io_scene_3ds: Added spotlight aspect and projector #104813
@ -1566,21 +1566,42 @@ def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False, use
|
|||||||
object_info.add_subchunk(ambient_chunk)
|
object_info.add_subchunk(ambient_chunk)
|
||||||
if world.use_nodes:
|
if world.use_nodes:
|
||||||
ntree = world.node_tree.links
|
ntree = world.node_tree.links
|
||||||
background_color = _3ds_chunk(RGB)
|
background_color_chunk = _3ds_chunk(RGB)
|
||||||
background_chunk = _3ds_chunk(SOLIDBACKGND)
|
background_chunk = _3ds_chunk(SOLIDBACKGND)
|
||||||
background_flag = _3ds_chunk(USE_SOLIDBGND)
|
background_flag = _3ds_chunk(USE_SOLIDBGND)
|
||||||
amcol, bgcol, bgtex, nworld = 'EMISSION', 'BACKGROUND', 'TEX_ENVIRONMENT', 'OUTPUT_WORLD'
|
bgshader = 'ADD_SHADER', 'MIX_SHADER', 'OUTPUT_WORLD'
|
||||||
bg_color = next((lk.from_node.inputs[0].default_value[:3] for lk in ntree if lk.to_node.type == bgcol), world.color)
|
bgtexture = 'TEX_IMAGE', 'TEX_ENVIRONMENT'
|
||||||
bg_image = next((lk.from_node.image.name for lk in ntree if lk.from_node.type == bgtex and lk.to_node.type in {amcol, bgcol}), False)
|
acol, bcol = 'EMISSION', 'BACKGROUND'
|
||||||
background_color.add_variable("color", _3ds_float_color(bg_color))
|
bg_color = next((lk.from_node.inputs[0].default_value[:3] for lk in ntree if lk.from_node.type == bcol and lk.to_node.type in bgshader), world.color)
|
||||||
background_chunk.add_subchunk(background_color)
|
bg_image = next((lk.from_node.image.name for lk in ntree if lk.from_node.type in bgtexture and lk.to_node.type in {acol, bcol}), False)
|
||||||
object_info.add_subchunk(background_chunk)
|
background_color_chunk.add_variable("color", _3ds_float_color(bg_color))
|
||||||
|
background_chunk.add_subchunk(background_color_chunk)
|
||||||
if bg_image:
|
if bg_image:
|
||||||
background_image = _3ds_chunk(BITMAP)
|
background_image = _3ds_chunk(BITMAP)
|
||||||
background_flag = _3ds_chunk(USE_BITMAP)
|
background_flag = _3ds_chunk(USE_BITMAP)
|
||||||
background_image.add_variable("image", _3ds_string(sane_name(bg_image)))
|
background_image.add_variable("image", _3ds_string(sane_name(bg_image)))
|
||||||
object_info.add_subchunk(background_image)
|
object_info.add_subchunk(background_image)
|
||||||
|
object_info.add_subchunk(background_chunk)
|
||||||
object_info.add_subchunk(background_flag)
|
object_info.add_subchunk(background_flag)
|
||||||
|
fogshader = next((lk.from_socket.node for lk in ntree if lk.from_socket.identifier and lk.to_socket.identifier == 'Volume'), False)
|
||||||
|
if fogshader:
|
||||||
|
fogflag = 0
|
||||||
|
if world.mist_settings.falloff == 'QUADRATIC':
|
||||||
|
fogflag |= 0x1
|
||||||
|
if world.mist_settings.falloff == 'INVERSE_QUADRATIC':
|
||||||
|
fogflag |= 0x2
|
||||||
|
fog_chunk = _3ds_chunk(LAYER_FOG)
|
||||||
|
fog_color_chunk = _3ds_chunk(RGB)
|
||||||
|
use_fog_flag = _3ds_chunk(USE_LAYER_FOG)
|
||||||
|
fog_color_chunk.add_variable("color", _3ds_float_color(fogshader.inputs[0].default_value[:3]))
|
||||||
|
fog_chunk.add_variable("lowZ", _3ds_float(world.mist_settings.start))
|
||||||
|
fog_chunk.add_variable("highZ", _3ds_float(world.mist_settings.depth))
|
||||||
|
fog_chunk.add_variable("density", _3ds_float(fogshader.inputs[1].default_value))
|
||||||
|
fog_chunk.add_variable("flags", _3ds_uint(fogflag))
|
||||||
|
fog_chunk.add_subchunk(fog_color_chunk)
|
||||||
|
object_info.add_subchunk(fog_chunk)
|
||||||
|
if layer.use_pass_mist:
|
||||||
|
