Import_3ds: Keep None objects in list to preserve hierarchy #104789

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Sebastian Sille merged 31 commits from :main into main 2023-07-28 09:13:29 +02:00
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@ -1321,7 +1321,7 @@ def make_object_node(ob, translation, rotation, scale, name_id):
if parent is None or (parent.name not in name_id): if parent is None or (parent.name not in name_id):
ob_pos = translation[name] ob_pos = translation[name]
ob_rot = rotation[name] ob_rot = rotation[name]
ob_size = scale[name] ob_size = ob.scale
else: # Calculate child position and rotation of the object center, no scale applied else: # Calculate child position and rotation of the object center, no scale applied
ob_pos = translation[name] - translation[parent.name] ob_pos = translation[name] - translation[parent.name]