Import_3ds: Improved aspect calculation #104815
@ -886,7 +886,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
else:
|
||||
skip_to_end(file, temp_chunk)
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
elif CreateWorld and new_chunk.ID == USE_LAYER_FOG:
|
||||
elif CreateWorld and new_chunk.ID in {USE_FOG, USE_LAYER_FOG}:
|
||||
context.view_layer.use_pass_mist = True
|
||||
|
||||
# If object chunk - can be material and mesh, light and spot or camera
|
||||
|
Loading…
Reference in New Issue
Block a user