Import_3ds: Preserve object hierarchy #104790
@ -1321,7 +1321,7 @@ def make_object_node(ob, translation, rotation, scale, name_id):
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if parent is None or (parent.name not in name_id):
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if parent is None or (parent.name not in name_id):
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ob_pos = translation[name]
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ob_pos = translation[name]
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ob_rot = rotation[name]
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ob_rot = rotation[name]
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ob_size = scale[name]
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ob_size = ob.scale
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else: # Calculate child position and rotation of the object center, no scale applied
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else: # Calculate child position and rotation of the object center, no scale applied
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ob_pos = translation[name] - translation[parent.name]
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ob_pos = translation[name] - translation[parent.name]
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