io_scene_3ds: Fixed background and bitmap conversion #104793
@ -56,7 +56,7 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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default=10.0,
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default=10.0,
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)
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)
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convert_unit: BoolProperty(
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convert_unit: BoolProperty(
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name="Convert Units",
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name="Scene Units",
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description="Converts to scene unit length settings",
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description="Converts to scene unit length settings",
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default=False,
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default=False,
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)
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)
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@ -68,11 +68,11 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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)
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)
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object_filter: EnumProperty(
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object_filter: EnumProperty(
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name="Object Filter", options={'ENUM_FLAG'},
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name="Object Filter", options={'ENUM_FLAG'},
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items=(('WORLD',"World".rjust(11),"",'WORLD_DATA',0x1),
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items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA', 0x1),
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('MESH',"Mesh".rjust(11),"",'MESH_DATA',0x2),
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('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
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('LIGHT',"Light".rjust(12),"",'LIGHT_DATA',0x4),
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('LIGHT', "Light".rjust(12), "", 'LIGHT_DATA', 0x4),
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('CAMERA',"Camera".rjust(11),"",'CAMERA_DATA',0x8),
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('CAMERA', "Camera".rjust(11), "", 'CAMERA_DATA', 0x8),
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('EMPTY',"Empty".rjust(11),"",'EMPTY_DATA',0x10),
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('EMPTY', "Empty".rjust(11), "", 'EMPTY_DATA', 0x10),
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),
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),
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description="Object types to import",
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description="Object types to import",
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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@ -84,7 +84,7 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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default=True,
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default=True,
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)
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)
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read_keyframe: BoolProperty(
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read_keyframe: BoolProperty(
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name="Read Keyframe",
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name="Animation",
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description="Read the keyframe data",
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description="Read the keyframe data",
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default=True,
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default=True,
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)
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)
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@ -134,9 +134,13 @@ class MAX3DS_PT_import_include(bpy.types.Panel):
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sfile = context.space_data
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sfile = context.space_data
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operator = sfile.active_operator
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operator = sfile.active_operator
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layout.prop(operator, "use_image_search")
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_image_search")
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layrow.label(text="", icon='OUTLINER_OB_IMAGE' if operator.use_image_search else 'IMAGE_DATA')
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layout.column().prop(operator, "object_filter")
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layout.column().prop(operator, "object_filter")
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layout.prop(operator, "read_keyframe")
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layrow = layout.row(align=True)
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layrow.prop(operator, "read_keyframe")
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layrow.label(text="", icon='ANIM' if operator.read_keyframe else 'DECORATE_DRIVER')
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class MAX3DS_PT_import_transform(bpy.types.Panel):
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class MAX3DS_PT_import_transform(bpy.types.Panel):
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@ -161,9 +165,15 @@ class MAX3DS_PT_import_transform(bpy.types.Panel):
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operator = sfile.active_operator
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operator = sfile.active_operator
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layout.prop(operator, "constrain_size")
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layout.prop(operator, "constrain_size")
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layout.prop(operator, "convert_unit")
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layrow = layout.row(align=True)
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layout.prop(operator, "use_apply_transform")
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layrow.prop(operator, "convert_unit")
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layout.prop(operator, "use_world_matrix")
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layrow.label(text="", icon='EMPTY_ARROWS' if operator.convert_unit else 'EMPTY_DATA')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_apply_transform")
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layrow.label(text="", icon='MESH_CUBE' if operator.use_apply_transform else 'MOD_SOLIDIFY')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_world_matrix")
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layrow.label(text="", icon='WORLD' if operator.use_world_matrix else 'META_BALL')
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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layout.prop(operator, "axis_up")
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@ -194,7 +204,7 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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default=False,
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default=False,
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)
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)
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use_selection: BoolProperty(
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use_selection: BoolProperty(
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name="Selection Only",
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name="Selection",
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description="Export selected objects only",
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description="Export selected objects only",
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default=False,
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default=False,
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)
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)
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@ -210,12 +220,12 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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)
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)
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use_hierarchy: BoolProperty(
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use_hierarchy: BoolProperty(
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name="Export Hierarchy",
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name="Hierarchy",
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description="Export hierarchy chunks",
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description="Export hierarchy chunks",
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default=False,
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default=False,
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)
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)
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write_keyframe: BoolProperty(
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write_keyframe: BoolProperty(
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name="Export Keyframes",
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name="Animation",
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description="Write the keyframe data",
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description="Write the keyframe data",
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default=False,
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default=False,
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)
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)
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@ -260,10 +270,17 @@ class MAX3DS_PT_export_include(bpy.types.Panel):
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sfile = context.space_data
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sfile = context.space_data
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operator = sfile.active_operator
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operator = sfile.active_operator
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layout.prop(operator, "use_selection")
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_selection")
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layrow.label(text="", icon='RESTRICT_SELECT_OFF' if operator.use_selection else 'RESTRICT_SELECT_ON')
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layout.column().prop(operator, "object_filter")
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layout.column().prop(operator, "object_filter")
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layout.prop(operator, "use_hierarchy")
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layrow = layout.row(align=True)
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layout.prop(operator, "write_keyframe")
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layrow.prop(operator, "use_hierarchy")
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layrow.label(text="", icon='OUTLINER' if operator.use_hierarchy else 'CON_CHILDOF')
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layrow = layout.row(align=True)
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layrow.prop(operator, "write_keyframe")
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layrow.label(text="", icon='ANIM' if operator.write_keyframe else 'DECORATE_DRIVER')
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layout.use_property_split = True
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class MAX3DS_PT_export_transform(bpy.types.Panel):
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class MAX3DS_PT_export_transform(bpy.types.Panel):
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@ -288,7 +305,9 @@ class MAX3DS_PT_export_transform(bpy.types.Panel):
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operator = sfile.active_operator
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operator = sfile.active_operator
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layout.prop(operator, "scale_factor")
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layout.prop(operator, "scale_factor")
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layout.prop(operator, "apply_unit")
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layrow = layout.row(align=True)
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layrow.prop(operator, "apply_unit")
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layrow.label(text="", icon='EMPTY_ARROWS' if operator.apply_unit else 'EMPTY_DATA')
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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layout.prop(operator, "axis_up")
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