io_scene_3ds: Added fog and gradient import and export #104811
@ -66,6 +66,17 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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"(Warning, may be slow)",
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default=True,
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)
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object_filter: EnumProperty(
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name="Object Filter", options={'ENUM_FLAG'},
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items=(('WORLD',"World".rjust(11),"",'WORLD_DATA',0x1),
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('MESH',"Mesh".rjust(11),"",'MESH_DATA',0x2),
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('LIGHT',"Light".rjust(12),"",'LIGHT_DATA',0x4),
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('CAMERA',"Camera".rjust(11),"",'CAMERA_DATA',0x8),
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('EMPTY',"Empty".rjust(11),"",'EMPTY_DATA',0x10),
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),
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description="Object types to export",
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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)
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use_apply_transform: BoolProperty(
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name="Apply Transform",
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description="Workaround for object transformations "
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@ -124,6 +135,7 @@ class MAX3DS_PT_import_include(bpy.types.Panel):
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operator = sfile.active_operator
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layout.prop(operator, "use_image_search")
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layout.column().prop(operator, "object_filter")
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layout.prop(operator, "read_keyframe")
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@ -186,7 +198,7 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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description="Export selected objects only",
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default=False,
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)
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object_filter: bpy.props.EnumProperty(
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object_filter: EnumProperty(
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name="Object Filter", options={'ENUM_FLAG'},
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items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA',0x1),
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('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
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|
@ -25,7 +25,6 @@ PRIMARY = 0x4D4D
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# >----- Main Chunks
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OBJECTINFO = 0x3D3D # This gives the version of the mesh and is found right before the material and object information
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VERSION = 0x0002 # This gives the version of the .3ds file
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AMBIENTLIGHT = 0x2100 # The color of the ambient light
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EDITKEYFRAME = 0xB000 # This is the header for all of the key frame info
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# >----- Data Chunks, used for various attributes
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@ -38,6 +37,7 @@ PCT_FLOAT = 0x0031 # percentage float
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MASTERSCALE = 0x0100 # Master scale factor
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# >----- sub defines of OBJECTINFO
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AMBIENTLIGHT = 0x2100 # The color of the ambient light
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MATERIAL = 0xAFFF # This stored the texture info
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OBJECT = 0x4000 # This stores the faces, vertices, etc...
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@ -131,13 +131,13 @@ OBJECT_SMOOTH = 0x4150 # The objects face smooth groups
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OBJECT_TRANS_MATRIX = 0x4160 # The objects Matrix
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# >------ sub defines of EDITKEYFRAME
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KFDATA_AMBIENT = 0xB001 # Keyframe ambient node
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KFDATA_OBJECT = 0xB002 # Keyframe object node
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KFDATA_CAMERA = 0xB003 # Keyframe camera node
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KFDATA_TARGET = 0xB004 # Keyframe target node
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KFDATA_LIGHT = 0xB005 # Keyframe light node
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KFDATA_LTARGET = 0xB006 # Keyframe light target node
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KFDATA_SPOTLIGHT = 0xB007 # Keyframe spotlight node
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KF_AMBIENT = 0xB001 # Keyframe ambient node
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KF_OBJECT = 0xB002 # Keyframe object node
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KF_OBJECT_CAMERA = 0xB003 # Keyframe camera node
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KF_TARGET_CAMERA = 0xB004 # Keyframe target node
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KF_OBJECT_LIGHT = 0xB005 # Keyframe light node
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KF_TARGET_LIGHT = 0xB006 # Keyframe light target node
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KF_OBJECT_SPOT_LIGHT = 0xB007 # Keyframe spotlight node
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KFDATA_KFSEG = 0xB008 # Keyframe start and stop
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KFDATA_CURTIME = 0xB009 # Keyframe current frame
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KFDATA_KFHDR = 0xB00A # Keyframe node header
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@ -326,7 +326,7 @@ childs_list = []
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parent_list = []
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def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
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FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE):
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contextObName = None
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contextLamp = None
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@ -470,6 +470,12 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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CreateLightObject = False
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CreateTrackData = False
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CreateWorld = 'WORLD' in FILTER
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CreateMesh = 'MESH' in FILTER
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CreateLight = 'LIGHT' in FILTER
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CreateCamera = 'CAMERA' in FILTER
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CreateEmpty = 'EMPTY' in FILTER
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def read_short(temp_chunk):
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temp_data = file.read(SZ_U_SHORT)
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temp_chunk.bytes_read += SZ_U_SHORT
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@ -666,7 +672,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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print("\tNon-Fatal Error: Version greater than 3, may not load correctly: ", version)
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# is it an ambient light chunk?
