io_scene_3ds: Added pivot origin option and fixed camera and light ranges #104818
@ -176,9 +176,9 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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soft_min=0.0, soft_max=100000.0,
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soft_min=0.0, soft_max=100000.0,
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default=1.0,
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default=1.0,
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)
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)
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unit_convert: BoolProperty(
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apply_unit: BoolProperty(
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name="Convert Units",
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name="Apply Units",
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description="Converts to scene unit length settings",
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description="Take the scene unit length settings into account",
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default=False,
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default=False,
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)
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)
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use_selection: BoolProperty(
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use_selection: BoolProperty(
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@ -264,7 +264,7 @@ class MAX3DS_PT_export_transform(bpy.types.Panel):
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operator = sfile.active_operator
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operator = sfile.active_operator
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layout.prop(operator, "scale_factor")
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layout.prop(operator, "scale_factor")
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layout.prop(operator, "unit_convert")
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layout.prop(operator, "apply_unit")
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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layout.prop(operator, "axis_up")
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@ -1489,7 +1489,7 @@ def make_ambient_node(world):
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# EXPORT #
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# EXPORT #
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##########
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##########
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def save(operator, context, filepath="", scale_factor=1.0, unit_convert=False,
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def save(operator, context, filepath="", scale_factor=1.0, apply_unit=False,
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use_selection=False, use_hierarchy=False, write_keyframe=False, global_matrix=None):
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use_selection=False, use_hierarchy=False, write_keyframe=False, global_matrix=None):
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"""Save the Blender scene to a 3ds file."""
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"""Save the Blender scene to a 3ds file."""
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@ -1503,7 +1503,7 @@ def save(operator, context, filepath="", scale_factor=1.0, unit_convert=False,
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world = scene.world
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world = scene.world
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unit_measure = 1.0
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unit_measure = 1.0
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if unit_convert:
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if apply_unit:
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unit_length = sce.unit_settings.length_unit
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unit_length = sce.unit_settings.length_unit
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if unit_length == 'KILOMETERS':
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if unit_length == 'KILOMETERS':
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unit_measure = 0.001
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unit_measure = 0.001
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@ -1538,7 +1538,7 @@ def save(operator, context, filepath="", scale_factor=1.0, unit_convert=False,
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# Add MASTERSCALE element
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# Add MASTERSCALE element
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mscale = _3ds_chunk(MASTERSCALE)
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mscale = _3ds_chunk(MASTERSCALE)
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mscale.add_variable("scale", _3ds_float((1.0 / unit_measure)))
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mscale.add_variable("scale", _3ds_float(1.0))
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object_info.add_subchunk(mscale)
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object_info.add_subchunk(mscale)
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# Init main keyframe data chunk
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# Init main keyframe data chunk
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