io_scene_3ds: Added fog and gradient import and export #104811
@ -731,7 +731,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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new_chunk.bytes_read += read_str_len
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new_chunk.bytes_read += read_str_len
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# If fog chunk
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# If fog chunk
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elif new_chunk.ID == LAYER_FOG:
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elif CreateWorld and new_chunk.ID == LAYER_FOG:
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if contextWorld is None:
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if contextWorld is None:
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path, filename = os.path.split(file.name)
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path, filename = os.path.split(file.name)
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realname, ext = os.path.splitext(filename)
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realname, ext = os.path.splitext(filename)
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@ -758,7 +758,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
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else:
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else:
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skip_to_end(file, temp_chunk)
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skip_to_end(file, temp_chunk)
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new_chunk.bytes_read += temp_chunk.bytes_read
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new_chunk.bytes_read += temp_chunk.bytes_read
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elif new_chunk.ID == USE_LAYER_FOG:
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elif CreateWorld and new_chunk.ID == USE_LAYER_FOG:
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context.view_layer.use_pass_mist = True
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context.view_layer.use_pass_mist = True
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# is it an object info chunk?
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# is it an object info chunk?
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