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elif new_chunk.ID == AMBIENTLIGHT:
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elif CreateWorld and new_chunk.ID == AMBIENTLIGHT:
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path, filename = os.path.split(file.name)
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realname, ext = os.path.splitext(filename)
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world = bpy.data.worlds.new("Ambient: " + realname)
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@ -683,7 +689,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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# is it an object info chunk?
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elif new_chunk.ID == OBJECTINFO:
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process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
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IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
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# keep track of how much we read in the main chunk
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new_chunk.bytes_read += temp_chunk.bytes_read
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@ -692,15 +698,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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elif new_chunk.ID == OBJECT:
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if CreateBlenderObject:
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putContextMesh(
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context,
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contextMesh_vertls,
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contextMesh_facels,
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contextMesh_flag,
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contextMeshMaterials,
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contextMesh_smooth,
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WORLD_MATRIX
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)
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putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
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contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
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contextMesh_vertls = []
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contextMesh_facels = []
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contextMeshMaterials = []
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@ -709,7 +709,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextMeshUV = None
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contextMatrix = None
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CreateBlenderObject = True
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CreateBlenderObject = True if CreateMesh else False
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contextObName, read_str_len = read_string(file)
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new_chunk.bytes_read += read_str_len
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@ -867,13 +867,13 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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elif new_chunk.ID == OBJECT_MESH:
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pass
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elif new_chunk.ID == OBJECT_VERTICES:
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elif CreateMesh and new_chunk.ID == OBJECT_VERTICES:
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"""Worldspace vertex locations"""
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num_verts = read_short(new_chunk)
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contextMesh_vertls = struct.unpack('<%df' % (num_verts * 3), file.read(SZ_3FLOAT * num_verts))
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new_chunk.bytes_read += SZ_3FLOAT * num_verts
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elif new_chunk.ID == OBJECT_FACES:
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elif CreateMesh and new_chunk.ID == OBJECT_FACES:
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num_faces = read_short(new_chunk)
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temp_data = file.read(SZ_4U_SHORT * num_faces)
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new_chunk.bytes_read += SZ_4U_SHORT * num_faces # 4 short ints x 2 bytes each
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@ -881,7 +881,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextMesh_flag = [contextMesh_facels[i] for i in range(3, (num_faces * 4) + 3, 4)]
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contextMesh_facels = [contextMesh_facels[i - 3:i] for i in range(3, (num_faces * 4) + 3, 4)]
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elif new_chunk.ID == OBJECT_MATERIAL:
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elif CreateMesh and new_chunk.ID == OBJECT_MATERIAL:
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material_name, read_str_len = read_string(file)
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new_chunk.bytes_read += read_str_len # remove 1 null character.