object_info.add_subchunk(use_fog_flag)
|
||||||
if write_keyframe and world.animation_data:
|
if write_keyframe and world.animation_data:
|
||||||
kfdata.add_subchunk(make_ambient_node(world))
|
kfdata.add_subchunk(make_ambient_node(world))
|
||||||
|
|
||||||
|
@ -701,15 +701,15 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
realname, ext = os.path.splitext(filename)
|
realname, ext = os.path.splitext(filename)
|
||||||
contextWorld = bpy.data.worlds.new("Background: " + realname)
|
contextWorld = bpy.data.worlds.new("Background: " + realname)
|
||||||
context.scene.world = contextWorld
|
context.scene.world = contextWorld
|
||||||
|
contextWorld.use_nodes = True
|
||||||
|
read_chunk(file, temp_chunk)
|
||||||
|
if temp_chunk.ID == COLOR_F:
|
||||||
|
contextWorld.node_tree.nodes['Background'].inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||||
|
elif temp_chunk.ID == LIN_COLOR_F:
|
||||||
|
contextWorld.node_tree.nodes['Background'].inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||||
else:
|
else:
|
||||||
contextWorld.use_nodes = True
|
skip_to_end(file, temp_chunk)
|
||||||
read_chunk(file, temp_chunk)
|
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||||
if temp_chunk.ID == COLOR_F:
|
|
||||||
contextWorld.node_tree.nodes['Background'].inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
|
||||||
elif temp_chunk.ID == LIN_COLOR_F:
|
|
||||||
contextWorld.node_tree.nodes['Background'].inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
|
||||||
else: skip_to_end(file, temp_chunk)
|
|
||||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
|
||||||
|
|
||||||
# If bitmap chunk
|
# If bitmap chunk
|
||||||
elif CreateWorld and new_chunk.ID == BITMAP:
|
elif CreateWorld and new_chunk.ID == BITMAP:
|
||||||
@ -719,45 +719,50 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
|||||||
realname, ext = os.path.splitext(filename)
|
realname, ext = os.path.splitext(filename)
|
||||||
contextWorld = bpy.data.worlds.new("Bitmap: " + realname)
|
contextWorld = bpy.data.worlds.new("Bitmap: " + realname)
|
||||||
context.scene.world = contextWorld
|
context.scene.world = contextWorld
|
||||||
else:
|
contextWorld.use_nodes = True
|
||||||
contextWorld.use_nodes = True
|
links = contextWorld.node_tree.links
|
||||||
links = contextWorld.node_tree.links
|
nodes = contextWorld.node_tree.nodes
|
||||||
nodes = contextWorld.node_tree.nodes
|
bitmapnode = nodes.new(type='ShaderNodeTexEnvironment')
|
||||||
bitmapnode = nodes.new(type='ShaderNodeTexEnvironment')
|
bitmapnode.label = bitmap_name
|
||||||
bitmapnode.label = bitmap_name
|
bitmapnode.location = (-300, 300)
|
||||||
bitmapnode.location = (-300, 300)
|
bitmapnode.image = load_image(bitmap_name, dirname, place_holder=False, recursive=image_search, check_existing=True)
|
||||||
bitmapnode.image = load_image(bitmap_name, dirname, place_holder=False, recursive=image_search, check_existing=True)
|
links.new(bitmapnode.outputs['Color'], nodes['Background'].inputs[0])
|
||||||
links.new(bitmapnode.outputs['Color'], nodes['Background'].inputs[0])
|
new_chunk.bytes_read += read_str_len
|
||||||
new_chunk.bytes_read += read_str_len
|
|
||||||
|
|
||||||
# If fog chunk
|
# If fog chunk
|
||||||
elif CreateWorld and new_chunk.ID == LAYER_FOG:
|
elif CreateWorld and new_chunk.ID == LAYER_FOG:
|
||||||
|
"""Fog options flags are bit 20 (0x100000) for background fogging,
|
||||||
|
bit 0 (0x1) for bottom falloff, and bit 1 (0x2) for top falloff."""
