not CreateLight and tracking == 'LIGHT':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
if not CreateCamera and tracking == 'CAMERA':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
|
||||||
elif CreateTrackData and new_chunk.ID in {KFDATA_TARGET, KFDATA_LTARGET}:
|
elif CreateTrackData and new_chunk.ID in {KF_TARGET_CAMERA, KF_TARGET_LIGHT}:
|
||||||
tracking = 'TARGET'
|
tracktype = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[1]
|
||||||
|
tracking = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-1]
|
||||||
child = None
|
child = None
|
||||||
|
if not CreateLight and tracking == 'LIGHT':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
if not CreateCamera and tracking == 'CAMERA':
|
||||||
|
skip_to_end(file, new_chunk)
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_NODE_ID:
|
elif new_chunk.ID == OBJECT_NODE_ID:
|
||||||
object_id = read_short(new_chunk)
|
object_id = read_short(new_chunk)
|
||||||
@ -1016,22 +1035,21 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif new_chunk.ID == OBJECT_NODE_HDR:
|
elif new_chunk.ID == OBJECT_NODE_HDR:
|
||||||
object_name, read_str_len = read_string(file)
|
object_name, read_str_len = read_string(file)
|
||||||
new_chunk.bytes_read += read_str_len
|
new_chunk.bytes_read += read_str_len
|
||||||
temp_data = file.read(SZ_U_SHORT * 2)
|
temp_data = file.read(SZ_U_INT)
|
||||||
new_chunk.bytes_read += 4
|
new_chunk.bytes_read += SZ_U_INT
|
||||||
hierarchy = read_short(new_chunk)
|
hierarchy = read_short(new_chunk)
|
||||||
child = object_dictionary.get(object_name)
|
child = object_dictionary.get(object_name)
|
||||||
colortrack = 'LIGHT'
|
|
||||||
if child is None:
|
if child is None:
|
||||||
if object_name == '$AMBIENT$':
|
if CreateWorld and object_name == '$AMBIENT$':
|
||||||
child = context.scene.world
|
child = context.scene.world
|
||||||
child.use_nodes = True
|
child.use_nodes = True
|
||||||
colortrack = 'AMBIENT'
|
elif CreateEmpty and object_name == '$$$DUMMY':
|
||||||
else:
|
|
||||||
child = bpy.data.objects.new(object_name, None) # Create an empty object
|
child = bpy.data.objects.new(object_name, None) # Create an empty object
|
||||||
context.view_layer.active_layer_collection.collection.objects.link(child)
|
context.view_layer.active_layer_collection.collection.objects.link(child)
|
||||||
imported_objects.append(child)
|
imported_objects.append(child)
|
||||||
|
else:
|
||||||
if tracking != 'TARGET' and object_name != '$AMBIENT$':
|
tracking = tracktype = None
|
||||||
|
if tracktype != 'TARGET' and tracking != 'AMBIENT':
|
||||||
object_dict[object_id] = child
|
object_dict[object_id] = child
|
||||||
object_list.append(child)
|
object_list.append(child)
|
||||||
object_parent.append(hierarchy)
|
object_parent.append(hierarchy)
|
||||||
@ -1042,7 +1060,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
parent_dictionary.setdefault(parent_name, []).append(child)
|
parent_dictionary.setdefault(parent_name, []).append(child)
|
||||||
new_chunk.bytes_read += read_str_len
|
new_chunk.bytes_read += read_str_len
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_INSTANCE_NAME:
|
elif new_chunk.ID == OBJECT_INSTANCE_NAME and tracking == 'OBJECT':
|
||||||
instance_name, read_str_len = read_string(file)
|
instance_name, read_str_len = read_string(file)
|
||||||
if child.name == '$$$DUMMY':
|
if child.name == '$$$DUMMY':
|
||||||
child.name = instance_name
|
child.name = instance_name
|
||||||
@ -1055,16 +1073,16 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
object_dictionary[child.name] = child
|
object_dictionary[child.name] = child
|
||||||
new_chunk.bytes_read += read_str_len
|
new_chunk.bytes_read += read_str_len
|
||||||
|
|
||||||
elif new_chunk.ID == OBJECT_PIVOT: # Pivot
|
elif new_chunk.ID == OBJECT_PIVOT and tracking == 'OBJECT': # Pivot
|
||||||
pivot = read_float_array(new_chunk)
|
pivot = read_float_array(new_chunk)
|
||||||
pivot_list[len(pivot_list) - 1] = mathutils.Vector(pivot)
|
pivot_list[len(pivot_list) - 1] = mathutils.Vector(pivot)
|
||||||
|
|
||||||
elif new_chunk.ID == MORPH_SMOOTH and child.type == 'MESH': # Smooth angle
|
elif new_chunk.ID == MORPH_SMOOTH and tracking == 'OBJECT': # Smooth angle
|
||||||
child.data.use_auto_smooth = True
|
child.data.use_auto_smooth = True
|
||||||
smooth_angle = read_float(new_chunk)
|
smooth_angle = read_float(new_chunk)
|
||||||
child.data.auto_smooth_angle = smooth_angle
|
child.data.auto_smooth_angle = smooth_angle
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and colortrack == 'AMBIENT': # Ambient
|
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and tracking == 'AMBIENT': # Ambient
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.color[:]
|
default_data = child.color[:]
|
||||||
child.color = read_track_data(new_chunk)[0]