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num_faces_using_mat = read_short(new_chunk)
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@ -891,19 +891,19 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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contextMeshMaterials.append((material_name, temp_data))
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# look up the material in all the materials
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elif new_chunk.ID == OBJECT_SMOOTH:
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elif CreateMesh and new_chunk.ID == OBJECT_SMOOTH:
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temp_data = file.read(SZ_U_INT * num_faces)
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smoothgroup = struct.unpack('<%dI' % (num_faces), temp_data)
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new_chunk.bytes_read += SZ_U_INT * num_faces
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contextMesh_smooth = smoothgroup
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elif new_chunk.ID == OBJECT_UV:
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elif CreateMesh and new_chunk.ID == OBJECT_UV:
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num_uv = read_short(new_chunk)
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temp_data = file.read(SZ_2FLOAT * num_uv)
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new_chunk.bytes_read += SZ_2FLOAT * num_uv
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contextMeshUV = struct.unpack('<%df' % (num_uv * 2), temp_data)
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elif new_chunk.ID == OBJECT_TRANS_MATRIX:
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elif CreateMesh and new_chunk.ID == OBJECT_TRANS_MATRIX:
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# How do we know the matrix size? 54 == 4x4 48 == 4x3
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temp_data = file.read(SZ_4x3MAT)
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mtx = list(struct.unpack('<ffffffffffff', temp_data))
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@ -912,21 +912,25 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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(mtx[:3] + [0], mtx[3:6] + [0], mtx[6:9] + [0], mtx[9:] + [1])).transposed()
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# If hierarchy chunk
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elif new_chunk.ID == OBJECT_HIERARCHY:
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elif CreateMesh and new_chunk.ID == OBJECT_HIERARCHY:
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child_id = get_hierarchy(new_chunk)
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elif new_chunk.ID == OBJECT_PARENT:
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elif CreateMesh and new_chunk.ID == OBJECT_PARENT:
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get_parent(new_chunk, child_id)
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# If light chunk
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elif contextObName and new_chunk.ID == OBJECT_LIGHT: # Basic lamp support
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newLamp = bpy.data.lights.new("Lamp", 'POINT')
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contextLamp = bpy.data.objects.new(contextObName, newLamp)
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context.view_layer.active_layer_collection.collection.objects.link(contextLamp)
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imported_objects.append(contextLamp)
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object_dictionary[contextObName] = contextLamp
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contextLamp.location = read_float_array(new_chunk) # Position
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elif new_chunk.ID == OBJECT_LIGHT: # Basic lamp support
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CreateBlenderObject = False
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CreateLightObject = True
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if not CreateLight:
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contextObName = None
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skip_to_end(file, new_chunk)
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else:
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CreateLightObject = True
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light = bpy.data.lights.new("Lamp", 'POINT')
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contextLamp = bpy.data.objects.new(contextObName, light)
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context.view_layer.active_layer_collection.collection.objects.link(contextLamp)
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imported_objects.append(contextLamp)
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object_dictionary[contextObName] = contextLamp
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contextLamp.location = read_float_array(new_chunk) # Position
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contextMatrix = None # Reset matrix
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elif CreateLightObject and new_chunk.ID == COLOR_F: # Color
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contextLamp.data.color = read_float_array(new_chunk)
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@ -964,21 +968,25 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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get_parent(new_chunk, child_id)
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# If camera chunk
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elif contextObName and new_chunk.ID == OBJECT_CAMERA: # Basic camera support
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camera = bpy.data.cameras.new("Camera")
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contextCamera = bpy.data.objects.new(contextObName, camera)
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context.view_layer.active_layer_collection.collection.objects.link(contextCamera)
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imported_objects.append(contextCamera)
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object_dictionary[contextObName] = contextCamera
