io_scene_3ds: Added pivot origin option and fixed camera and light ranges #104818
@ -1209,7 +1209,7 @@ def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
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elif ID == ROT_TRACK_TAG: # Rotation (angle first [radians], followed by axis)
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elif ID == ROT_TRACK_TAG: # Rotation (angle first [radians], followed by axis)
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quat = ob_rot.to_quaternion().inverted()
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quat = ob_rot.to_quaternion().inverted()
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track_chunk.add_variable("rotation", _3ds_point_4d((quat.angle, quat.axis,x, quat.axis.y, quat.axis.z)))
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track_chunk.add_variable("rotation", _3ds_point_4d((quat.angle, quat.axis.x, quat.axis.y, quat.axis.z)))
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elif ID == SCL_TRACK_TAG: # Scale vector
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elif ID == SCL_TRACK_TAG: # Scale vector
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track_chunk.add_variable("scale", _3ds_point_3d(ob_size))
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track_chunk.add_variable("scale", _3ds_point_3d(ob_size))
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