|
child.color = read_track_data(new_chunk)[0]
|
||||||
@ -1076,7 +1094,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.node_tree.keyframe_insert(data_path="nodes[\"Background\"].inputs[0].default_value", frame=keydata[0])
|
child.node_tree.keyframe_insert(data_path="nodes[\"Background\"].inputs[0].default_value", frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and colortrack == 'LIGHT': # Color
|
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and tracking == 'LIGHT': # Color
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.data.color[:]
|
default_data = child.data.color[:]
|
||||||
child.data.color = read_track_data(new_chunk)[0]
|
child.data.color = read_track_data(new_chunk)[0]
|
||||||
@ -1085,7 +1103,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.data.keyframe_insert(data_path="color", frame=keydata[0])
|
child.data.keyframe_insert(data_path="color", frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracking == 'OBJECT': # Translation
|
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracktype == 'OBJECT': # Translation
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.location[:]
|
default_data = child.location[:]
|
||||||
child.location = read_track_data(new_chunk)[0]
|
child.location = read_track_data(new_chunk)[0]
|
||||||
@ -1113,7 +1131,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.keyframe_insert(data_path="location", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="location", index=2, frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracking == 'TARGET': # Target position
|
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracktype == 'TARGET': # Target position
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
location = child.location
|
location = child.location
|
||||||
target = mathutils.Vector(read_track_data(new_chunk)[0])
|
target = mathutils.Vector(read_track_data(new_chunk)[0])
|
||||||
@ -1137,7 +1155,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == ROT_TRACK_TAG and tracking == 'OBJECT': # Rotation
|
elif KEYFRAME and new_chunk.ID == ROT_TRACK_TAG and tracktype == 'OBJECT': # Rotation
|
||||||
keyframe_rotation = {}
|
keyframe_rotation = {}
|
||||||
tflags = read_short(new_chunk)
|
tflags = read_short(new_chunk)
|
||||||
temp_data = file.read(SZ_U_INT * 2)
|
temp_data = file.read(SZ_U_INT * 2)
|
||||||
@ -1177,7 +1195,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
if not tflags & 0x400: # Flag 0x400 unlinks Z axis
|
if not tflags & 0x400: # Flag 0x400 unlinks Z axis
|
||||||
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == SCL_TRACK_TAG and tracking == 'OBJECT': # Scale
|
elif KEYFRAME and new_chunk.ID == SCL_TRACK_TAG and tracktype == 'OBJECT': # Scale
|
||||||
keyframe_data = {}
|
keyframe_data = {}
|
||||||
default_data = child.scale[:]
|
default_data = child.scale[:]
|
||||||
child.scale = read_track_data(new_chunk)[0]
|
child.scale = read_track_data(new_chunk)[0]
|
||||||
@ -1197,7 +1215,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.keyframe_insert(data_path="scale", index=2, frame=keydata[0])
|
child.keyframe_insert(data_path="scale", index=2, frame=keydata[0])
|
||||||
contextTrack_flag = False
|
contextTrack_flag = False
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == ROLL_TRACK_TAG and tracking == 'OBJECT': # Roll angle
|
elif KEYFRAME and new_chunk.ID == ROLL_TRACK_TAG and tracktype == 'OBJECT': # Roll angle
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
default_value = child.rotation_euler[1]
|
default_value = child.rotation_euler[1]
|
||||||
child.rotation_euler[1] = read_track_angle(new_chunk)[0]
|
child.rotation_euler[1] = read_track_angle(new_chunk)[0]
|
||||||
@ -1207,7 +1225,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.rotation_euler.rotate(CONVERSE)
|
child.rotation_euler.rotate(CONVERSE)
|
||||||
child.keyframe_insert(data_path="rotation_euler", index=1, frame=keydata[0])
|
child.keyframe_insert(data_path="rotation_euler", index=1, frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == FOV_TRACK_TAG and child.type == 'CAMERA': # Field of view
|
elif KEYFRAME and new_chunk.ID == FOV_TRACK_TAG and tracking == 'CAMERA': # Field of view
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
default_value = child.data.angle
|
default_value = child.data.angle
|
||||||
child.data.angle = read_track_angle(new_chunk)[0]
|
child.data.angle = read_track_angle(new_chunk)[0]
|
||||||
@ -1215,7 +1233,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.data.lens = (child.data.sensor_width / 2) / math.tan(keydata[1] / 2)
|
child.data.lens = (child.data.sensor_width / 2) / math.tan(keydata[1] / 2)
|
||||||
child.data.keyframe_insert(data_path="lens", frame=keydata[0])
|