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contextCamera.location = read_float_array(new_chunk) # Position
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focus = mathutils.Vector(read_float_array(new_chunk))
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direction = calc_target(contextCamera.location, focus) # Target
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contextCamera.rotation_euler[0] = direction[0]
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contextCamera.rotation_euler[1] = read_float(new_chunk) # Roll
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contextCamera.rotation_euler[2] = direction[1]
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contextCamera.data.lens = read_float(new_chunk) # Focal length
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elif new_chunk.ID == OBJECT_CAMERA: # Basic camera support
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CreateBlenderObject = False
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CreateCameraObject = True
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if not CreateCamera:
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contextObName = None
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skip_to_end(file, new_chunk)
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else:
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CreateCameraObject = True
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camera = bpy.data.cameras.new("Camera")
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contextCamera = bpy.data.objects.new(contextObName, camera)
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context.view_layer.active_layer_collection.collection.objects.link(contextCamera)
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imported_objects.append(contextCamera)
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object_dictionary[contextObName] = contextCamera
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contextCamera.location = read_float_array(new_chunk) # Position
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focus = mathutils.Vector(read_float_array(new_chunk))
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direction = calc_target(contextCamera.location, focus) # Target
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contextCamera.rotation_euler[0] = direction[0]
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contextCamera.rotation_euler[1] = read_float(new_chunk) # Roll
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contextCamera.rotation_euler[2] = direction[1]
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contextCamera.data.lens = read_float(new_chunk) # Focal length
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contextMatrix = None # Reset matrix
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elif CreateCameraObject and new_chunk.ID == OBJECT_HIERARCHY: # Hierarchy
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child_id = get_hierarchy(new_chunk)
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@ -1000,15 +1008,27 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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context.scene.frame_current = current
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# including these here means their OB_NODE_HDR are scanned
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# another object is being processed
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elif new_chunk.ID in {KFDATA_AMBIENT, KFDATA_OBJECT, KFDATA_CAMERA, KFDATA_LIGHT, KFDATA_SPOTLIGHT}:
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object_id = ROOT_OBJECT
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tracking = 'OBJECT'
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elif new_chunk.ID in {KF_AMBIENT, KF_OBJECT, KF_OBJECT_CAMERA, KF_OBJECT_LIGHT, KF_OBJECT_SPOT_LIGHT}:
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tracktype = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[1]
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tracking = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-1]
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spotting = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-2]
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object_id = hierarchy = ROOT_OBJECT
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child = None
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if not CreateWorld and tracking == 'AMBIENT':
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skip_to_end(file, new_chunk)
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if not CreateLight and tracking == 'LIGHT':
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skip_to_end(file, new_chunk)
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if not CreateCamera and tracking == 'CAMERA':
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skip_to_end(file, new_chunk)
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elif CreateTrackData and new_chunk.ID in {KFDATA_TARGET, KFDATA_LTARGET}:
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tracking = 'TARGET'
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elif CreateTrackData and new_chunk.ID in {KF_TARGET_CAMERA, KF_TARGET_LIGHT}:
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tracktype = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[1]
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tracking = str([kf for kf,ck in globals().items() if ck == new_chunk.ID][0]).split("_")[-1]
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child = None
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if not CreateLight and tracking == 'LIGHT':
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skip_to_end(file, new_chunk)
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if not CreateCamera and tracking == 'CAMERA':
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skip_to_end(file, new_chunk)
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elif new_chunk.ID == OBJECT_NODE_ID:
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object_id = read_short(new_chunk)
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@ -1016,22 +1036,21 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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elif new_chunk.ID == OBJECT_NODE_HDR:
