io_scene_3ds: Added spotlight aspect and projector #104813
@ -24,12 +24,12 @@ from bpy_extras import node_shader_utils
|
||||
PRIMARY = 0x4D4D
|
||||
|
||||
# >----- Main Chunks
|
||||
OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
|
||||
MESHVERSION = 0x3D3E # This gives the version of the mesh
|
||||
VERSION = 0x0002 # This gives the version of the .3ds file
|
||||
KFDATA = 0xB000 # This is the header for all of the keyframe info
|
||||
|
||||
# >----- sub defines of OBJECTINFO
|
||||
OBJECTINFO = 0x3D3D # Main mesh object chunk before material and object information
|
||||
MESHVERSION = 0x3D3E # This gives the version of the mesh
|
||||
BITMAP = 0x1100 # The background image name
|
||||
USE_BITMAP = 0x1101 # The background image flag
|
||||
SOLIDBACKGND = 0x1200 # The background color (RGB)
|
||||
|
Loading…
Reference in New Issue
Block a user