Import_3ds: Avoid any None in object lists #104785
@ -74,7 +74,7 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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('CAMERA',"Camera".rjust(11),"",'CAMERA_DATA',0x8),
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('EMPTY',"Empty".rjust(11),"",'EMPTY_DATA',0x10),
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),
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description="Object types to export",
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description="Object types to import",
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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)
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use_apply_transform: BoolProperty(
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@ -1049,7 +1049,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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imported_objects.append(child)
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else:
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tracking = tracktype = None
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if tracktype != 'TARGET' and tracking != 'AMBIENT':
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if child is not None and tracktype != 'TARGET' and tracking != 'AMBIENT':
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object_dict[object_id] = child
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object_list.append(child)
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object_parent.append(hierarchy)
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