|
||||||
if contextWorld is None:
|
if contextWorld is None:
|
||||||
path, filename = os.path.split(file.name)
|
path, filename = os.path.split(file.name)
|
||||||
realname, ext = os.path.splitext(filename)
|
realname, ext = os.path.splitext(filename)
|
||||||
contextWorld = bpy.data.worlds.new("LayerFog: " + realname)
|
contextWorld = bpy.data.worlds.new("LayerFog: " + realname)
|
||||||
context.scene.world = contextWorld
|
context.scene.world = contextWorld
|
||||||
|
contextWorld.use_nodes = True
|
||||||
|
links = contextWorld.node_tree.links
|
||||||
|
nodes = contextWorld.node_tree.nodes
|
||||||
|
layerfog = nodes.new(type='ShaderNodeVolumeScatter')
|
||||||
|
layerfog.label = "Layer Fog"
|
||||||
|
layerfog.location = (300, 100)
|
||||||
|
links.new(layerfog.outputs['Volume'], nodes['World Output'].inputs['Volume'])
|
||||||
|
context.view_layer.use_pass_mist = False
|
||||||
|
contextWorld.mist_settings.use_mist = True
|
||||||
|
contextWorld.mist_settings.start = read_float(new_chunk)
|
||||||
|
contextWorld.mist_settings.depth = read_float(new_chunk)
|
||||||
|
layerfog.inputs[1].default_value = read_float(new_chunk)
|
||||||
|
layerfog_flag = read_long(new_chunk)
|
||||||
|
if layerfog_flag & 0x1:
|
||||||
|
contextWorld.mist_settings.falloff = 'QUADRATIC'
|
||||||
|
if layerfog_flag & 0x2:
|
||||||
|
contextWorld.mist_settings.falloff = 'INVERSE_QUADRATIC'
|
||||||
|
read_chunk(file, temp_chunk)
|
||||||
|
if temp_chunk.ID == COLOR_F:
|
||||||
|
layerfog.inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||||
|
elif temp_chunk.ID == LIN_COLOR_F:
|
||||||
|
layerfog.inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||||
else:
|
else:
|
||||||
contextWorld.use_nodes = True
|
skip_to_end(file, temp_chunk)
|
||||||
links = contextWorld.node_tree.links
|
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||||
nodes = contextWorld.node_tree.nodes
|
|
||||||
context.view_layer.use_pass_mist = False
|
|
||||||
layerfog = nodes.new(type='ShaderNodeVolumeScatter')
|
|
||||||
layerfog.label = "Layer Fog"
|
|
||||||
layerfog.location = (300, 100)
|
|
||||||
links.new(layerfog.outputs['Volume'], nodes['World Output'].inputs['Volume'])
|
|
||||||
contextWorld.mist_settings.start = read_float(new_chunk)
|
|
||||||
contextWorld.mist_settings.depth = read_float(new_chunk)
|
|
||||||
layerfog.inputs[1].default_value = read_float(new_chunk)
|
|
||||||
layerfogflag = read_long(new_chunk)
|
|
||||||
read_chunk(file, temp_chunk)
|
|
||||||
if temp_chunk.ID == COLOR_F:
|
|
||||||
layerfog.inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
|
||||||
elif temp_chunk.ID == LIN_COLOR_F:
|
|
||||||
layerfog.inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
|
||||||
else:
|
|
||||||
skip_to_end(file, temp_chunk)
|
|
||||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
|
||||||
elif CreateWorld and new_chunk.ID == USE_LAYER_FOG:
|
elif CreateWorld and new_chunk.ID == USE_LAYER_FOG:
|
||||||
context.view_layer.use_pass_mist = True
|
context.view_layer.use_pass_mist = True
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user