io_scene_3ds: Fixed background and bitmap conversion #104793
@ -1267,6 +1267,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
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contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
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# Assign parents to objects
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# Assign parents to objects
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while None in object_list:
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object_list.remove(None)
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# check _if_ we need to assign first because doing so recalcs the depsgraph
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# check _if_ we need to assign first because doing so recalcs the depsgraph
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for ind, ob in enumerate(object_list):
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for ind, ob in enumerate(object_list):
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parent = object_parent[ind]
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parent = object_parent[ind]
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