Import_3ds: Fixed mismatched letter in scene variable #104792
@ -1281,13 +1281,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
elif parent not in object_dict:
|
elif parent not in object_dict:
|
||||||
try:
|
try:
|
||||||
ob.parent = object_list[parent]
|
ob.parent = object_list[parent]
|
||||||
except: # seems one object is missing, so take previous one
|
except: # seems object is None or not in list
|
||||||
ob.parent = object_list[parent - 1]
|
object_list.pop(ind)
|
||||||
else: # get parent from node_id number
|
else: # get parent from node_id number
|
||||||
try:
|
try:
|
||||||
ob.parent = object_dict.get(parent)
|
ob.parent = object_dict.get(parent)
|
||||||
except: # self to parent exception
|
except: # object is None or self to parent exception
|
||||||
object_list.remove(ob)
|
object_list.pop(ind)
|
||||||
|
|
||||||
#pivot_list[ind] += pivot_list[parent] # Not sure this is correct, should parent space matrix be applied before combining?
|
#pivot_list[ind] += pivot_list[parent] # Not sure this is correct, should parent space matrix be applied before combining?
|
||||||
|
|
||||||
@ -1311,7 +1311,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
# fix pivots
|
# fix pivots
|
||||||
for ind, ob in enumerate(object_list):
|
for ind, ob in enumerate(object_list):
|
||||||
if ob is None: # remove None
|
if ob is None: # remove None
|
||||||
object_list.pop(ind)
|
object_list.remove(ob)
|
||||||
elif ob.type == 'MESH':
|
elif ob.type == 'MESH':
|
||||||
pivot = pivot_list[ind]
|
pivot = pivot_list[ind]
|
||||||
pivot_matrix = object_matrix.get(ob, mathutils.Matrix()) # unlikely to fail
|
pivot_matrix = object_matrix.get(ob, mathutils.Matrix()) # unlikely to fail
|
||||||
|
Loading…
Reference in New Issue
Block a user