child.data.keyframe_insert(data_path="lens", frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == HOTSPOT_TRACK_TAG and child.type == 'LIGHT' and child.data.type == 'SPOT': # Hotspot
|
elif KEYFRAME and new_chunk.ID == HOTSPOT_TRACK_TAG and tracking == 'LIGHT' and spotting == 'SPOT': # Hotspot
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
cone_angle = math.degrees(child.data.spot_size)
|
cone_angle = math.degrees(child.data.spot_size)
|
||||||
default_value = cone_angle-(child.data.spot_blend * math.floor(cone_angle))
|
default_value = cone_angle-(child.data.spot_blend * math.floor(cone_angle))
|
||||||
@ -1225,7 +1243,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
child.data.spot_blend = 1.0 - (math.degrees(keydata[1]) / cone_angle)
|
child.data.spot_blend = 1.0 - (math.degrees(keydata[1]) / cone_angle)
|
||||||
child.data.keyframe_insert(data_path="spot_blend", frame=keydata[0])
|
child.data.keyframe_insert(data_path="spot_blend", frame=keydata[0])
|
||||||
|
|
||||||
elif KEYFRAME and new_chunk.ID == FALLOFF_TRACK_TAG and child.type == 'LIGHT' and child.data.type == 'SPOT': # Falloff
|
elif KEYFRAME and new_chunk.ID == FALLOFF_TRACK_TAG and tracking == 'LIGHT' and spotting == 'SPOT': # Falloff
|
||||||
keyframe_angle = {}
|
keyframe_angle = {}
|
||||||
default_value = math.degrees(child.data.spot_size)
|
default_value = math.degrees(child.data.spot_size)
|
||||||
child.data.spot_size = read_track_angle(new_chunk)[0]
|
child.data.spot_size = read_track_angle(new_chunk)[0]
|
||||||
@ -1245,17 +1263,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
# FINISHED LOOP
|
# FINISHED LOOP
|
||||||
# There will be a number of objects still not added
|
# There will be a number of objects still not added
|
||||||
if CreateBlenderObject:
|
if CreateBlenderObject:
|
||||||
putContextMesh(
|
putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
|
||||||
context,
|
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
|
||||||
contextMesh_vertls,
|
|
||||||
contextMesh_facels,
|
|
||||||
contextMesh_flag,
|
|
||||||
contextMeshMaterials,
|
|
||||||
contextMesh_smooth,
|
|
||||||
WORLD_MATRIX
|
|
||||||
)
|
|
||||||
|
|
||||||
# Assign parents to objects
|
# Assign parents to objects
|
||||||
|
while None in object_list:
|
||||||
|
object_list.remove(None)
|
||||||
|
|
||||||
# check _if_ we need to assign first because doing so recalcs the depsgraph
|
# check _if_ we need to assign first because doing so recalcs the depsgraph
|
||||||
for ind, ob in enumerate(object_list):
|
for ind, ob in enumerate(object_list):
|
||||||
parent = object_parent[ind]
|
parent = object_parent[ind]
|
||||||
@ -1305,7 +1319,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
# IMPORT #
|
# IMPORT #
|
||||||
##########
|
##########
|
||||||
|
|
||||||
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True, FILTER=None,
|
||||||
WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
|
WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
|
||||||
|
|
||||||
print("importing 3DS: %r..." % (filepath), end="")
|
print("importing 3DS: %r..." % (filepath), end="")
|
||||||
@ -1349,7 +1363,7 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
|||||||
|
|
||||||
imported_objects = [] # Fill this list with objects
|
imported_objects = [] # Fill this list with objects
|
||||||
process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
|
process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
|
||||||
IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
||||||
|
|
||||||
# fixme, make unglobal
|
# fixme, make unglobal
|
||||||
object_dictionary.clear()
|
object_dictionary.clear()
|
||||||
@ -1443,16 +1457,12 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
|||||||
file.close()
|
file.close()
|
||||||
|
|
||||||
|
|
||||||
def load(operator, context, filepath="", constrain_size=0.0,
|
def load(operator, context, filepath="", constrain_size=0.0, convert_unit=False,
|
||||||
convert_unit=False, use_image_search=True,
|
use_image_search=True, object_filter=None, use_world_matrix=False,
|
||||||
use_world_matrix=False, read_keyframe=True,
|
read_keyframe=True, use_apply_transform=True, global_matrix=None,):
|
||||||
use_apply_transform=True, global_matrix=None,
|
|
||||||
):
|
|
||||||
|
|
||||||
load_3ds(filepath, context, CONSTRAIN=constrain_size,
|
load_3ds(filepath, context, CONSTRAIN=constrain_size, UNITS=convert_unit,
|
||||||
UNITS=convert_unit, IMAGE_SEARCH=use_image_search,
|
IMAGE_SEARCH=use_image_search, FILTER=object_filter, WORLD_MATRIX=use_world_matrix,
|
||||||
WORLD_MATRIX=use_world_matrix, KEYFRAME=read_keyframe,
|
KEYFRAME=read_keyframe, APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,)
|
||||||
APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,
|
|
||||||
)
|
|
||||||
|
|
||||||
return {'FINISHED'}
|
return {'FINISHED'}
|
||||||
|
Loading…
Reference in New Issue
Block a user