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object_name, read_str_len = read_string(file)
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new_chunk.bytes_read += read_str_len
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temp_data = file.read(SZ_U_SHORT * 2)
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new_chunk.bytes_read += 4
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new_data = file.read(SZ_U_INT)
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new_chunk.bytes_read += SZ_U_INT
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hierarchy = read_short(new_chunk)
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child = object_dictionary.get(object_name)
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colortrack = 'LIGHT'
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if child is None:
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if object_name == '$AMBIENT$':
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if CreateWorld and object_name == '$AMBIENT$':
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child = context.scene.world
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child.use_nodes = True
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colortrack = 'AMBIENT'
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else:
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elif CreateEmpty and object_name == '$$$DUMMY':
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child = bpy.data.objects.new(object_name, None) # Create an empty object
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context.view_layer.active_layer_collection.collection.objects.link(child)
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imported_objects.append(child)
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if tracking != 'TARGET' and object_name != '$AMBIENT$':
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else:
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tracking = tracktype = None
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if tracktype != 'TARGET' and tracking != 'AMBIENT':
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object_dict[object_id] = child
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object_list.append(child)
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object_parent.append(hierarchy)
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@ -1042,7 +1061,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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parent_dictionary.setdefault(parent_name, []).append(child)
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new_chunk.bytes_read += read_str_len
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elif new_chunk.ID == OBJECT_INSTANCE_NAME:
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elif new_chunk.ID == OBJECT_INSTANCE_NAME and tracking == 'OBJECT':
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instance_name, read_str_len = read_string(file)
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if child.name == '$$$DUMMY':
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child.name = instance_name
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@ -1055,16 +1074,16 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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object_dictionary[child.name] = child
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new_chunk.bytes_read += read_str_len
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elif new_chunk.ID == OBJECT_PIVOT: # Pivot
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elif new_chunk.ID == OBJECT_PIVOT and tracking == 'OBJECT': # Pivot
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pivot = read_float_array(new_chunk)
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pivot_list[len(pivot_list) - 1] = mathutils.Vector(pivot)
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elif new_chunk.ID == MORPH_SMOOTH and child.type == 'MESH': # Smooth angle
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elif new_chunk.ID == MORPH_SMOOTH and tracking == 'OBJECT': # Smooth angle
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child.data.use_auto_smooth = True
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smooth_angle = read_float(new_chunk)
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child.data.auto_smooth_angle = smooth_angle
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elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and colortrack == 'AMBIENT': # Ambient
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elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and tracking == 'AMBIENT': # Ambient
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keyframe_data = {}
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default_data = child.color[:]
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child.color = read_track_data(new_chunk)[0]
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@ -1076,7 +1095,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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child.node_tree.keyframe_insert(data_path="nodes[\"Background\"].inputs[0].default_value", frame=keydata[0])
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contextTrack_flag = False
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elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and colortrack == 'LIGHT': # Color
|
||||
elif KEYFRAME and new_chunk.ID == COL_TRACK_TAG and tracking == 'LIGHT': # Color
|
||||
keyframe_data = {}
|
||||
default_data = child.data.color[:]
|
||||
child.data.color = read_track_data(new_chunk)[0]
|
||||
@ -1085,7 +1104,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
child.data.keyframe_insert(data_path="color", frame=keydata[0])
|
||||
contextTrack_flag = False
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracking == 'OBJECT': # Translation
|
||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracktype == 'OBJECT': # Translation
|
||||
keyframe_data = {}
|
||||
default_data = child.location[:]
|
||||
child.location = read_track_data(new_chunk)[0]
|
||||
@ -1113,7 +1132,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
child.keyframe_insert(data_path="location", index=2, frame=keydata[0])
