io_scene_3ds: Added pivot origin option and fixed camera and light ranges #104818

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Sebastian Sille merged 75 commits from :main into main 2023-08-05 00:02:57 +02:00
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@ -1209,7 +1209,7 @@ def make_track_chunk(ID, ob, ob_pos, ob_rot, ob_size):
elif ID == ROT_TRACK_TAG: # Rotation (angle first [radians], followed by axis) elif ID == ROT_TRACK_TAG: # Rotation (angle first [radians], followed by axis)
quat = ob_rot.to_quaternion().inverted() quat = ob_rot.to_quaternion().inverted()
track_chunk.add_variable("rotation", _3ds_point_4d((quat.angle, quat.axis,x, quat.axis.y, quat.axis.z))) track_chunk.add_variable("rotation", _3ds_point_4d((quat.angle, quat.axis.x, quat.axis.y, quat.axis.z)))
elif ID == SCL_TRACK_TAG: # Scale vector elif ID == SCL_TRACK_TAG: # Scale vector
track_chunk.add_variable("scale", _3ds_point_3d(ob_size)) track_chunk.add_variable("scale", _3ds_point_3d(ob_size))