|
||||
contextTrack_flag = False
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracking == 'TARGET': # Target position
|
||||
elif KEYFRAME and new_chunk.ID == POS_TRACK_TAG and tracktype == 'TARGET': # Target position
|
||||
keyframe_data = {}
|
||||
location = child.location
|
||||
target = mathutils.Vector(read_track_data(new_chunk)[0])
|
||||
@ -1137,7 +1156,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
||||
contextTrack_flag = False
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == ROT_TRACK_TAG and tracking == 'OBJECT': # Rotation
|
||||
elif KEYFRAME and new_chunk.ID == ROT_TRACK_TAG and tracktype == 'OBJECT': # Rotation
|
||||
keyframe_rotation = {}
|
||||
tflags = read_short(new_chunk)
|
||||
temp_data = file.read(SZ_U_INT * 2)
|
||||
@ -1177,7 +1196,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
if not tflags & 0x400: # Flag 0x400 unlinks Z axis
|
||||
child.keyframe_insert(data_path="rotation_euler", index=2, frame=keydata[0])
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == SCL_TRACK_TAG and tracking == 'OBJECT': # Scale
|
||||
elif KEYFRAME and new_chunk.ID == SCL_TRACK_TAG and tracktype == 'OBJECT': # Scale
|
||||
keyframe_data = {}
|
||||
default_data = child.scale[:]
|
||||
child.scale = read_track_data(new_chunk)[0]
|
||||
@ -1197,7 +1216,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
child.keyframe_insert(data_path="scale", index=2, frame=keydata[0])
|
||||
contextTrack_flag = False
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == ROLL_TRACK_TAG and tracking == 'OBJECT': # Roll angle
|
||||
elif KEYFRAME and new_chunk.ID == ROLL_TRACK_TAG and tracktype == 'OBJECT': # Roll angle
|
||||
keyframe_angle = {}
|
||||
default_value = child.rotation_euler[1]
|
||||
child.rotation_euler[1] = read_track_angle(new_chunk)[0]
|
||||
@ -1207,7 +1226,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
child.rotation_euler.rotate(CONVERSE)
|
||||
child.keyframe_insert(data_path="rotation_euler", index=1, frame=keydata[0])
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == FOV_TRACK_TAG and child.type == 'CAMERA': # Field of view
|
||||
elif KEYFRAME and new_chunk.ID == FOV_TRACK_TAG and tracking == 'CAMERA': # Field of view
|
||||
keyframe_angle = {}
|
||||
default_value = child.data.angle
|
||||
child.data.angle = read_track_angle(new_chunk)[0]
|
||||
@ -1215,7 +1234,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
child.data.lens = (child.data.sensor_width / 2) / math.tan(keydata[1] / 2)
|
||||
child.data.keyframe_insert(data_path="lens", frame=keydata[0])
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == HOTSPOT_TRACK_TAG and child.type == 'LIGHT' and child.data.type == 'SPOT': # Hotspot
|
||||
elif KEYFRAME and new_chunk.ID == HOTSPOT_TRACK_TAG and tracking == 'LIGHT' and spotting == 'SPOT': # Hotspot
|
||||
keyframe_angle = {}
|
||||
cone_angle = math.degrees(child.data.spot_size)
|
||||
default_value = cone_angle-(child.data.spot_blend * math.floor(cone_angle))
|
||||
@ -1225,7 +1244,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
child.data.spot_blend = 1.0 - (math.degrees(keydata[1]) / cone_angle)
|
||||
child.data.keyframe_insert(data_path="spot_blend", frame=keydata[0])
|
||||
|
||||
elif KEYFRAME and new_chunk.ID == FALLOFF_TRACK_TAG and child.type == 'LIGHT' and child.data.type == 'SPOT': # Falloff
|
||||
elif KEYFRAME and new_chunk.ID == FALLOFF_TRACK_TAG and tracking == 'LIGHT' and spotting == 'SPOT': # Falloff
|
||||
keyframe_angle = {}
|
||||
default_value = math.degrees(child.data.spot_size)
|
||||
child.data.spot_size = read_track_angle(new_chunk)[0]
|
||||
@ -1245,15 +1264,8 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
# FINISHED LOOP
|
||||
# There will be a number of objects still not added
|
||||
if CreateBlenderObject:
|
||||
putContextMesh(
|
||||
context,
|
||||
contextMesh_vertls,
|
||||
contextMesh_facels,
|
||||
contextMesh_flag,
|
||||
contextMeshMaterials,
|
||||
contextMesh_smooth,
|
||||
WORLD_MATRIX
|
||||
)
|
||||
putContextMesh(context, contextMesh_vertls, contextMesh_facels, contextMesh_flag,
|
||||
contextMeshMaterials, contextMesh_smooth, WORLD_MATRIX)
|
||||
|
||||
# Assign parents to objects
|
||||
# check _if_ we need to assign first because doing so recalcs the depsgraph
|
||||
@ -1305,7 +1317,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
# IMPORT #
|
||||
##########
|
||||
|
||||
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
||||
def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True, FILTER=None,
|
||||
WORLD_MATRIX=False, KEYFRAME=True, APPLY_MATRIX=True, CONVERSE=None):
|
||||
|
||||
print("importing 3DS: %r..." % (filepath), end="")
|
||||
@ -1349,7 +1361,7 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
||||
|
||||
imported_objects = [] # Fill this list with objects
|
||||
process_next_chunk(context, file, current_chunk, imported_objects, CONSTRAIN,
|
||||
IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
||||
FILTER, IMAGE_SEARCH, WORLD_MATRIX, KEYFRAME, CONVERSE, MEASURE)
|
||||
|
||||
# fixme, make unglobal
|
||||
object_dictionary.clear()
|
||||
@ -1443,16 +1455,12 @@ def load_3ds(filepath, context, CONSTRAIN=10.0, UNITS=False, IMAGE_SEARCH=True,
|
||||
file.close()
|
||||
|
||||
|
||||
def load(operator, context, filepath="", constrain_size=0.0,
|
||||
convert_unit=False, use_image_search=True,
|
||||
use_world_matrix=False, read_keyframe=True,
|
||||
use_apply_transform=True, global_matrix=None,
|
||||
):
|
||||
def load(operator, context, filepath="", constrain_size=0.0, convert_unit=False,
|
||||
use_image_search=True, object_filter=None, use_world_matrix=False,
|
||||
read_keyframe=True, use_apply_transform=True, global_matrix=None,):
|
||||
|
||||
load_3ds(filepath, context, CONSTRAIN=constrain_size,
|
||||
UNITS=convert_unit, IMAGE_SEARCH=use_image_search,
|
||||
WORLD_MATRIX=use_world_matrix, KEYFRAME=read_keyframe,
|
||||
APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,
|
||||
)
|
||||
load_3ds(filepath, context, CONSTRAIN=constrain_size, UNITS=convert_unit,
|
||||
IMAGE_SEARCH=use_image_search, FILTER=object_filter, WORLD_MATRIX=use_world_matrix,
|
||||
KEYFRAME=read_keyframe, APPLY_MATRIX=use_apply_transform, CONVERSE=global_matrix,)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
Loading…
Reference in New Issue
Block a user